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attack_types [2017/06/04 00:53]
saru
attack_types [2024/12/22 21:01] (current)
saru [Attack.h]
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 The following attack types have direct damage properties which removes a targets hp to the value of the damage dealt from a successful attack (after resistances are factored in): The following attack types have direct damage properties which removes a targets hp to the value of the damage dealt from a successful attack (after resistances are factored in):
  
-  * [[attack_types:​Physical]] +  * [[attack_types:​Physical]] ​    
-  * [[attack_types:​Magical]] +  * [[attack_types:​Magic]]       ​ 
-  * [[attack_types:​Fire]] +  * [[attack_types:​Fire]] ​        
-  * [[attack_types:​Electricity]] +  * [[attack_types:​Electricity]]  
-  * [[attack_types:​Cold]] +  * [[attack_types:​Cold]] ​        
-  * [[attack_types:​Acid]] +  * [[attack_types:​Acid]] ​        
-  * [[attack_types:​Weapon ​magic]] +  * [[attack_types:​weaponmagic|Weapon ​Magic]] 
-  * [[attack_types:​Ghost ​hit]] +  * [[attack_types:​ghosthit|Ghost Hit]] 
-  * [[attack_types:​Chaos]] +  * [[attack_types:​Chaos]] ​      ​ 
-  * [[attack_types:​God ​power]] +  * [[attack_types:​godpower|God Power]]  
-  * [[attack_types:​Holy ​power]]+  * [[attack_types:​holyword|Holy Word]] 
  
  
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   * [[attack_types:​Confusion]]:​ Scrambles movement and spells   * [[attack_types:​Confusion]]:​ Scrambles movement and spells
   * [[attack_types:​Drain]]:​ experience is directly siphoned and given to source   * [[attack_types:​Drain]]:​ experience is directly siphoned and given to source
 +  * [[attack_types:​Life Stealing]]: Like [[attack_types:​Drain]],​ a portion of health from damage dealt is given back to the source
   * [[attack_types:​Poison]]:​ Creates a damage over time (DoT) effect that causes poison type direct damage   * [[attack_types:​Poison]]:​ Creates a damage over time (DoT) effect that causes poison type direct damage
   * [[attack_types:​Slow]]:​ Slows movement speed and attack speed   * [[attack_types:​Slow]]:​ Slows movement speed and attack speed
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   * [[attack_types:​Fear]]:​ Forces flight response in a direction away from source   * [[attack_types:​Fear]]:​ Forces flight response in a direction away from source
   * [[attack_types:​Cancellation]]:​ Cancels magic   * [[attack_types:​Cancellation]]:​ Cancels magic
-  * [[attack_types:​Depletion]]:​ Stat points are temporarily reduced+  * [[attack_types:​deplete|Depletion]]:​ Stat points are temporarily reduced
   * [[attack_types:​Death]]:​ causes death   * [[attack_types:​Death]]:​ causes death
   * [[attack_types:​Counterspell]]:​ Counters spells   * [[attack_types:​Counterspell]]:​ Counters spells
   * [[attack_types:​Blind]]:​ Field of vision removed   * [[attack_types:​Blind]]:​ Field of vision removed
-  * [[attack_types:​Life Stealing]]: a portion (0.3%) of damage dealt is given back to the source 
   * [[attack_types:​Disease]]:​ Damage from diseases   * [[attack_types:​Disease]]:​ Damage from diseases
 +
 +==== Attack.h ====
 +Information on attack types is available in Attack.h or [[attack_types:​defines]]
  
attack_types.1496555622.txt.gz · Last modified: 2017/06/04 00:53 by saru