====== Arch Object attributes I == Object attributes beginning with the letter **i** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ====identified_face==== Type: Meaning: ====identified_name==== Type: Meaning: ====identified_name_pl==== Type: Meaning: ==== Int ==== Type: sint8 Meaning: ==== invisible ==== Type: sint16 Comment: How much longer the object will be invis Meaning: ==== is_* ==== === is_animated === === is_blind === === is_cauldron === === is_floor === === is_hilly === === is_lightable === === is_thrown === === is_turnable === === is_turning === === is_used_up === === is_water === === is_wooded === ==== item_owner ==== Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower). ==== item_power ==== Type: sint8 Comment: Power rating of the object Meaning: The character has a limited item power maximum to be able to apply magical items. \\ If the sum of the item_power of all applied items reaches the allowed maximum, \\ no more magical item with //item_power > 0// can be wielded / worn. ==== item_willpower ==== If set in combination with item_owner, an item will refuse to be applied by another player who doesn't have at least that much experience. ---- ====== Server struct obj {} object == These are not archetype attributes, but server internal variables. \\ Read more on the [[:dev:object_fields]] page. ==== inv ==== Type: obj * Comment: Pointing to the first item in inventory. Meaning: * for spellbooks, rods, wands, horns, this is the spell that the object teaches / fires. * for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated. * see also [[g#generator_name]] * for living things and containers, what this holds. * FIXME flags for that Other items are available through [[b#below]] chaining.