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maps:howto:apartments_for_everyone [2018/04/10 05:58]
karl Added lots of text and code, that had not been committed yet and fixed missings. Needs cleanup next committs.
maps:howto:apartments_for_everyone [2018/04/10 06:37] (current)
karl [Advguild Map Adjustments] be more precise for the change in the slaying key attribute
Line 37: Line 37:
 ===== Stoneville ===== ===== Stoneville =====
  
-Stoneville has four / five permanent apartments available : house1, luxhouse, (apartment2) , apartment3, housebrxzl . \\ +Stoneville has four / five permanent apartments available : house1, luxhouse, ([[#​Apartment2|apartment2]]) , apartment3, ​[[#​Brxzl'​s Home|housebrxzl]] . \\ 
-Stoneville'​s Adventurer'​s Guild has a few permanent chambers available, but offers only one key each chamber.+Stoneville'​s ​[[#Adventurer'​s Guild]] has a few permanent chambers available, but offers only one key each chamber.
  
 Goto [[#End of Stoneville World Map]] . Goto [[#End of Stoneville World Map]] .
  
-The Luxory Manor is accessible from the world map tile //​world/​world_102_127// ​+The Luxory Manor is accessible from the world map tile //​world/​world_102_127// ​\\ 
 and adding a diff for one added //unique 1// line would probably be too much : and adding a diff for one added //unique 1// line would probably be too much :
 <code conf> <code conf>
Line 59: Line 59:
 </​code>​ </​code>​
  
-Three / four permanent apartments are accessible from the world map tile //​world/​world_103_127//​ : \\+Three / four permanent apartments are accessible from the world map tile //​world/​world_103_127// ​, \\ 
 +where [[#​Apartment2]] could be also treated non-player unique ​: \\
 ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​world/​world_103_127 /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​world/​world_103_127''​ ''​diff -p -C 7 /​usr/​games/​crossfire-1.60.0/​share/​crossfire/​maps/​world/​world_103_127 /​usr/​games/​crossfire-1.70.0/​share/​crossfire/​maps/​world/​world_103_127''​
 <code diff> <code diff>
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 end end
 </​code>​ </​code>​
-The map was created with the X11 crossedit ​editor version 1.10.0 \\+The map was created with the X11 [[:​crossfireeditor#​Crossedit]] ​editor version 1.10.0 \\
 and manually added missing "​standard"​ attribute entries found \\ and manually added missing "​standard"​ attribute entries found \\
 in map files of version 1.70.0 . in map files of version 1.70.0 .
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 ==End of Room Map== ==End of Room Map==
 +
 +Up to [[#​Adventure'​s Guild]] .
 +
  
 ---- ----
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 and disabling the //unique 1// for the keys to these chambers. and disabling the //unique 1// for the keys to these chambers.
  
-**Note:** The key slaying attribute value has been changed therefore, \\+**Note:** The key slaying attribute value has been changed ​to //​stvadvgapart[1-6]// ​therefore, \\
 since it is four times "​guildap"​[1,​2,​3,​6] and two times "​advap"​[4,​5] , \\ since it is four times "​guildap"​[1,​2,​3,​6] and two times "​advap"​[4,​5] , \\
 to make them more unique inside the whole maps collection. to make them more unique inside the whole maps collection.
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 ==== Apartment2 == ==== Apartment2 ==
 The house //​stoneville/​apartment2//​ offers two different rooms : \\ The house //​stoneville/​apartment2//​ offers two different rooms : \\
-One Chamber ​for 10 gold coins and a permanent apartment with 4 unique keys.+One chamber ​for 10 gold coins and a permanent apartment with 4 unique keys.
  
 Here are two ways possible to make that map unique to each player: \\ Here are two ways possible to make that map unique to each player: \\
 Either by setting the EXIT entry from the world_X_Y map "​unique 1" , \\ Either by setting the EXIT entry from the world_X_Y map "​unique 1" , \\
-or to use the approach described ​for the [[#Advguild Map Adjustments]] for the +as it is done in the diff for the world map 103_127 for [[#​Stoneville]] , \\ 
-permanent chamber and unsetting the uniqueness of the four available keys and altar.+or to use the approach described ​in the [[#Advguild Map Adjustments]] ​section ​for the \\ 
 +permanent chamber(s) and unsetting the uniqueness of the four available keys and altar, \\ 
 +making this map partly player-unique and partly globally "​unique" ​.
  
 **Note:** The default '​gooldfloor'​ approach in the map for the non-permanent room \\ **Note:** The default '​gooldfloor'​ approach in the map for the non-permanent room \\
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 described in [[#​Brixzl'​s Home]] , with adjustments to their \\ described in [[#​Brixzl'​s Home]] , with adjustments to their \\
 upper floor level files and making the exit to the CDC-Mainmap \\ upper floor level files and making the exit to the CDC-Mainmap \\
-absolute ''​slaying /​full/​path/​to/​game_map'' ​instead of the \\ +absolute ''​slaying /​full/​path/​to/​game_map'' ​as ''​slaying /​mlab/​citydeclouds/​cloudworlddecity'' ​\\ 
-relative approach ''​slaying ../​game_map''​ written in there . \\ +instead of the relative approach ''​slaying ../​game_map'' ​as ''​slaying ../​cloudworlddecity''​ \\ 
-( relative path would not work anymore inside //​var/​players/<​player_name>//​ directories )+as it is written in there . \\ 
 +( relative path would not work anymore inside //​var/​players/<​player_name>//​ directories ​\\ 
 +to step back into the crossfire world )
  
 And there are also three larger rooms available and \\ And there are also three larger rooms available and \\
 several different kind of Bank Vault'​s and Deposits; \\ several different kind of Bank Vault'​s and Deposits; \\
-that would need the approach described for [[# ]]+that would need the approach described for the [[#Adventurer'​s Guild]] in [[#​Stoneville]] .
    
  
maps/howto/apartments_for_everyone.1523357907.txt.gz · Last modified: 2018/04/10 05:58 by karl