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maps:howto:apartments_for_everyone [2018/04/10 06:22] karl [Apartment2] Add internal links, be more precise, spellings |
maps:howto:apartments_for_everyone [2018/04/10 06:37] (current) karl [Advguild Map Adjustments] be more precise for the change in the slaying key attribute |
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and disabling the //unique 1// for the keys to these chambers. | and disabling the //unique 1// for the keys to these chambers. | ||
- | **Note:** The key slaying attribute value has been changed therefore, \\ | + | **Note:** The key slaying attribute value has been changed to //stvadvgapart[1-6]// therefore, \\ |
since it is four times "guildap"[1,2,3,6] and two times "advap"[4,5] , \\ | since it is four times "guildap"[1,2,3,6] and two times "advap"[4,5] , \\ | ||
to make them more unique inside the whole maps collection. | to make them more unique inside the whole maps collection. | ||
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described in [[#Brixzl's Home]] , with adjustments to their \\ | described in [[#Brixzl's Home]] , with adjustments to their \\ | ||
upper floor level files and making the exit to the CDC-Mainmap \\ | upper floor level files and making the exit to the CDC-Mainmap \\ | ||
- | absolute ''slaying /full/path/to/game_map'' instead of the \\ | + | absolute ''slaying /full/path/to/game_map'' as ''slaying /mlab/citydeclouds/cloudworlddecity'' \\ |
- | relative approach ''slaying ../game_map'' written in there . \\ | + | instead of the relative approach ''slaying ../game_map'' as ''slaying ../cloudworlddecity'' \\ |
- | ( relative path would not work anymore inside //var/players/<player_name>// directories ) | + | as it is written in there . \\ |
+ | ( relative path would not work anymore inside //var/players/<player_name>// directories \\ | ||
+ | to step back into the crossfire world ) | ||
And there are also three larger rooms available and \\ | And there are also three larger rooms available and \\ | ||
several different kind of Bank Vault's and Deposits; \\ | several different kind of Bank Vault's and Deposits; \\ | ||
- | that would need the approach described for [[# ]] | + | that would need the approach described for the [[#Adventurer's Guild]] in [[#Stoneville]] . |