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dev_todo:pupland [2018/03/19 12:17] karl [Status of the mapping work] Fix internal link to new page lake_country |
dev_todo:pupland [2021/08/30 12:39] (current) leaf More details as to why the pup land bigworld project is stalled |
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- | [[user:lalomartins|Lalo]] initiated the work on a [[:Bigworld]] version of [[:world:Pupland]] . [[user:leaf|Rick Tanner]] has picked up this project. | + | [[:user:lalomartins|Lalo]] initiated the work on a [[:Bigworld]] version of [[:world:Pupland]] . \\ |
+ | [[:user:leaf|Rick Tanner]] has picked up this project, but it has stalled again. | ||
- | At least two big issues have stalled this project. | + | :!: At least three big issues have stalled this project. |
- | * The map content in lalo-pupland will break the existing guild maps and very likely (maybe some?) of the apartment maps. The map paths change from the trunk directory structure compared to halo-pupland directory structure. | + | * The map content in lalo-pupland will break the existing guild maps and the apartment maps already in pup land |
- | * ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure. | + | * Guild map and apartment teleporters from other maps (i.e., Scorn Apartment) will also break once/if/when pup land is moved to bigworld |
- | * The world map being not being checked in to revision control. | + | * The map paths change from the [[:sourceforge:svn_code#trunk]] directory structure compared to halo-pup land directory structure |
- | * Starting over with a new world map continent is a massive undertaking. | + | * :!: ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure |
+ | * The world map being not being checked in to revision control | ||
+ | * Starting over with a new world map continent is a massive undertaking | ||
+ | * It was quite difficult to generate a random continental map that was close to the vision for the lore of that map set | ||
+ | * I am not familiar enough with the lore to know if a map fits well or not | ||
- | [FIXME] Status summary and other content on this page needs to be updated for the current project status. Consider all information below as historical documentation and no longer accurate for the time being. | + | FIXME Status summary and other content on this page needs to be updated for the current project status. \\ |
+ | :!: Consider all information below as historical documentation and no longer accurate for the time being. | ||
====== Status of the mapping work ====== | ====== Status of the mapping work ====== | ||
- | * The work is accessible as a branch in CVS. You can see it by doing ''cvs up -r lalo-pupland'' on your ''maps-bigworld'' cvs checkout. In [[:downloading#SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:trunk]] branch. | + | * The work is accessible as a branch in CVS. You can see it by doing ''cvs up -r lalo-pupland'' on your ''maps-bigworld'' cvs checkout. In [[:downloading#SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:sourceforge:svn_code#Trunk]] branch. |
* [[:dev:Weather]] **will break** above a certain level (I haven't tested which one). That's because these maps make the world non-rectangular; the weather code should probably be changed to assume empty, plain ocean on missing tiles. See also [[dev_todo:fix_weather]] . It has also been discussed that it would probably be nice for the weather system to change its idea of "poles", since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:world:Scorn]]/[[:world:Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "lone") | * [[:dev:Weather]] **will break** above a certain level (I haven't tested which one). That's because these maps make the world non-rectangular; the weather code should probably be changed to assume empty, plain ocean on missing tiles. See also [[dev_todo:fix_weather]] . It has also been discussed that it would probably be nice for the weather system to change its idea of "poles", since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:world:Scorn]]/[[:world:Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "lone") | ||
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This is the name the old scrolls in the Royal Library give to the continent as a whole. They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps... | This is the name the old scrolls in the Royal Library give to the continent as a whole. They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps... | ||
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