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graphics_guide [2007/12/15 11:10]
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-======Overview====== 
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-From SVN [[http://​crossfire.svn.sourceforge.net/​viewvc/​crossfire/​arch/​trunk/​README?​view=log|arch/​trunk/​README]]:​ 
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-^ Some coloring/​perspective hints/​clarifications from David Sundqvist: ^ 
-| Perspective in Crossfire is based on the XY coordinate system of possible player movements, with a slight tilting of the graphics to allow for greater detail and more   ​interesting graphics, since walls have to be in that perspective to allow joining. X and Y in graphics should correspond to X and Y in the object. Z in the object is represented with 2 Y/X. \\ \\ Keeping perspective consistency is mainly important in fixed objects like buildings, walls and other background. | 
-| Light should generally come from the right side, so the left side of buildings should be darker or shaded, as needed. | 
-| Wind is generally coming from the left side, so smoke or other things affected by wind should be traveling towards the right side. | 
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-======Reference====== 
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-=====Technical===== 
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-The viewpoint used to draw Crossfire perspective is an [[http://​en.wikipedia.org/​wiki/​Oblique_projection|oblique projection]],​ or, more specifically,​ a [[http://​en.wikipedia.org/​wiki/​Cavalier_perspective|cavalier perspective]]. 
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-=====To Do===== 
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-* [[dev_todo:​gfx_needing_fixing|Graphics that need to be fixed]]. 
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-=====Mailing List===== 
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-^Archive Link / Date ^ Thread ^ 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2007-December/​thread.html|2007-December]] | Arch repository: layered art files? | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2007-April/​thread.html|2007-April]] | Getting more artists | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2007-February/​thread.html|2007-February]] | House sizes | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2006-October/​thread.html|2006-October]] | Graphics, was Re: IRC traffic for Sunday Oct 22 | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2006-May/​thread.html|2006-May]] | Modelling monsters, longer animations? \\ On item perspective and monster size \\ Partial transparency | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2006-March/​thread.html|2006-March]] | Indexed PNGS, was Re: Protocol & compression. | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2006-January/​thread.html|2006-January]] | Does crossfire now support partial tranparancy of PNG? | 
-| [[http://​mailman.metalforge.org/​pipermail/​crossfire/​2005-December/​thread.html|2005-December]] | burned or charred objects (was: More server speed reducing the objects number) | 
  
graphics_guide.1197738614.txt.gz ยท Last modified: 2018/03/25 08:51 (external edit)