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combat [2013/11/04 06:01] 127.0.0.1 external edit |
combat [2019/07/02 06:00] saru [Combat general description] |
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===== Combat general description ===== | ===== Combat general description ===== | ||
- | Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[characters:score]], be it positive or negative. | + | Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]]), \\ |
+ | that exchange blows using diverse systems of attack. \\ | ||
+ | Combat can result in the death of any participant including yourself \\ | ||
+ | and is therefore a critical aspect of success in Crossfire. \\ | ||
+ | Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ | ||
+ | if a monster (or a gravestone if a player) and a flux of [[:experience]]. | ||
- | Controlled objects can attack using a variety of [[:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[:attack_types|attack types]] can be defended or protected against by [[characters:resistance]]. Some [[:attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics. | + | ===== Attack types ===== |
+ | Attacks can be made using a variety of [[:attack types]] however these can be protected against from [[:characters:resistance]]s . \\ | ||
+ | Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ | ||
+ | This could be to limit movement or modify a controlled objects vital statistics. | ||
==== Physical Combat ==== | ==== Physical Combat ==== | ||
- | These [[:skills]] rely on the physical traits of the controlled object. They can be separated into [[skills:melee]] combat and [[skills:missile]] combat | + | When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. |
+ | These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:melee]] combat and [[:skills:missile weapon]] combat: | ||
+ | === Melee Skills === | ||
+ | ==Melee weapon based== | ||
+ | * [[:skills:One Handed Weapon]] | ||
+ | * [[:skills:Two Handed Weapon]] | ||
+ | ==Unarmed combat== | ||
+ | * [[:skills:Punching]] | ||
+ | * [[:skills:Karate]] | ||
+ | * [[:skills:Clawing]] | ||
+ | * [[:skills:Flame Touch]] | ||
+ | * [[:skills:Wraith Touch]] | ||
+ | === Missile Skills === | ||
+ | * [[:skills:Missile Weapon]] | ||
==== Magical Combat ==== | ==== Magical Combat ==== | ||
These [[skills:spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected | These [[skills:spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected | ||
+ | When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected. | ||