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combat [2019/07/02 04:25]
saru [Physical Combat]
combat [2019/07/02 06:04]
saru [Physical Combat]
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 and is therefore a critical aspect of success in Crossfire. \\ and is therefore a critical aspect of success in Crossfire. \\
 Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\ Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\
-if a monster (or a gravestone if a player) and a flux of [[:characters:​score]], be it positive or negative.+if a monster (or a gravestone if a player) and a flux of [[:experience]].
  
-Controlled objects ​can attack ​using a variety of [[:attack types]] ​to expose vulnerabilities in an opponent for additional damage. \\ +===== Attack types ===== 
-Damage from any attack type can be defended or protected against ​by [[:​characters:​resistance]]s . \\ +Attacks ​can be made using a variety of [[:attack types]] ​however these can be protected against ​from [[:​characters:​resistance]]s . \\ 
-Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\+Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ 
 This could be to limit movement or modify a controlled objects vital statistics. This could be to limit movement or modify a controlled objects vital statistics.
  
 ==== Physical Combat ==== ==== Physical Combat ====
 +This method of attack relies on directly striking an opponent. All player [[:​characters|characters]],​ [[:NPCs]] and [[:​monsters]] have the ability to attack however some choose a more passive approach. [[equipment:​weapons]] are required to use skills such as [[skills:​single_handed|Single-Handed Weapons]], [[skills:​two_handed|Two-Handed Weapons]] and [[skills:​Missile Weapons]] however there are hand-to-hand skills that require no weapons. Some combat skills can be [[equipment:​skill_scrolls|learnt]] however [[skills:​flame_touch|some]] ​ require specific types of [[races:​fireborns|bodies]].
 +
 When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected.
  
combat.txt · Last modified: 2021/02/09 12:02 by ryo