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maps:howto:apartments_for_everyone [2018/04/09 06:54]
karl [Key Sale House] Add .diff
maps:howto:apartments_for_everyone [2018/04/10 06:37]
karl [Advguild Map Adjustments] be more precise for the change in the slaying key attribute
Line 37: Line 37:
 ===== Stoneville ===== ===== Stoneville =====
  
-Stoneville has four permanent apartments available : house1, apartment2, apartment3, housebrxzl . \\ +Stoneville has four / five permanent apartments available : house1, ​luxhouse, ([[#​Apartment2|apartment2]]) , apartment3, ​[[#​Brxzl'​s Home|housebrxzl]] . \\ 
-Stoneville'​s Adventurer'​s Guild has a few permanent chambers available, but offers only one key each chamber.+Stoneville'​s ​[[#Adventurer'​s Guild]] has a few permanent chambers available, but offers only one key each chamber.
  
-The four permanent apartments are accessible from the world map tile //​world/​world_103_127//​ : \\+Goto [[#End of Stoneville World Map]] . 
 + 
 +The Luxory Manor is accessible from the world map tile //​world/​world_102_127//​ \\  
 +and adding a diff for one added //unique 1// line would probably be too much : 
 +<code conf> 
 +arch grass 
 +x 49 
 +y 22 
 +end 
 +arch house_1 
 +name Luxory Manor 
 +slaying /​dragonisland/​luxhouse 
 +hp 7 
 +x 49 
 +y 22 
 +unique 1 
 +end 
 +</​code>​ 
 + 
 +Three / four permanent apartments are accessible from the world map tile //​world/​world_103_127// ​, \\ 
 +where [[#​Apartment2]] could be also treated non-player unique ​: \\
 ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​world/​world_103_127 /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​world/​world_103_127''​ ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​world/​world_103_127 /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​world/​world_103_127''​
 <code diff> <code diff>
Line 118: Line 138:
   x 12   x 12
 </​code>​ </​code>​
 +
 +**Note:** There are two approaches for the //​apartment2//​ possible : \\
 +total player-uniqueness as it would be in above diff, \\
 +and partly globally / partly player-unique .
 +
 +== End of Stoneville World Map ==
 +
 +Goto [[#​Stoneville]] .
 +
 +----
  
 ==== Brxzl'​s Home == ==== Brxzl'​s Home ==
Line 128: Line 158:
 and until then, the stairs would complain being "​closed"​ . and until then, the stairs would complain being "​closed"​ .
  
-So, housebrxzl needs to be patched also : \\+Goto [[#End of Brxzl'​s Home]] . 
 + 
 +So, file //housebrxzl// needs to be patched also : \\
 ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​dragonisland/​housebrxzl /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​dragonisland/​housebrxzl''​ ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​dragonisland/​housebrxzl /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​dragonisland/​housebrxzl''​
  
Line 377: Line 409:
   x 55   x 55
 </​code>​ </​code>​
 +
 +== End of Brxzls'​ Home==
 +Goto [[#​Brxzl'​s Home]] .
 +
 +----
  
 ==== Key Sale House == ==== Key Sale House ==
Line 1243: Line 1280:
 == End Keysale == == End Keysale ==
 Back to top of [[#Key Sale House]] . Back to top of [[#Key Sale House]] .
 +
 +----
  
 ==== Adventurer'​s Guild == ==== Adventurer'​s Guild ==
  
 +The Adventurer'​s Guild in Stoneville offers 5 small chambers \\
 +of the size of 2x2 tiles to the player, \\
 +and one slightly larger chamber with 3x2 tiles. \\
  
-FIXME TODO+All these six rooms would need their own map files. \\ 
 +The five smaller chambers are all the same in shape. \\ 
 +But the internal values differ each of these five room files for the \\ 
 +exit target point **hp** meaning **x** on the main advguild map file \\ 
 +and the //name Private Chamber 1// line.
  
 +Goto [[#End of Room Map]] . \\
 +
 +Here is now first the map file for the first of the small rooms, \\
 +slightly more than 100 lines long for "​just"​ 16 ground tiles, \\ 
 +named as //​dragonisland/​advengld/​priv_chamber1//​ : \\
 +<code conf>
 +arch map
 +name Private Chamber 1
 +region stoneville
 +width 4
 +height 4
 +enter_x 1
 +enter_y 3
 +msg
 +Creator: Karl the Gnadder
 +Email: root@puppypc
 +Date: Mon Apr  9 21:46:18 2018
 +endmsg
 +difficulty 1
 +nosmooth 1
 +end
 +arch woodfloor
 +end
 +arch wall_2_2_2
 +end
 +arch woodfloor
 +y 1
 +end
 +arch wall_2_1_1
 +y 1
 +end
 +arch woodfloor
 +y 2
 +end
 +arch wall_2_1_1
 +y 2
 +end
 +arch woodfloor
 +y 3
 +end
 +arch wall_1_2
 +y 3
 +end
 +arch woodfloor
 +x 1
 +end
 +arch wall_2_1_2
 +x 1
 +end
 +arch woodfloor
 +x 1
 +y 1
 +end
 +arch woodfloor
 +x 1
 +y 2
 +end
 +arch woodfloor
 +x 1
 +y 3
 +end
 +arch oakdoor
 +x 1
 +y 3
 +slaying /​dragonisland/​advguild
 +hp 1
 +sp 5
 +end
 +arch woodfloor
 +x 2
 +end
 +arch wall_2_1_2
 +x 2
 +end
 +arch woodfloor
 +x 2
 +y 1
 +end
 +arch bed_save
 +x 2
 +y 1
 +end
 +arch woodfloor
 +x 2
 +y 2
 +end
 +arch woodfloor
 +x 2
 +y 3
 +end
 +arch wall_1_4
 +x 2
 +y 3
 +end
 +arch woodfloor
 +x 3
 +end
 +arch wall_2_2_3
 +x 3
 +end
 +arch woodfloor
 +x 3
 +y 1
 +end
 +arch wall_2_1_1
 +x 3
 +y 1
 +end
 +arch woodfloor
 +x 3
 +y 2
 +end
 +arch wall_2_1_1
 +x 3
 +y 2
 +end
 +arch woodfloor
 +x 3
 +y 3
 +end
 +arch wall_2_2_4
 +x 3
 +y 3
 +end
 +</​code>​
 +The map was created with the X11 [[:​crossfireeditor#​Crossedit]] editor version 1.10.0 \\
 +and manually added missing "​standard"​ attribute entries found \\
 +in map files of version 1.70.0 .
 +
 +**Note:** The player does not show up on tile x 4 , but x 5 on the \\
 +advguild main map, because the "​check_inv"​ arch could leave the door open, \\
 +when the player leaves his chamber, thus enabling other players and the \\
 +randomly moving NPCs to gain access to that private room, when the gate is left open. :-)
 +
 +==End of Room Map==
 +
 +Up to [[#​Adventure'​s Guild]] .
 +
 +
 +----
 +
 +==== Advguild Map Adjustments ==
 +
 +When we have the priv_chamber1 file ( and adjusted priv_chamber[2-5] ) in the \\
 +//​stoneville/​advengld//​ folder, then the main guild entry map file "​advguild"​ \\
 +needs to be fixed to enable the uniqueness of the priv_chamber* maps.
 +
 +Two invis_exit archetypes are added, \\
 +the chamber-side check_inv disabled by commenting, \\
 +the keys made non-unique and set //nrof 3// , so they \\
 +are getting generated new each map reset and thus these chambers \\
 +becomming available again to other players.
 +
 +Goto [[#End of Advguild Diff]]
 +
 +Bash commandline:​ \\
 +''​diff -upBw /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​dragonisland/​advguild /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​dragonisland/​advguild''​
 +
 +Roughly 130 codes already just for the first chamber in the NW-corner :
 +<code diff>
 +--- /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​dragonisland/​advguild 2018-04-10 09:​50:​58.337686606 -0100
 ++++ /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​dragonisland/​advguild 2018-04-10 09:​21:​52.288788952 -0100
 +@@ -214,17 +214,30 @@ x 1
 + y 1
 + ​unique 1
 + end
 ++
 ++#--- Gate 1
 + arch woodfloor
 + x 1
 + y 2
 + ​unique 1
 + end
 +-arch check_inv
 +-slaying guildap1
 ++
 ++#arch check_inv
 ++#slaying stvadvgapart1
 ++#x 1
 ++#y 2
 ++#connected 101
 ++#end
 ++
 ++arch invis_exit
 + x 1
 + y 2
 +-connected 101
 ++slaying /​dragonisland/​advengld/​priv_chamber1
 ++hp 1
 ++sp 3
 ++unique 1
 + end
 ++
 + arch woodfloor
 + x 1
 + y 3
 +@@ -238,12 +253,16 @@ arch woodfloor
 + x 1
 + y 4
 + end
 ++
 + arch check_inv
 +-slaying guildap1
 ++slaying stvadvgapart1
 + x 1
 + y 4
 + ​connected 101
 + end
 ++
 ++#---- /Gate 1
 ++
 + arch woodfloor
 + x 1
 + y 5
 +@@ -454,6 +474,16 @@ x 2
 + y 2
 + ​unique 1
 + end
 ++
 ++arch invis_exit
 ++x 2
 ++y 2
 ++slaying /​dragonisland/​advengld/​priv_chamber1
 ++hp 1
 ++sp 3
 ++unique 1
 ++end
 ++
 + arch woodfloor
 + x 2
 + y 3
 +@@ -824,14 +854,15 @@ end
 + arch woodfloor
 + x 4
 + y 1
 +-unique 1
 ++#unique 1
 + end
 + arch key2
 + name Key to guild apartment 1
 +-slaying guildap1
 ++slaying stvadvgapart1
 ++nrof 3
 + x 4
 + y 1
 +-unique 1
 ++#unique 1
 + end
 + arch woodfloor
 + x 4
 +@@ -840,16 +871,19 @@ end
 + arch woodfloor
 + x 4
 + y 3
 ++#unique 1
 + end
 + arch igate_closed_1
 + x 4
 + y 3
 + ​connected 201
 + ​blocksview 0
 ++#unique 1
 + end
 + arch woodfloor
 + x 4
 + y 4
 ++#unique 1
 + end
 + arch altar
 + name drop 500 food to get a key
 +@@ -857,6 +891,7 @@ food 500
 + x 4
 + y 4
 + ​connected 201
 ++#unique 1
 + end
 + arch woodfloor
 + x 4
 +</​code>​
 +
 +And this code needs to be done for the other 4 small chambers \\
 +and the 1 larger chamber; with adjustments to the slaying filename \\
 +and disabling the //unique 1// for the keys to these chambers.
 +
 +**Note:** The key slaying attribute value has been changed to //​stvadvgapart[1-6]//​ therefore, \\
 +since it is four times "​guildap"​[1,​2,​3,​6] and two times "​advap"​[4,​5] , \\
 +to make them more unique inside the whole maps collection.
 +
 +**Note:** The prices for the altars are not adjusted, since 2000 goldcoin \\
 +for the largest room is actually the cheapest price for all of the 6 rooms; \\
 +guessing that it is more difficult to collect 5 dragon scales than 2000 gold coins.
 +
 +==End of Advguild Diff==
 +Up to [[#Advguild Map Adjustments]] .
 +
 +
 +
 +----
 +
 +==== Apartment2 ==
 +The house //​stoneville/​apartment2//​ offers two different rooms : \\
 +One chamber for 10 gold coins and a permanent apartment with 4 unique keys.
 +
 +Here are two ways possible to make that map unique to each player: \\
 +Either by setting the EXIT entry from the world_X_Y map "​unique 1" , \\
 +as it is done in the diff for the world map 103_127 for [[#​Stoneville]] , \\
 +or to use the approach described in the [[#Advguild Map Adjustments]] section for the \\
 +permanent chamber(s) and unsetting the uniqueness of the four available keys and altar, \\
 +making this map partly player-unique and partly globally "​unique"​ .
 +
 +**Note:** The default '​gooldfloor'​ approach in the map for the non-permanent room \\
 +with the cleaning woman inside to the right does not work for me. :!: Bug ?
 +
 +
 +----
  
