This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
player_commands [2025/04/07 15:18] leaf [range] Add see also link to rotateshoottype |
player_commands [2025/04/07 15:20] (current) leaf [rotateshoottype] Remove incorrect help text from rotateshoottype help file |
||
---|---|---|---|
Line 1105: | Line 1105: | ||
* rotateshoottype - | * rotateshoottype - | ||
* rotateshoottype + | * rotateshoottype + | ||
- | * rotateshoottype [number] | ||
- | |||
For instance, if a spell has been prepared (cast), a bow equipped, a rod readied, etc., then rotateshoottype cycles through them to select which one will will be used when the player fires an attack. | For instance, if a spell has been prepared (cast), a bow equipped, a rod readied, etc., then rotateshoottype cycles through them to select which one will will be used when the player fires an attack. | ||
Line 1140: | Line 1138: | ||
rotateshoottype with no parameters is similar to rotateshoottype +. | rotateshoottype with no parameters is similar to rotateshoottype +. | ||
- | |||
- | Example: | ||
- | rotateshoottype [number] | ||
- | |||
- | [number] will rotate through the shoot-types for the designated number of iterations.\\ | ||
- | [number] can be positive or negative to affect the direction of rotation.\\ | ||
- | If [number] is greater than the number of shoot-types available, it will rotate as if [number] was -1.\\ | ||
- | If no [number] is provided, 1 is used as a default. | ||
- | |||
==== rules ==== | ==== rules ==== | ||