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combat [2019/07/02 04:22] saru [Physical Combat] |
combat [2019/07/02 06:04] saru [Physical Combat] |
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and is therefore a critical aspect of success in Crossfire. \\ | and is therefore a critical aspect of success in Crossfire. \\ | ||
Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ | Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ | ||
- | if a monster (or a gravestone if a player) and a flux of [[:characters:score]], be it positive or negative. | + | if a monster (or a gravestone if a player) and a flux of [[:experience]]. |
- | Controlled objects can attack using a variety of [[:attack types]] to expose vulnerabilities in an opponent for additional damage. \\ | + | ===== Attack types ===== |
- | Damage from any attack type can be defended or protected against by [[:characters:resistance]]s . \\ | + | Attacks can be made using a variety of [[:attack types]] however these can be protected against from [[:characters:resistance]]s . \\ |
- | Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ | + | Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ |
This could be to limit movement or modify a controlled objects vital statistics. | This could be to limit movement or modify a controlled objects vital statistics. | ||
==== Physical Combat ==== | ==== Physical Combat ==== | ||
+ | This method of attack relies on directly striking an opponent. All player [[:characters|characters]], [[:NPCs]] and [[:monsters]] have the ability to attack however some choose a more passive approach. [[equipment:weapons]] are required to use skills such as [[skills:single_handed|Single-Handed Weapons]], [[skills:two_handed|Two-Handed Weapons]] and [[skills:Missile Weapons]] however there are hand-to-hand skills that require no weapons. Some combat skills can be [[equipment:skill_scrolls|learnt]] however [[skills:flame_touch|some]] require specific types of [[races:fireborns|bodies]]. | ||
+ | |||
When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. | When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. | ||
These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:melee]] combat and [[:skills:missile weapon]] combat: | These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:melee]] combat and [[:skills:missile weapon]] combat: | ||
=== Melee Skills === | === Melee Skills === | ||
+ | ==Melee weapon based== | ||
* [[:skills:One Handed Weapon]] | * [[:skills:One Handed Weapon]] | ||
* [[:skills:Two Handed Weapon]] | * [[:skills:Two Handed Weapon]] | ||
+ | ==Unarmed combat== | ||
* [[:skills:Punching]] | * [[:skills:Punching]] | ||
* [[:skills:Karate]] | * [[:skills:Karate]] |