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crossfire_traffic [2021/01/03 04:18]
leaf Traffic update for December 2020
crossfire_traffic [2021/02/14 01:47]
leaf Traffic update for 2021-January
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 Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only. Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only.
 +
 +===== 2021 =====
 +
 +==== January 2021 ====
 +
 +=== Archetypes ===
 +  * Reduce file size of base rainfall images (r21711)
 +  * [https://​sourceforge.net/​p/​crossfire/​patches/​366/​| Patch 366: New buildable materials] - benches, burning fountain, lava well, forge, jeweler bench, stove bench, tanning bench, thaumaturgy bench, work bench (r21743)
 +  * New Food Shop graphic (r21747)
 +  * Enable crafting leather with sheepskin rugs and sheep'​s sheepskin (r21752)
 +  * Fix formula ingredient for "​sickle sword” (r21771)
 +  * New Food Shop Barn graphic (r21778)
 +  * Add coifs as a type of helmet to the game (r21809)
 +  * Add a couple more ways coifs can spawn, including in shops (r21812)
 +  * Add rings that can cast spells to the game (r21843)
 +    * These function like low-power rods, since they regernerate spell points much slower and can cast fewer times before running out
 +    * The list of spells is a lot more geared toward utility and infrequently-cast spells, such as summon <​elemental>​ and dark vision for that reason
 +    * Currently set to be pretty rare. If it turns out these should really be more common than rods, it can be done
 +  * Buff two-handed weapons'​ stat blocks - large morning star, flail, big club, quarterstaff,​ long spear, pole axe, scythe, and shovel (r21845)
 +  * Add blue and green dragon caves, to generate electric and cold dragons (r21852)
 +  * Add spell effects to some balms and foods (r21853)
 +  * Add animations to some generators - ghost, skull, vampire, zombie (r21854)
 +  * Add Valkyrie guide (r21857)
 +  * Add broken gravestone, it is spawned when a skeleton generator is destroyed (r21861)
 +  * Add red, dark blue and light blue cave walls, based on the '​cave’ archetype (r21867)
 +  * Add broken vampire sarcophagus,​ it is spawned when a vampire generator is destroyed (r21871)
 +  * Diseased needle trap now has a graphic visible in game (r21872)
 +  * Poisoned needle trap now has green coloring to depict poison (r21873)
 +
 +=== GTKv2 Client ===
 +  * Merge sound server with GTK client (r21700)
 +    * No longer install a stand-alone sound server
 +    * Merge sound server with GTK client
 +  * Version 1.75.0 released (r21702)
 +  * Fix mapscale option for Pixmap (r21709)
 +  * Client now supports larger maximum map size in the map view area
 +  * Remove unused SDL_image dependency from SDL rendering (r21737)
 +  * Implement preliminary support for map scaling using the SDL renderer (r21744)
 +  * Fix undefined variable in Big-Endian SDL code. Resolves bug #885
 +
 +=== JXClient ===
 +  * Increase the size of some dialogs so that character creation works again (r21721)
 +  * Do not restore pickup modes which cannot be set through the pickup dialog (r21722)
 +  * Add quests filters (r21738)
 +  * Show only completed quests in the "​Replayable"​ tab, not ones in progress (r21783)
 +  * Fix possible display corruption (r21787)
 +  * Fix various GUI layout issues (r21790)
 +  * Allow to enable or disable background music and sound effects separately (r21794)
 +  * Clean up --debug-screen messages (r21799)
 +  * Increase minimum window size to 1000x730 to make sure that the start screen is visible (r21800)
 +  * Improve --debug-gui:​ Also show the active component'​s coordinate and its parent component (r21805)
 +  * Fix blank horizontal space on top of login screen (r21806)
 +  * Add F11 and F12 as shortcuts for '​Quests'​ and '​Knowledge'​ dialogs respectively (r21810)
 +  * Use a lighter violet for the top of the experience bar to make the number easier to read (r21811)
 +  * Try to circumvent crash when playing sound in IcedTea (r21818)
