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combat [2024/12/27 23:11] saru linked to associated articles |
combat [2024/12/27 23:14] (current) saru added more links and shuffled order to flow better |
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Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ | Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ | ||
if a monster (or a gravestone if a player) and a flux of [[:experience]]. | if a monster (or a gravestone if a player) and a flux of [[:experience]]. | ||
+ | |||
+ | ===== Attacking ===== | ||
+ | Combat can be thought of as a sequence of attacks. Each attack can be described as: | ||
+ | |||
+ | - An attack is initiated using a combat skill of an attacker against a defender. | ||
+ | - A saving throw is made by the defender (in the case of a [[:attack_types:physical]] [[:attack_types|attack type]], this is the defenders [[characters:AC]] compared to the attackers [[characters:WC]]) | ||
+ | - If the saving throw was successful the attack is cancelled | ||
+ | - If the saving throw was unsuccessful, the attackers damage is calculated using the combat skill | ||
+ | - The [[characters:dam|damage]] is reduced by the defenders [[characters:resistance]] or in the case of physical 'armour' | ||
+ | - The resultant damage is dealt to the defender by adjusting a [[:characters]] statistics such as [[characters:hp]] | ||
===== Attack types ===== | ===== Attack types ===== | ||
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When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected. | When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected. | ||
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- | |||
- | ===== Attacking ===== | ||
- | Combat can be thought of as a sequence of attacks. Each attack can be described as: | ||
- | |||
- | - An attack is initiated using a combat skill of an attacker against a defender. | ||
- | - A saving throw is made by the defender (in the case of a [[:attack_types:physical]] [[:attack_types|attack type]], this is the defenders [[characters:AC]] compared to the attackers [[characters:WC]]) | ||
- | - If the saving throw was successful the attack is cancelled | ||
- | - If the saving throw was unsuccessful, the attackers damage is calculated using the combat skill | ||
- | - The [[characters:dam|damage]] is reduced by the defenders [[characters:resistance]] or in the case of physical 'armour' | ||
- | - The resultant damage is dealt to the defender by adjusting a [[:characters]] statistics such as [[characters:hp]] | ||
==== Death & Experience ==== | ==== Death & Experience ==== | ||
- | | ||
- | If the defenders hp drops below 0, the defender dies, and the attacker adds the [[:experience]] of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor. | ||
- | |||
- | If a player dies, the character loses 20% of their [[:experience]] (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the [[:experience]] loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter. | ||
+ | If the defenders [[characters:hp]] drops below 0, the defender dies, and the attacker adds the [[:experience]] of the defender to their total exp for the skill which made the killing blow. The defender also drops any [[:items]] from their inventory (if a player, this is a gravestone) onto the floor. | ||
+ | If a player dies, the character loses 20% of their [[:experience]] (in all categories) and a random [[:characters#primary stats||primary stat]] decreases by 1. At low levels, the stat loss is bad news, while it is the [[:experience]] loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter. | ||
==== Technical information ==== | ==== Technical information ==== | ||
For information on development and technical aspects of spells: [[dev:combat|dev:combat]] | For information on development and technical aspects of spells: [[dev:combat|dev:combat]] |