This chapter outlines useful information for beginning players on exploring the world of Crossfire.
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In this section, several basic bits of information are detailed in a concise way in rough order of importance. Various pointers to other sections of this document will help you to round out your knowledge if you want to. All of the available player commands are concisely explained in appendix A (commands). You can always get a summary of available commands while playing the game; hit “?” for help.
Movement is accomplished with the mouse, or with the same keys that some rouge-like computer games use.
The move command is broken up into specific commands for each direction .
To move using the mouse, position the cursor over a square you wish to move to in the view window then click the right hand button.
If you want to use the keyboard's keys, here's a simple diagram of the default standard movement bindings:
y KP_7 KP_Home | k KP_8 KP_Up | u KP_9 KP_Prior |
||
---|---|---|---|---|
nw-arrow | n-arrow | ne-arrow | ||
h KP_4 KP_Left | w-arrow | e-arrow | l KP_6 KP_Right |
|
sw-arrow | s-arrow | se-arrow | ||
b KP_1 KP_End | j KP_2 KP_Down | n KP_3 KP_Next |
The central character refers to yourself and is associated with the number-pad 5 (KP_5) command (stay) or period(.) (stay fire);
you don't move anywhere when you press it.
In order to “run” in a particular direction (i.e. move continuously without having to repeatedly punch the key) hold down the <control> key (the default runkey) then hit any movement key or the right hand mouse button to start moving. Release the <control> key when you wish to stop running.
If you move into something, you use an appropriate skill on it. This means walls, doors, and monsters will be damaged if you hit them. If you have the lockpicking skill ready or a key these will be used to open it. If you are running you will always attack if possible. Players and friendly monsters may also be attacked in this way so be careful!
Every time you make an attack, your attack is classified with one or more attacktypes. For example, an attack made with a ordinary sword results in the attack being made with the attack type of physical. For another example, if a Mage attacks with a fireball spell the attack is made with the magic and fire attacktypes. In similar fashion, a defender may be protected, vulnerable, or immune to any attacktypes.
Here is a summary of the attack system; in fact, its a bit more complicated.
Several quantities are involved in determining whether an attack will hit its target. The attacker will hit if his Wc is less than or equal to the defender's Ac + 1D20 (Note: 1D20 is a random number between 1 and 20) or if the D20 gives a 20 (remember, both Wc and Ac improve as their value drops lower).
Damages are randomly generated, with the magnitude of the random number being based on the attacker's Dam stat. If defender is immune to an attacktype in the attack, he receives no damage, if he's protected he receives half damage, if he's vulnerable to this kind of attacktype, he receives double damage. For physical attacks, the percent of your Arm (armour) value is subtracted from incoming damage. Some magic weapons can "slay" various races of creatures. If the weapon slays the defender, the attack damage is tripled.
Apply the desired Ranged Weapons (e.g. bows, wands etc), then check to see that the Range: slot in the status window indicates that item is “readied” (yes… you can have something applied but not readied). If its not ready, use either the plus or minus keys to rotate though all of the slots. Once readied, hold down the <shift> key (the default firekey) followed by a movement key to fire the object in that direction. Alternatively, place the cursor in the view window, then hit the middle mouse button to fire.
cast - In order to “cast” spells (either incantations or prayers), you must have the skills of wizardry (incantations) or praying (prayers). Possession of a “talisman” or a “holy symbol” will also allow you to respectively cast incantations or prayers. You can only cast those spells you have learned.
to ready a spell in the Range: slot. To “fire” the spell, make a ranged attack by holding shift (the default firekey) and pressing the desired movement key.
Note: if you don't have enough mana an incantation will fail. If you don't have enough grace a prayer may work. For more information concerning the magic system see the wizardry guide.
More about the combat system is in the skills guide section under combat.
Invoke - A useful way to quickly cast both incantations and prayers is via the invoke command. Invoke will instantly cast magic in the direction you're currently facing. Invoke can also replace cast and achieve the same effect.
Ready_skill - In order to use a skill, it must first be readied. A ready skill will show up in the stat window in the Range: slot. If a skill doesn't appear in the slot, rotate the range slot to check for the skill. When a skill is readied, the range slot will appear as “Skill: <skill>'' (otherwise it appears as “Skill: none”) To use the skill, make a “ranged attack” (i.e. hit the same keys or mouse button as for firing a wand). You can ready any skill you have with
Use_skill - This will instantly use the specified skill, such as smithery with:
Also, some skills will automatically be readied when you undertake certain actions. For example, if you run into a hostile monster with a wielded weapon the melee weapons skill is readied.
To learn more about the skills system see Skills guide.
Apply - Most of the time, in order to manipulate or “apply” items you have to be holding them. Move the cursor over to the desired item in the inventory window. You will want to ensure you have weapons and armour equipped before combat by applying them until a small A is shown next to the item. Alternatively you can use the apply command and specify the item you wish to equip such as a bow:
Insert example image of applied bow.
By using the middle button on the mouse, you may toggle the status (i.e. between “applied” or “unapplied”) of items. Note that some items when applied will be used up (they disappear from the inventory window). Examples of these kind of items include food, potions, and, scrolls.