 ===== City De Clouds ===== ===== City De Clouds =====
Line 1254: Line 1615:
 The City de Clouds has several types of apartments available. The City de Clouds has several types of apartments available.
  
 +Already player-unique are the maps
 +  * /​mlab/​citydeclouds/​cdcapart1
 +    * that has unneeded /​mlab/​citydeclouds/​cdcapart2 being set unique too :!: Bug ?
 +  * /​mlab/​citydeclouds/​villa/​citydecloudsvillab1 ​
 +  * /​mlab/​citydeclouds/​villa/​citydecloudsvillab2
 +which are unfortunately (not yet) available on the [[:​servers:​metalforge]] server.
 +
 +Then there are 4 "Town Haus" and 5 Open-Air "​Lot"​ available, \\ 
 +that can be "​easily"​ made player-unique by the approach \\
 +described in [[#​Brixzl'​s Home]] , with adjustments to their \\
 +upper floor level files and making the exit to the CDC-Mainmap \\
 +absolute ''​slaying /​full/​path/​to/​game_map''​ as ''​slaying /​mlab/​citydeclouds/​cloudworlddecity''​ \\
 +instead of the relative approach ''​slaying ../​game_map''​ as ''​slaying ../​cloudworlddecity''​ \\
 +as it is written in there . \\
 +( relative path would not work anymore inside //​var/​players/<​player_name>//​ directories \\
 +to step back into the crossfire world )
  
 +And there are also three larger rooms available and \\
 +several different kind of Bank Vault'​s and Deposits; \\
 +that would need the approach described for the [[#​Adventurer'​s Guild]] in [[#​Stoneville]] .
    
  
maps/howto/apartments_for_everyone.txt · Last modified: 2018/04/10 06:37 by karl