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combat [2013/11/04 06:01]
127.0.0.1 external edit
combat [2019/07/02 06:00]
saru [Combat general description]
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 ===== Combat general description ===== ===== Combat general description =====
-Combat is the interaction of two controlled objects ([[:​characters|players]] and/or [[:​monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​equipment]] held if a monster (or a gravestone if a player) and a flux of [[characters:score]], be it positive or negative.+Combat is the interaction of two controlled objects ([[:​characters|players]] and/or [[:​monsters]]), \\ 
 +that exchange blows using diverse systems of attack. ​\\ 
 +Combat can result in the death of any participant including yourself ​\\ 
 +and is therefore a critical aspect of success in Crossfire. ​\\ 
 +Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:​equipment]] held \\ 
 +if a monster (or a gravestone if a player) and a flux of [[:experience]].
  
-Controlled objects ​can attack ​using a variety of [[:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[:​attack_types|attack types]] can be defended or protected against ​by [[characters:​resistance]]. Some [[:​attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics.+===== Attack types ===== 
 +Attacks ​can be made using a variety of [[:attack types]] ​however these can be protected against ​from [[:characters:​resistance]]\\ 
 +Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. ​\\  
 +This could be to limit movement or modify a controlled objects vital statistics.
  
 ==== Physical Combat ==== ==== Physical Combat ====
-These [[:skills]] rely on the physical traits of the controlled objectThey can be separated into [[skills:​melee]] combat and [[skills:​missile]] combat+When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected.
  
 +These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:​melee]] combat and [[:​skills:​missile weapon]] combat:
 +=== Melee Skills ===
 +==Melee weapon based==
 +      * [[:​skills:​One Handed Weapon]]
 +      * [[:​skills:​Two Handed Weapon]]
 +==Unarmed combat==
 +      * [[:​skills:​Punching]]
 +      * [[:​skills:​Karate]]
 +      * [[:​skills:​Clawing]]
 +      * [[:​skills:​Flame Touch]]
 +      * [[:​skills:​Wraith Touch]]
 +=== Missile Skills ===
 +      * [[:​skills:​Missile Weapon]]
  
 ==== Magical Combat ==== ==== Magical Combat ====
 These [[skills:​spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected These [[skills:​spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected
  
 +When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected.
  
  
combat.txt · Last modified: 2021/02/09 12:02 by ryo