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combat [2018/03/25 14:46]
karl [Combat general description] Formatting, internal links
combat [2019/07/02 06:04]
saru [Physical Combat]
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 and is therefore a critical aspect of success in Crossfire. \\ and is therefore a critical aspect of success in Crossfire. \\
 Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\ Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\
-if a monster (or a gravestone if a player) and a flux of [[:characters:​score]], be it positive or negative.+if a monster (or a gravestone if a player) and a flux of [[:experience]].
  
-Controlled objects ​can attack ​using a variety of [[:attack types]] ​to expose vulnerabilities in an opponent for additional damage. \\ +===== Attack types ===== 
-Damage from any attack type can be defended or protected against ​by [[:​characters:​resistance]]s . \\ +Attacks ​can be made using a variety of [[:attack types]] ​however these can be protected against ​from [[:​characters:​resistance]]s . \\ 
-Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\+Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ 
 This could be to limit movement or modify a controlled objects vital statistics. This could be to limit movement or modify a controlled objects vital statistics.
  
 ==== Physical Combat ==== ==== Physical Combat ====
-These [[:skills]] rely on the physical traits of the controlled objectThey can be separated into [[skills:melee]] combat ​and [[skills:missile]] combat+This method of attack relies on directly striking an opponent. All player ​[[:characters|characters]], [[:NPCs]] and [[:​monsters]] have the ability to attack however some choose a more passive approach[[equipment:​weapons]] are required to use skills such as [[skills:single_handed|Single-Handed Weapons]], [[skills:​two_handed|Two-Handed Weapons]] and [[skills:Missile Weapons]] however there are hand-to-hand skills that require no weapons. Some combat ​skills can be [[equipment:​skill_scrolls|learnt]] however [[skills:​flame_touch|some]] ​ require specific types of [[races:​fireborns|bodies]].
  
 +When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected.
 +
 +These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:​melee]] combat and [[:​skills:​missile weapon]] combat:
 +=== Melee Skills ===
 +==Melee weapon based==
 +      * [[:​skills:​One Handed Weapon]]
 +      * [[:​skills:​Two Handed Weapon]]
 +==Unarmed combat==
 +      * [[:​skills:​Punching]]
 +      * [[:​skills:​Karate]]
 +      * [[:​skills:​Clawing]]
 +      * [[:​skills:​Flame Touch]]
 +      * [[:​skills:​Wraith Touch]]
 +=== Missile Skills ===
 +      * [[:​skills:​Missile Weapon]]
  
 ==== Magical Combat ==== ==== Magical Combat ====
 These [[skills:​spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected These [[skills:​spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected
  
 +When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected.
  
  
combat.txt · Last modified: 2021/02/09 12:02 by ryo