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join [2008/07/07 16:58]
127.0.0.1 external edit
join [2018/04/03 12:34] (current)
karl [Maps] Point internal links to new locations
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 ===== Development ===== ===== Development =====
 +
 +  * **Project documentation** (like on this wiki)
 +  * Bug testing ([[http://​sourceforge.net/​tracker/?​atid=113833&​group_id=13833&​func=browse|Report Bugs Here]] )
 +  * Graphic development
 +  * Creating Maps
   * Coding   * Coding
     * New code, contributions and features     * New code, contributions and features
     * Testing or auditing existing code     * Testing or auditing existing code
     * For ideas look at the [[http://​sourceforge.net/​tracker/?​group_id=13833|Bug/​Feature Tracker]] and the [[dev_todo|TODO list]].     * For ideas look at the [[http://​sourceforge.net/​tracker/?​group_id=13833|Bug/​Feature Tracker]] and the [[dev_todo|TODO list]].
-  * Project documentation (like on this wiki) 
-  * Bug testing ([[http://​sourceforge.net/​tracker/?​atid=113833&​group_id=13833&​func=browse|Report Bugs Here]]. 
-  * Graphic development 
-  * Creating Maps 
- 
  
  
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 Map and Graphic contributions are much more "free form" then client or server development.  ​ Map and Graphic contributions are much more "free form" then client or server development.  ​
  
-As long as the maps follow the [[map_making|Map Guidelines]] and there are no obvious exploits, errors or problems -- many maps  (nearly all..) are added to the official distribution. For more information,​ see the expanded section on [[map_making#map_contributions|Map Contributions]]+As long as the maps follow the [[:​maps:​map_making_guide|Map Guidelines]] and there are no obvious exploits, errors or problems -- many maps  (nearly all..) are added to the official distribution. For more information,​ see the expanded section on [[:​maps:​map_making_guide#Map Contributions]]
  
-Graphics have a pretty good track record of being added as well - just make sure the" style" and "​look"​ of the graphics blend nicely with the existing graphic set.  It's best to test new graphics (preview them) in a sample in-game screen shot.  See the [[Graphics Guide]] for more information ​ Note: There is more to graphics then a .png file - there'​s also Archetypes. ​+Graphics have a pretty good track record of being added as well - just make sure the" style" and "​look"​ of the graphics blend nicely with the existing graphic set.  It's best to test new graphics (preview them) in a sample in-game screen shot.  See the [[:arch:Graphics Guide]] for more information ​ Note: There is more to graphics then a .png file - there'​s also Archetypes. ​
  
 Archetypes are the specifications that determines many aspects and features of graphics. ​ To name a few; things like the graphic animation sequence, in game features such as how much damage a weapon causes, if an item can be walked on (ex: floor tile) or not walked on (ex: much of the water graphics), and if the object performs a special function (ex: cult altars, money conversion tables) is all determined through archetypes. ​ While adjusting or creating archetypes can be quite a task, the development team can assist on that.  Graphics however, are always needed and appreciated. Archetypes are the specifications that determines many aspects and features of graphics. ​ To name a few; things like the graphic animation sequence, in game features such as how much damage a weapon causes, if an item can be walked on (ex: floor tile) or not walked on (ex: much of the water graphics), and if the object performs a special function (ex: cult altars, money conversion tables) is all determined through archetypes. ​ While adjusting or creating archetypes can be quite a task, the development team can assist on that.  Graphics however, are always needed and appreciated.
join.1215467886.txt.gz ยท Last modified: 2018/03/24 07:45 (external edit)