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maps:howto:apartments_for_everyone [2018/04/10 06:13]
karl [Adventurer's Guild] Add internal links
maps:howto:apartments_for_everyone [2018/04/10 06:37] (current)
karl [Advguild Map Adjustments] be more precise for the change in the slaying key attribute
Line 1579: Line 1579:
 and disabling the //unique 1// for the keys to these chambers. and disabling the //unique 1// for the keys to these chambers.
  
-**Note:** The key slaying attribute value has been changed therefore, \\+**Note:** The key slaying attribute value has been changed ​to //​stvadvgapart[1-6]// ​therefore, \\
 since it is four times "​guildap"​[1,​2,​3,​6] and two times "​advap"​[4,​5] , \\ since it is four times "​guildap"​[1,​2,​3,​6] and two times "​advap"​[4,​5] , \\
 to make them more unique inside the whole maps collection. to make them more unique inside the whole maps collection.
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 ==== Apartment2 == ==== Apartment2 ==
 The house //​stoneville/​apartment2//​ offers two different rooms : \\ The house //​stoneville/​apartment2//​ offers two different rooms : \\
-One Chamber ​for 10 gold coins and a permanent apartment with 4 unique keys.+One chamber ​for 10 gold coins and a permanent apartment with 4 unique keys.
  
 Here are two ways possible to make that map unique to each player: \\ Here are two ways possible to make that map unique to each player: \\
 Either by setting the EXIT entry from the world_X_Y map "​unique 1" , \\ Either by setting the EXIT entry from the world_X_Y map "​unique 1" , \\
-or to use the approach described ​for the [[#Advguild Map Adjustments]] for the +as it is done in the diff for the world map 103_127 for [[#​Stoneville]] , \\ 
-permanent chamber and unsetting the uniqueness of the four available keys and altar.+or to use the approach described ​in the [[#Advguild Map Adjustments]] ​section ​for the \\ 
 +permanent chamber(s) and unsetting the uniqueness of the four available keys and altar, \\ 
 +making this map partly player-unique and partly globally "​unique" ​.
  
 **Note:** The default '​gooldfloor'​ approach in the map for the non-permanent room \\ **Note:** The default '​gooldfloor'​ approach in the map for the non-permanent room \\
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 described in [[#​Brixzl'​s Home]] , with adjustments to their \\ described in [[#​Brixzl'​s Home]] , with adjustments to their \\
 upper floor level files and making the exit to the CDC-Mainmap \\ upper floor level files and making the exit to the CDC-Mainmap \\
-absolute ''​slaying /​full/​path/​to/​game_map'' ​instead of the \\ +absolute ''​slaying /​full/​path/​to/​game_map'' ​as ''​slaying /​mlab/​citydeclouds/​cloudworlddecity'' ​\\ 
-relative approach ''​slaying ../​game_map''​ written in there . \\ +instead of the relative approach ''​slaying ../​game_map'' ​as ''​slaying ../​cloudworlddecity''​ \\ 
-( relative path would not work anymore inside //​var/​players/<​player_name>//​ directories )+as it is written in there . \\ 
 +( relative path would not work anymore inside //​var/​players/<​player_name>//​ directories ​\\ 
 +to step back into the crossfire world )
  
 And there are also three larger rooms available and \\ And there are also three larger rooms available and \\
 several different kind of Bank Vault'​s and Deposits; \\ several different kind of Bank Vault'​s and Deposits; \\
-that would need the approach described for [[# ]]+that would need the approach described for the [[#Adventurer'​s Guild]] in [[#​Stoneville]] .
    
  
maps/howto/apartments_for_everyone.1523358807.txt.gz · Last modified: 2018/04/10 06:13 by karl