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arch:arch_attributes:n

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arch:arch_attributes:n [2018/04/12 09:05]
karl Cleanup, split Arch and object.h variales
arch:arch_attributes:n [2018/04/12 16:11]
karl Cleanup, split Arch and object.h variables, add the no_* attributes
Line 9: Line 9:
 Type: const char * (shared string) Type: const char * (shared string)
  
-Meaning: The name of the object, obviously...+Comment: The name of the object, obviously..
 + 
 +Meaning: name <some name> is displayed in the different windows of the client. For floors it prints the name of that arch in the "​look"​ pane. \\ 
 +Goldfloors can have set <some name> to something like <pay 2000 diamonds>​ , so it does not need a magic_mouth archetype additionally
  
 ==== name_pl ==== ==== name_pl ====
 Type: const char * (shared string) Type: const char * (shared string)
  
-Meaning:  The plural name of the object. Shared string.+Comment:  The plural name of the object. ​
  
-==== no_save ​====+Meaning: Shared string. 
 + 
 +==== no_* ==== 
 + 
 +=== no_attack === 
 +=== no_drop === 
 +=== no_magic === 
 +=== no_pick === 
 + 
 +=== no_save ​===
 Type: uint8 Type: uint8
  
-Meaning:+Comment: 
 + 
 +Meaning: ​Not included anymore ? 
 + 
 +=== no_steal === 
 +=== no_strength ===
  
 ==== nrof ==== ==== nrof ====
 Type: uint32 Type: uint32
 +
 +Comment: How many of the objects ​
  
 Meaning: Meaning:
- 
  
 ---- ----
Line 37: Line 55:
 Type: obj * Type: obj *
  
-Meaning: +CommentPointer ​to the next object in the free / used list.  
-  * pointer ​to the next object in the free/used list. Should not be used much.+   
 +Meaning:  ​Should not be used much.
  
-FIXME check ''​server/​c_object.c:​840'',​ line ''​for (tmp=op->​below;​ tmp!=NULL; tmp=tmp->​next)''​ \\ sounds suspicious (should probably be ''​tmp->​below''​).+FIXME check ''​server/​c_object.c:​840'', ​\\ 
 +line ''​for (tmp=op->​below;​ tmp!=NULL; tmp=tmp->​next)''​ \\  
 +sounds suspicious (should probably be ''​tmp->​below''​).
  
arch/arch_attributes/n.txt · Last modified: 2018/04/12 16:11 by karl