This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
characters [2014/11/01 22:54] 127.0.0.1 external edit |
characters [2019/07/02 05:28] saru [Characters] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Characters ====== | ====== Characters ====== | ||
- | Characters are generated by players to find honour, uphold justice, make money, and grow more powerful. Characters can battle on their own or form [[characters:party|parties]]. | + | Characters are generated by players to find honour, uphold justice, make money, and grow more powerful. Characters can battle on their own or form [[characters:party|parties]]. Characters can gain [[:experience]]. |
Characters are a combination of a [[:classes|class]] and [[:races|race]] which determine their [[characters#primary stats]] and [[characters#secondary stats]] along with [[:characters#unique properties]] that improve their chances of survival. | Characters are a combination of a [[:classes|class]] and [[:races|race]] which determine their [[characters#primary stats]] and [[characters#secondary stats]] along with [[:characters#unique properties]] that improve their chances of survival. | ||
Line 84: | Line 84: | ||
These properties changed how a character inherently behaves. | These properties changed how a character inherently behaves. | ||
* [[characters:attunement]] - How well a character can cast spells from a spell path | * [[characters:attunement]] - How well a character can cast spells from a spell path | ||
- | * [[characters:can_see_in_dark|Can See In The Dark]] - How many tiles a character can see ahead whilst in the dark | + | * [[characters:special:can_see_in_dark|Can See In The Dark]] - How many tiles a character can see ahead whilst in the dark |
* [[characters:cant_use_armour|Can't Use Armour]] - the ability (or lack thereof) to wear armour | * [[characters:cant_use_armour|Can't Use Armour]] - the ability (or lack thereof) to wear armour | ||
+ | * [[characters:cant_use_weapon|Can't Use Weapon]] - the ability (or lack thereof) to wield weapons | ||
* [[characters:Undead]] - alive or undead | * [[characters:Undead]] - alive or undead | ||
* [[characters:Stealth]] - ability to move without detection | * [[characters:Stealth]] - ability to move without detection | ||
- | * [[characters:XRay_Vision|X-ray Vision]] - ability to see through impermeable objects | + | * [[characters:special:XRay_Vision|X-ray Vision]] - ability to see through impermeable objects |
- | * [[characters:Reflect_spells|Reflect spells]] - ability to reflect projectile spells | + | * [[characters:special:Reflect spells]] - ability to reflect projectile spells |
- | * [[characters:Reflect_missiles|Reflect missiles]] - ability to reflect missiles | + | * [[characters:special:Reflect missiles]] - ability to reflect missiles |
- | * [[characters:Glow_radius|Glow Radius]] - illumination of surrounding area | + | * [[characters:special:Glow Radius]] - illumination of surrounding area |
- | * [[characters:Lifesaving|Life Saving]] - ability to resurrect upon death with no loss of experience or stat points | + | * [[characters:special:Life Saving]] - ability to resurrect upon death with no loss of experience or stat points |
- | * [[characters:Invisible|Invisible]] - ability to become transparent | + | * [[characters:special:Invisible]] - ability to become transparent |