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combat [2019/07/02 04:21]
saru [Physical Combat]
combat [2021/02/09 12:02] (current)
ryo [Physical Combat] fix links
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 and is therefore a critical aspect of success in Crossfire. \\ and is therefore a critical aspect of success in Crossfire. \\
 Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\ Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:​guides:​equipment]] held \\
-if a monster (or a gravestone if a player) and a flux of [[:characters:​score]], be it positive or negative.+if a monster (or a gravestone if a player) and a flux of [[:experience]].
  
-Controlled objects ​can attack ​using a variety of [[:attack types]] ​to expose vulnerabilities in an opponent for additional damage. \\ +===== Attack types ===== 
-Damage from any attack type can be defended or protected against ​by [[:​characters:​resistance]]s . \\ +Attacks ​can be made using a variety of [[:attack types]] ​however these can be protected against ​from [[:​characters:​resistance]]s . \\ 
-Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\+Some attack types do not simply do damage but also do indirect damage & effects, either temporarily or permanently. \\ 
 This could be to limit movement or modify a controlled objects vital statistics. This could be to limit movement or modify a controlled objects vital statistics.
  
 ==== Physical Combat ==== ==== Physical Combat ====
 +This method of attack relies on directly striking an opponent. All player [[:​characters|characters]],​ [[:NPCs]] and [[:​monsters]] have the ability to attack however some choose a more passive approach. [[equipment:​weapons]] are required to use skills such as [[skills:​One Handed Weapon|Single-Handed Weapons]], [[skills:​Two Handed Weapon|Two-Handed Weapons]] and [[skills:​Missile Weapons]] however there are hand-to-hand skills that require no weapons. Some combat skills can be [[equipment:​skill_scrolls|learnt]] however [[skills:​flame_touch|some]] ​ require specific types of [[races:​fireborns|bodies]].
 +
 When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected. When attacking physically, for each strike, each attack type is tested and the attack type that deals the most significant damage is selected.
  
-These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:​melee]] combat:+These attacking [[:skills]] rely on the combat traits of the weapon and can be separated into [[skills:​melee]] combat and [[:​skills:​missile weapon]] combat:
 === Melee Skills === === Melee Skills ===
 +==Melee weapon based==
       * [[:​skills:​One Handed Weapon]]       * [[:​skills:​One Handed Weapon]]
       * [[:​skills:​Two Handed Weapon]]       * [[:​skills:​Two Handed Weapon]]
 +==Unarmed combat==
       * [[:​skills:​Punching]]       * [[:​skills:​Punching]]
       * [[:​skills:​Karate]]       * [[:​skills:​Karate]]
       * [[:​skills:​Clawing]]       * [[:​skills:​Clawing]]
       * [[:​skills:​Flame Touch]]       * [[:​skills:​Flame Touch]]
 +      * [[:​skills:​Wraith Feed]]
 === Missile Skills === === Missile Skills ===
       * [[:​skills:​Missile Weapon]]       * [[:​skills:​Missile Weapon]]
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 ==== Death & Experience ==== ==== Death & Experience ====
   ​   ​
-If the defenders hp drops below 0, the defender dies, and the attacker adds the exp of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor.+If the defenders hp drops below 0, the defender dies, and the attacker adds the [[:​experience]] ​of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor.
  
-If a player dies, the character loses 20% of their experience (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the experience loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter.+If a player dies, the character loses 20% of their [[:experience]] (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the [[:experience]] loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter.
  
  
combat.1562059270.txt.gz · Last modified: 2019/07/02 04:21 by saru