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dev_todo:pupland [2018/03/19 12:17]
karl [Status of the mapping work] Fix internal link to new page lake_country
dev_todo:pupland [2021/08/30 12:39] (current)
leaf More details as to why the pup land bigworld project is stalled
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-[[user:​lalomartins|Lalo]] initiated the work on a [[:​Bigworld]] version of [[:​world:​Pupland]] . [[user:​leaf|Rick Tanner]] has picked up this project.+[[:user:​lalomartins|Lalo]] initiated the work on a [[:​Bigworld]] version of [[:​world:​Pupland]] . \\ 
 +[[:user:​leaf|Rick Tanner]] has picked up this project, but it has stalled again.
  
-At least two big issues have stalled this project.+:!: At least three big issues have stalled this project.
  
-  * The map content in lalo-pupland will break the existing guild maps and very likely (maybe some?) of the apartment maps. The map paths change from the trunk directory structure compared to halo-pupland ​directory structure. +  * The map content in lalo-pupland will break the existing guild maps and the apartment maps already in pup land 
-    * ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure. +      * Guild map and apartment teleporters from other maps (i.e., Scorn Apartment) will also break once/​if/​when pup land is moved to bigworld 
-  * The world map being not being checked in to revision control +  * The map paths change from the [[:​sourceforge:​svn_code#​trunk]] directory structure compared to halo-pup land directory structure 
-    * Starting over with a new world map continent is a massive undertaking.+    * :!: ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure 
 +  * The world map being not being checked in to revision control 
 +    * Starting over with a new world map continent is a massive undertaking 
 +    * It was quite difficult to generate a random continental map that was close to the vision for the lore of that map set 
 +    * I am not familiar enough with the lore to know if a map fits well or not
  
-[FIXMEStatus summary and other content on this page needs to be updated for the current project status. ​ Consider all information below as historical documentation and no longer accurate for the time being.+FIXME Status summary and other content on this page needs to be updated for the current project status. ​\\ 
 +:!: Consider all information below as historical documentation and no longer accurate for the time being.
  
 ====== Status of the mapping work ====== ====== Status of the mapping work ======
  
-  * The work is accessible as a branch in CVS.  You can see it by doing ''​cvs up -r lalo-pupland''​ on your ''​maps-bigworld''​ cvs checkout. In [[:​downloading#​SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:trunk]] branch.+  * The work is accessible as a branch in CVS.  You can see it by doing ''​cvs up -r lalo-pupland''​ on your ''​maps-bigworld''​ cvs checkout. In [[:​downloading#​SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:sourceforge:​svn_code#​Trunk]] branch.
  
   * [[:​dev:​Weather]] **will break** above a certain level (I haven'​t tested which one).  That's because these maps make the world non-rectangular;​ the weather code should probably be changed to assume empty, plain ocean on missing tiles. ​ See also [[dev_todo:​fix_weather]] .  It has also been discussed that it would probably be nice for the weather system to change its idea of "​poles",​ since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:​world:​Scorn]]/​[[:​world:​Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). ​ Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "​lone"​)   * [[:​dev:​Weather]] **will break** above a certain level (I haven'​t tested which one).  That's because these maps make the world non-rectangular;​ the weather code should probably be changed to assume empty, plain ocean on missing tiles. ​ See also [[dev_todo:​fix_weather]] .  It has also been discussed that it would probably be nice for the weather system to change its idea of "​poles",​ since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:​world:​Scorn]]/​[[:​world:​Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). ​ Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "​lone"​)
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 This is the name the old scrolls in the Royal Library give to the continent as a whole. ​ They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps... This is the name the old scrolls in the Royal Library give to the continent as a whole. ​ They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps...
 +
dev_todo/pupland.1521479868.txt.gz · Last modified: 2018/03/19 12:17 by karl