====== Arch Object attributes G == Object attributes beginning with the letter **g** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ==== generator == FIXME ==== generator_code ==== For GENERATOR objects, a key to copy to generated monsters, so they can be tracked. FIXME real flag ==== generator_limit == FIXME ==== generator_max ==== For GENERATOR objects, the maximum number of generated monsters allowed at the same time. FIXME real flag ==== generator_name ==== Name of the generator, used for generator_code value. If unset will use generator's name, else "generator" . FIXME real flag ==== gen_sp_armour ==== Type: sint8 Comment: [[:characters:Sp regen]] penalty this object has (was last_heal) Meaning: Used in armour and weapon item archetypes. The higher the value, the slower the character regenerates depleted [[:characters:mana]] when wielded / worn. ==== glow_radius ==== Type: sint8 Comment: indicates the glow radius of the object Meaning: ==== grace ==== Type: sint16 Meaning: See also [[m#maxgrace]]