====== Combat ====== This article explains the combat system in Crossfire. ===== Combat general description ===== Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]]), \\ that exchange blows using diverse systems of attack. \\ Combat can result in the death of any participant including yourself \\ and is therefore a critical aspect of success in Crossfire. \\ Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:guides:equipment]] held \\ if a monster (or a gravestone if a player) and a flux of [[:experience]]. ===== Attack types ===== Attacks can be made using a variety of [[:attack types]] however these can be protected against from [[:characters:resistance]]s . \\ Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ This could be to limit movement or modify a controlled objects vital statistics. ==== Physical Combat ==== This method of attack relies on directly striking an opponent. All player [[:characters|characters]], [[:NPCs]] and [[:monsters]] have the ability to attack however some choose a more passive approach. [[equipment:weapons]] are required to use skills such as [[skills:One Handed Weapon|Single-Handed Weapons]], [[skills:Two Handed Weapon|Two-Handed Weapons]] and [[skills:Missile Weapons]] however there are hand-to-hand skills that require no weapons. Some combat skills can be [[equipment:skill_scrolls|learnt]] however [[skills:flame_touch|some]] require specific types of [[races:fireborns|bodies]]. When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:melee]] combat and [[:skills:missile weapon]] combat: === Melee Skills === ==Melee weapon based== * [[:skills:One Handed Weapon]] * [[:skills:Two Handed Weapon]] ==Unarmed combat== * [[:skills:Punching]] * [[:skills:Karate]] * [[:skills:Clawing]] * [[:skills:Flame Touch]] * [[:skills:Wraith Feed]] === Missile Skills === * [[:skills:Missile Weapon]] ==== Magical Combat ==== These [[skills:spell_casting|spell casting skills]] rely on the access and control of magical abilities of the controlled objected When attacking using spells, for each tick of damage, each attack type is tested and the attack type that deals the least damage is selected. ===== Attacking ===== Combat can be thought of as a sequence of attacks. Each attack can be described as: - An attack is initiated using a combat skill of an attacker against a defender. - A saving throw is made by the defender (in the case of a physical attack type, this is the defenders AC compared to the attackers WC) - If the saving throw was successful the attack is cancelled - If the saving throw was unsuccessful, the attackers damage is calculated using the combat skill - The damage is reduced by the defenders 'resistance' or in the case of physical 'armour' - The resultant damage is dealt to the defender by adjusting a [[:characters]] statistics such as [[characters:hp]] ==== Death & Experience ==== If the defenders hp drops below 0, the defender dies, and the attacker adds the [[:experience]] of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor. If a player dies, the character loses 20% of their [[:experience]] (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the [[:experience]] loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter. ==== Technical information ==== For information on development and technical aspects of spells: [[dev:combat|dev:combat]]