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arch:arch_attributes:c [2018/04/11 13:44]
karl created
arch:arch_attributes:c [2018/04/18 08:37]
karl [can_cast_*] add can_see_in_dark
Line 2: Line 2:
 Object attributes beginning with the letter **c** . Object attributes beginning with the letter **c** .
  
-Taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .+Partly taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .
  
-===== List ==+===== List of attributes ​==
  
 +==== can_cast_* ==
 +=== can_cast_spell ==
  
-==== carrying ==== +==== can_see_in_dark ​== 
-Type: sint32+Type: #define FLAG_SEE_IN_DARK 93  
 + 
 +Comment: /* if set ob not effected by darkness */
  
 Meaning: Meaning:
 +==== can_use_* ==
 +=== can_use_armour ==
 +=== can_use_bow ==
 +=== can_use_scroll ==
 +=== can_use_shield ==
 +=== can_use_skill ==
 +=== can_use_range ==
 +=== can_use_ring ==
 +=== can_use_weapon ==
 +
  
 ==== casting_time ==== ==== casting_time ====
 Type: sint16 Type: sint16
 +
 +Comment: Time left before spell goes off
  
 Meaning: Meaning:
Line 21: Line 37:
 ==== Cha ==== ==== Cha ====
 Type: sint8 Type: sint8
- 
-Meaning: 
- 
-==== chosen_skill ==== 
-Type: obj * 
  
 Meaning: Meaning:
Line 31: Line 42:
 ==== client_type ==== ==== client_type ====
 Type: uint16 Type: uint16
 +
 +Comment: Public type information. ​ see doc/​Developers/​objects
  
 Meaning: Meaning:
Line 42: Line 55:
  
 ==== container ==== ==== container ====
 +Type:
 +
 +Comment:
 +
 +Meaning: How much weight in grams the container can hold. 
 +
 +==== custom_name ====
 +Type: const char * (shared string)
 +
 +Comment: Custom name assigned by player
 +
 +Meaning: The player command [[:​player_commands#​rename]] sets it.
 +
 +Syntax: ''​rename <​name>​ to <new name>''​ - the carets are mandatory in this case, spaces allowed ​
 +
 +Example: rename <​hide>​ to <polar bear's hide> would then print for the DM command [[:​dm_commands#​dump]] for the several *name* attributes ​
 +  * arch hide_white
 +  * name hide
 +  * name_pl hide
 +  * custom_name polar bear's hide
 +
 +
 +----
 +
 +====== Server struct obj {} object ==
 +These are not archetype attributes, but server internal variables. \\
 +Read more on the [[:​dev:​object_fields]] page.
 +
 +==== carrying ====
 +Type: sint32
 +
 +Comment: How much weight this object contains
 +
 +Meaning:
 +
 +==== chosen_skill ====
 Type: obj * Type: obj *
  
-MeaningCurrent container being used. I think this is only used by the player right now.+CommentThe skill chosen to use
  
 +Meaning:
 +
 +==== container ====
 +Type: obj *
 +
 +Comment: Current container being used. I think this is only used by the player right now.
 +
 +Meaning:
  
 ==== contr ==== ==== contr ====
 Type: pl * Type: pl *
  
-Meaning: +CommentPointer ​to the player which control this object. ​ 
-  * pointer ​to the player which control this object. Will only be set for the player'​s object itself, and not items in inventory.+   
 +Meaning:  ​Will only be set for the player'​s object itself, and not items in inventory.
  
 ==== count ==== ==== count ====
 Type: tag_t Type: tag_t
  
-Meaning: Unique object number for this object+Comment: Unique object number for this object 
 + 
 +Meaning:
  
  
 ==== current_weapon ==== ==== current_weapon ====
 Type: obj * Type: obj *
 +
 +Comment: Pointer to the weapon currently used
  
 Meaning: Meaning:
  
-See also [[w:weapontype]]+See also [[w#weapontype]]
  
 ==== current_weapon_script ==== ==== current_weapon_script ====
 Type: const char * (shared string) Type: const char * (shared string)
  
-Meaning: +Comment
- +
-==== custom_name ==== +
-Type: const char * (shared string) +
- +
-Meaning: +
- +
  
 +Meaning: Not anymore included since when ?
  
arch/arch_attributes/c.txt · Last modified: 2018/04/18 08:37 by karl