====== Arch Object attributes H == Object attributes beginning with the letter **h** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ==== hide ==== Type: uint32 Comment: The object is hidden, __not__ invisible Meaning: The object blinks. Traps are set in general 'invisible' with a special [[f#face]] and [[a#anim]] or [[a#animation]] . See also [[i#invisible]] ==== hp ==== Type: sint16 Meaning: * for living things, hitpoints (<0 => dead). * for exits, x coordinates of destination. * for ROD or HORNs, the current [[:characters:sp]]ellpoints the item has left to cast the spell. ---- ====== Server struct obj {} object == These are not archetype attributes, but server internal variables. \\ Read more on the [[:dev:object_fields]] page. ==== head ==== Type: obj * Comment: Points to the main object of a large body Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .