This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
join [2008/07/07 16:58] 127.0.0.1 external edit |
join [2018/04/03 12:34] (current) karl [Maps] Point internal links to new locations |
||
---|---|---|---|
Line 4: | Line 4: | ||
===== Development ===== | ===== Development ===== | ||
+ | |||
+ | * **Project documentation** (like on this wiki) | ||
+ | * Bug testing ([[http://sourceforge.net/tracker/?atid=113833&group_id=13833&func=browse|Report Bugs Here]] ) | ||
+ | * Graphic development | ||
+ | * Creating Maps | ||
* Coding | * Coding | ||
* New code, contributions and features | * New code, contributions and features | ||
* Testing or auditing existing code | * Testing or auditing existing code | ||
* For ideas look at the [[http://sourceforge.net/tracker/?group_id=13833|Bug/Feature Tracker]] and the [[dev_todo|TODO list]]. | * For ideas look at the [[http://sourceforge.net/tracker/?group_id=13833|Bug/Feature Tracker]] and the [[dev_todo|TODO list]]. | ||
- | * Project documentation (like on this wiki) | ||
- | * Bug testing ([[http://sourceforge.net/tracker/?atid=113833&group_id=13833&func=browse|Report Bugs Here]]. | ||
- | * Graphic development | ||
- | * Creating Maps | ||
- | |||
Line 19: | Line 19: | ||
Map and Graphic contributions are much more "free form" then client or server development. | Map and Graphic contributions are much more "free form" then client or server development. | ||
- | As long as the maps follow the [[map_making|Map Guidelines]] and there are no obvious exploits, errors or problems -- many maps (nearly all..) are added to the official distribution. For more information, see the expanded section on [[map_making#map_contributions|Map Contributions]] | + | As long as the maps follow the [[:maps:map_making_guide|Map Guidelines]] and there are no obvious exploits, errors or problems -- many maps (nearly all..) are added to the official distribution. For more information, see the expanded section on [[:maps:map_making_guide#Map Contributions]] |
- | Graphics have a pretty good track record of being added as well - just make sure the" style" and "look" of the graphics blend nicely with the existing graphic set. It's best to test new graphics (preview them) in a sample in-game screen shot. See the [[Graphics Guide]] for more information Note: There is more to graphics then a .png file - there's also Archetypes. | + | Graphics have a pretty good track record of being added as well - just make sure the" style" and "look" of the graphics blend nicely with the existing graphic set. It's best to test new graphics (preview them) in a sample in-game screen shot. See the [[:arch:Graphics Guide]] for more information Note: There is more to graphics then a .png file - there's also Archetypes. |
Archetypes are the specifications that determines many aspects and features of graphics. To name a few; things like the graphic animation sequence, in game features such as how much damage a weapon causes, if an item can be walked on (ex: floor tile) or not walked on (ex: much of the water graphics), and if the object performs a special function (ex: cult altars, money conversion tables) is all determined through archetypes. While adjusting or creating archetypes can be quite a task, the development team can assist on that. Graphics however, are always needed and appreciated. | Archetypes are the specifications that determines many aspects and features of graphics. To name a few; things like the graphic animation sequence, in game features such as how much damage a weapon causes, if an item can be walked on (ex: floor tile) or not walked on (ex: much of the water graphics), and if the object performs a special function (ex: cult altars, money conversion tables) is all determined through archetypes. While adjusting or creating archetypes can be quite a task, the development team can assist on that. Graphics however, are always needed and appreciated. |