 +  * Correctly update the quests dialog when a quest completes or restarts (r21822)
 +  * Make dialog resizing responsive again (r21827)
 +
 +=== Maps ===
 +  * Normalize quest title capitalization (r21703)
 +  * Add '​report'​ command to report issues in-game (r21706)
 +  * Add lever to avoid being trapped if the gates close in Iggy’s House in Navar (r21712)
 +  * Scrolls can be erased when using the dip command and a fountain (r21719)
 +  * Moving fog now uses Python 3 (r21723)
 +  * Remove left and right brackets from dialog in Elven Moon maps in Lake Country (r21724)
 +    * Dialog lines with left and right brackets display as an empty string in the GTK client
 +  * Hide map lever mechanism in Elven Moon map in Lake Country (r21725, r21736)
 +  * Move the "​secret"​ zone and fix walls so it is better hidden in Iggy’s House in Navar (r21730)
 +  * Add new map, Andustar General Store (r21732, r21735)
 +  * Add Andustar region (r21733)
 +  * Add road tiles to map world_105_114 (r21734)
 +  * Fix some texts, and punctuation tweaks in Navar Build Shop (r21741)
 +  * Change Darcap Post Office house to use the same face as Navar and Scorn (r21746)
 +  * Use Food Shop graphic in Darcap (r21748)
 +  * Change map name (Devourers Inner Sanctum -> Inner Sanctum of Devourers) to match the syntax and show it is related to the parent map (Sanctum of Devourers) (r21754)
 +  * Add unlit braziers to Undead Church (scorn/​misc/​church) in Scorn, cosmetic change only, no functional changes (r21766)
 +  * Allow empty flasks to be filled by a fountain (r21776)
 +  * Update Wolfsburg Provisions to use food shop barn graphic (r21779)
 +  * Fix incorrect teleporter coordinates and prevent player capture in the rooms in Butakis Elite training tower (r21814)
 +  * Fix teleporters on floors 2 and 3 of Butakis Elite training tower (r21815)
 +  * Change locked doors for colored ones in Dragon Quest (r21817)
 +  * Replace giant rats (high level) with bears in Navar Smuggler’s Quest (r21834)
 +  * Rename "​sheepskin"​ to "​sheepskin rug" so they can be used in alchemy (r21842)
 +  * Block dimension door spell in various areas of the Elemental Houses in Darcap (r21847)
 +  * Use blue and green dragon caves in Dragon Quest (r21855)
 +  * Add Valkyrie guide to all Valkyrie temple maps (r21858)
 +  * Move diamond altars so stairs appear at the desired place in Navar Apartment (r21860)
 +  * Add ores in a mine outside Marksel, add random maps nearby (world_120_109) with ores (r21863)
 +  * Use '​light_blue_cave',​ '​dark_blue_cave'​ and '​red_cave'​ archetypes instead of '​cave’ ones in Dragon Quest (r21868)
 +
 +=== Server ===
 +  * Use same hit sound for different amount of damage (r21696)
 +  * Implement miss sound (r21697)
 +  * Implement footstep sounds (r21698)
 +  * Play drink sound when applying potions (21699)
 +  * Add the bell of Valkyrie'​s temple (r21704)
 +  * Report total number of quests (r21716)
 +  * Disallow use of unpaid skill tools on use_skill command (r21728)
 +  * Prevent removal of unpaid items from shops via word of recall (r21729)
 +  * Use media tags for quest information (r21740)
 +  * Server version 1.75.0 released (r21756)
 +  * Apply hiscore patch (r21762)
 +  * Allow the server to run without collecting files in “arch” (r21764)
 +    * It can now directly run with the "​arch"​ directory along the "​maps” one
 +    * Rewrite the collect mechanism to use the server itself and not an external script
 +  * Fix improper handling of icecube weight for inserting into containers (r21844)
 +  * Change spell expiry message (r21849)
 +    * The effects of your <​spell_name>​ are draining ou
 +    * The effects of your (spell_name>​ are about to expire  ​
 +  * Correctly display resistance changes when eating a special food (r21850)
 +  * Allow a spell effect when applying a special food, like potions (r21851)
 +
 +=== Sounds ===
 +  * Add drink, gate, button, and step sounds (r21694)
 +  * Add miss and improved potion sound (r21695)
  
 ===== 2020 ===== ===== 2020 =====
crossfire_traffic.txt · Last modified: 2024/04/01 17:43 by leaf