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dev_todo:pupland [2018/04/21 05:17] karl Point trunk to new location, few formattings |
dev_todo:pupland [2021/08/30 12:39] leaf More details as to why the pup land bigworld project is stalled |
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[[:user:lalomartins|Lalo]] initiated the work on a [[:Bigworld]] version of [[:world:Pupland]] . \\ | [[:user:lalomartins|Lalo]] initiated the work on a [[:Bigworld]] version of [[:world:Pupland]] . \\ | ||
- | [[:user:leaf|Rick Tanner]] has picked up this project. | + | [[:user:leaf|Rick Tanner]] has picked up this project, but it has stalled again. |
- | :!: At least two big issues have stalled this project. | + | :!: At least three big issues have stalled this project. |
- | * The map content in lalo-pupland will break the existing guild maps and very likely (maybe some?) of the apartment maps. | + | * The map content in lalo-pupland will break the existing guild maps and the apartment maps already in pup land |
- | * The map paths change from the [[:sourceforge:svn_code#trunk]] directory structure compared to halo-pupland directory structure. | + | * Guild map and apartment teleporters from other maps (i.e., Scorn Apartment) will also break once/if/when pup land is moved to bigworld |
- | * :!: ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure. | + | * The map paths change from the [[:sourceforge:svn_code#trunk]] directory structure compared to halo-pup land directory structure |
- | * The world map being not being checked in to revision control. | + | * :!: ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure |
- | * Starting over with a new world map continent is a massive undertaking. | + | * The world map being not being checked in to revision control |
+ | * Starting over with a new world map continent is a massive undertaking | ||
+ | * It was quite difficult to generate a random continental map that was close to the vision for the lore of that map set | ||
+ | * I am not familiar enough with the lore to know if a map fits well or not | ||
FIXME Status summary and other content on this page needs to be updated for the current project status. \\ | FIXME Status summary and other content on this page needs to be updated for the current project status. \\ |