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maps:howto:apartments_for_everyone [2018/04/10 06:13] karl [Adventurer's Guild] Add internal links |
maps:howto:apartments_for_everyone [2018/04/10 06:37] (current) karl [Advguild Map Adjustments] be more precise for the change in the slaying key attribute |
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and disabling the //unique 1// for the keys to these chambers. | and disabling the //unique 1// for the keys to these chambers. | ||
- | **Note:** The key slaying attribute value has been changed therefore, \\ | + | **Note:** The key slaying attribute value has been changed to //stvadvgapart[1-6]// therefore, \\ |
since it is four times "guildap"[1,2,3,6] and two times "advap"[4,5] , \\ | since it is four times "guildap"[1,2,3,6] and two times "advap"[4,5] , \\ | ||
to make them more unique inside the whole maps collection. | to make them more unique inside the whole maps collection. | ||
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==== Apartment2 == | ==== Apartment2 == | ||
The house //stoneville/apartment2// offers two different rooms : \\ | The house //stoneville/apartment2// offers two different rooms : \\ | ||
- | One Chamber for 10 gold coins and a permanent apartment with 4 unique keys. | + | One chamber for 10 gold coins and a permanent apartment with 4 unique keys. |
Here are two ways possible to make that map unique to each player: \\ | Here are two ways possible to make that map unique to each player: \\ | ||
Either by setting the EXIT entry from the world_X_Y map "unique 1" , \\ | Either by setting the EXIT entry from the world_X_Y map "unique 1" , \\ | ||
- | or to use the approach described for the [[#Advguild Map Adjustments]] for the | + | as it is done in the diff for the world map 103_127 for [[#Stoneville]] , \\ |
- | permanent chamber and unsetting the uniqueness of the four available keys and altar. | + | or to use the approach described in the [[#Advguild Map Adjustments]] section for the \\ |
+ | permanent chamber(s) and unsetting the uniqueness of the four available keys and altar, \\ | ||
+ | making this map partly player-unique and partly globally "unique" . | ||
**Note:** The default 'gooldfloor' approach in the map for the non-permanent room \\ | **Note:** The default 'gooldfloor' approach in the map for the non-permanent room \\ | ||
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described in [[#Brixzl's Home]] , with adjustments to their \\ | described in [[#Brixzl's Home]] , with adjustments to their \\ | ||
upper floor level files and making the exit to the CDC-Mainmap \\ | upper floor level files and making the exit to the CDC-Mainmap \\ | ||
- | absolute ''slaying /full/path/to/game_map'' instead of the \\ | + | absolute ''slaying /full/path/to/game_map'' as ''slaying /mlab/citydeclouds/cloudworlddecity'' \\ |
- | relative approach ''slaying ../game_map'' written in there . \\ | + | instead of the relative approach ''slaying ../game_map'' as ''slaying ../cloudworlddecity'' \\ |
- | ( relative path would not work anymore inside //var/players/<player_name>// directories ) | + | as it is written in there . \\ |
+ | ( relative path would not work anymore inside //var/players/<player_name>// directories \\ | ||
+ | to step back into the crossfire world ) | ||
And there are also three larger rooms available and \\ | And there are also three larger rooms available and \\ | ||
several different kind of Bank Vault's and Deposits; \\ | several different kind of Bank Vault's and Deposits; \\ | ||
- | that would need the approach described for [[# ]] | + | that would need the approach described for the [[#Adventurer's Guild]] in [[#Stoneville]] . |