Table of Contents

Arch Object attributes N

Object attributes beginning with the letter n .

Partly taken from the (unsorted) wholepage Object Fields .

List of attributes

name

Type: const char * (shared string)

Comment: The name of the object, obviously…

Meaning: name <some name> is displayed in the different windows of the client. For floors it prints the name of that arch in the “look” pane.
Goldfloors can have set <some name> to something like <pay 2000 diamonds> , so it does not need a magic_mouth archetype additionally.

name_pl

Type: const char * (shared string)

Comment: The plural name of the object.

Meaning: Shared string.

no_*

no_attack

no_drop

no_magic

no_pick

no_save

Type: uint8

Comment:

Meaning: Not included anymore ?

no_steal

no_strength

nrof

Type: uint32

Comment: How many of the objects

Meaning:


Server struct obj {} object

These are not archetype attributes, but server internal variables.
Read more on the object_fields page.

next

Type: obj *

Comment: Pointer to the next object in the free / used list.

Meaning: Should not be used much.

FIXME check server/c_object.c:840,
line for (tmp=op→below; tmp!=NULL; tmp=tmp→next)
sounds suspicious (should probably be tmp→below).