===== Resistance to Physical Attack (Armour) ===== ==== Technical ==== What the player reads as //Armour// value printed by the [[:client]], is internally called //resist_physical// . ==== Summary ==== The //Armour// value is a sum of several values provided by [[:races|race]] , [[:classes|class]] , [[:characters:dex|dexterity]] , [[:items:armour:0_index|armour]] and probably a few other factors. \\ The higher the //Armour// value the better; in opposite to the //[[:characters:ac|Armour Class]]// value. \\ The //Armour Class// provides that the player is not hit at all, while the //Armour// value helps to keep low the [[:characters:dam|damages]] received. ==== Mathematics ====