‘apply -a’ is “always apply”, if the object is already applied then nothing happens, otherwise it is applied. Similarly ‘apply -u’ is “always unapply”. This is can be useful for keybindings since there is no scripting language to check whether an object is applied or not.
To learn more about the uses of various items see Equipment guide.
Move over on top of the desired structure. Then hit either middle mouse button while the cursor is on the icon of the structure in the look window, or hit the 'A' key to issue the apply command. If there is a way to get “inside” you will be taken there. If no link exists, you will get the message “the <structure> is closed.” Some buildings have additional requirements to enter.
Applying a Bed to Reality or Saving the game and ending the Crossfire session
A special type of link is the Bed to Reality. To save your player at the end of your game session you must find a “Bed to reality” save bed, move your player over it and apply it (“A”). These beds can usually be found in the inns and taverns dotted around the maps (especially in cities). This prevents you just saving anywhere and forces you to finish what you are doing and return somewhere safe. The save command is to provide an emergency backup in case of a game crash.
«insert guide for finding a bed of reality»
To learn more see Maps guide.
To pickup items, move over the item, then either hit the ”,“ key or move the cursor over to the look window, position it over the desired item and click the right mouse button. You will see the item appear in your inventory window. If you pick up too much stuff, you won't be able to see it all at once. Use the ”<“ and ”>“ keys to rotate through the inventory list.
In particular, learn not to drop things you don't want to. Some things are gone forever if you drop them onto the ground. You can use the command “help” to learn more about other commands. The ',' (comma) key also picks up objects below you. Another important key is the ' key, which tells your client that you're about to begin a text command. On some clients you can click in a window to type in a text command.
Examination means learning about some of the properties of an item. Many items are not what they seem and require closer examination to be sure. Some items are more powerful than normal but some items are cursed or even damned. To check if you have a magical item you must either:
To make sure you don't have a cursed item you must either:
Identification means a complete understanding of the properties of an item. If you have an item of interest and wish to understand all of its properties you must either:
For more information see equipment guide.
Non Player Characters are special “monsters” which have “intelligence.” Players may be able to interact with these monsters to help solve puzzles and find items of interest. To speak with a monster you suspect to be a NPC, simply move to an adjacent square to them and push the double-q, i.e. ”. Enter your message, and press <return>. You can also use the meta-command 'say if you feel like typing a little extra.
Other NPCs may not speak to you, but display intelligence with their movement. Some monsters can be friendly, and may attack the nearest of your enemies. Others can be “pets,” in that they follow you around and help you in your quest to kill enemies and find treasure.
There are many special items which can be found in Crossfire, of those shown below, the most important may be the signs.
Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a “bed of reality.”
For each time you die, your character loses 20% of their experience (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the experience loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter.
If the server administrator has made death permanent, there is still hope for your character. When the RESURRECTION option is enabled (the default option when NOT_PERMDEATH is not being used) other characters may bring you back from the beyond. There are 3 spells that are capable of doing this, but remember to retrieve the corpse of the character that is to be resurrected!
I'm on the starting map, what do I do now? You should be in a city square with a few sign posts in the middle. Move over the signs and apply them (“A”) to read what they say.
For beginners, there are several maps designed for them. Find these areas and clear them out. All throughout these levels, a player can find signs and books which they can read by stepping onto them and hitting “A” to apply the book/sign. These messages will help the player to learn the system. Probably the first, best area for a beginning player to start out in is “Beginners.” This area is a small house located southwest of your starting location.
Flailing about with spells Some items are perishable. If you shoot a fireball into a room full of scrolls, you will notice them going up in smoke! So be careful not to destroy valuable items.
Tips on surviving Crossfire is populated with a wealth of different monsters. These monsters can have varying immunities and attacktypes. In addition, some of them can be quite a bit smarter than others. It will be important for new players to learn the abilities of different monsters and learn just how much it will take to kill them.
Most monsters in the game are out to mindlessly kill and destroy the players. Killing monsters will help boost a player's score. When fighting a large amount of monsters in a single room, attempt to find a narrower hallway so that you are not being attacked from all sides. Charging into a room full of Beholders would not be wise, instead, open the door and fight them one at a time.
More advice can be found in the Survival Guide .
The priority for characters below about 5th level is to gain some basic items. In this regard, better armour and better spells are best. Look for a quest among the various islands that will allow you to obtain mithril mail. Whenever you scrape together ~100-200 platinum pieces go shopping for armour and weapons (or spells). If you are a fighter type, try to have at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before you reach 5th level. For wizards, attempt to recover enough treasure to be able to buy up good attack spells. For priests, first thing to do is worship a god! Try to get the holy word prayer as soon as possible. Make sure your current god allows good potential use of this spell.
For all classes, get access to the detect magic incantation as soon as possible. This will allow you to sort through the treasure you find while you're in the dungeon, and will save you time and money at the shops.
You will (unless you are undead) also need to keep an eye on your food and make sure you stay topped up.