====== Player Commands ====== * See also: [[dm_commands]] Much of this information is copied from the server files (server/lib/help). All commands can be issued by using the meta-command "'" from a client. =====General===== ==== afk ==== Toggles the Away From Keyboard (AFK) status of the player. When the command is typed, the final status is shown: You are now AFK You are no longer AFK The AFK status affects the output of the 'who command. For example: Total Players in The World. (2) -- WIZ(0) AFK(1) BOT(0) FIXME - clarify documentation here and in the server help. ==== apply ==== Apply applies an object. If no options are given, it applies to an object you are standing on. If a name follows the command, an object of that name is affected. The name does not have to be complete as long as the text uniquely matches the first part of an item name. Apply options: * -a: Always apply an object and never unapplies it when already applied. * -u: Always unapply an object and never apply it when already unapplied. * -o: Always open a container regardless of the previous state. * -b: Apply an item on the ground or in the active container, but not one in the character's main inventory. As -a and -u do not toggle the applied status of an item, they are useful for making keybindings that work even when the current state of the object is unknown. ==== applymode ==== Applymode controls what happens when you are equipping something that would require something else to be unequipped. The options are: * nochoice: In this case, if there is no choice for the item(s) being removed in order to equip your new item. An example of this is a wand - there can only be one other item needed to be unequipped for the new item to be equipped. Note that in the case of two handed objects, like bows, it can result in two (or more) items being unequipped to equip your new item. * never: In this case, it will never unequip something for you. It will instead tell you what you need to unequip - this can be a list of many objects. * always: This will unequip whatever is needed to equip your new item. An example of how the above works: If your character currently has two rings and tries to equip a third, the nochoice mode will print the two rings you currently have equipped. The always mode will unequip one of the rings in your inventory. The ring unequipped is fairly indeterminate - it depends on how the server has ordered your inventory (which is not the same as the order your window displays). If your character is currently wearing a suit of armor, and you try to equip another suit, both nochoice and always will cause the new suit to get equipped. See Also: [[player_commands#apply]] ==== bind ==== The bind command is used to associate a skill or skills, action, command, alias, or shortcut to a keyboard key or key sequence (i.e., shift + F3). Syntax: bind [-nfregc] Flags (default -nrf): * n - used in normal-mode * f - used in fire-mode * r - used in run-mode * e - leave command in line edit * g - global key (not recommended) * c - **Java client only:** bind for this character only, this can be convenient if you play multiple characters Multiple commands can be bound to the same key be separating them with semicolons. == Special bind's: == * bind commandkey - sets commandkey * bind firekey1 - sets first firekey * bind firekey2 - sets second firekey * bind runkey1 - sets first runkey * bind runkey2 - sets second runkey * bind [[player_commands#prevkey|prevkey]] - shows last commandline command from history * bind nextkey - when have used prevkey, goes forward in commandline history == Examples: == bind -f cast paralyze (F3) will typically mean that Shift-F3 is used to select that spell (Shift being the fire key) bind use_skill sense curse; use_skill sense magic (f) will bind those two commands to the f key. The keybindings are stored in the [[:client:keys]] file inside the hidden **.**[[:client:crossfire]] directory of your HOME folder. \\ Sometimes it makes sense to edit that file in a simple text-editor, \\ especially when many keybindings are to be added, \\ instead of using the bind command in the commandline all the time. See Also : [[player_commands#unbind|unbind]] ==== body ==== Syntax: body Displays three columns of information about the character's body and notably slots where equipment may be applied. The first column is the name of the body location. The second column is how many of those locations your body has. The third column is how many slots in that location are available in your range slot. For example: on your arm 2 0 on your body 1 0 on your head 1 0 around your neck 1 0 in your skill slot 1 0 on your finger 2 0 around your shoulders 1 0 on your feet 2 2 on your hands 2 0 around your wrists 2 0 around your waist 1 0 around your legs 2 2 From the example above, this character is NOT wearing anything on their feet (i.e., no boots) and not wearing anything on their legs (i.e, no pants). ==== bowmode ==== Bowmode controls how you will fire arrows and bolts. == The options are: == * Normal: As you would expect. * Threewide: Fires three arrows in parallel. * Spreadshot: Fires three arrows that spread out over a distance. * Fire: Locks in the direction the missiles will fire, specify by compas position: firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw * Bestarrow: Selects and fires the probable best arrow from your inventory. ==== brace ==== When you enter the 'brace' command to brace your character, your character will no longer move. You can still attack adjoining spaces. Bracing can be useful to hold a location. When you are braced, you lose your dex bonus and incur a 2 point ac penalty beyond that (if you have a negative dex bonus, you may in fact come out ahead.) You also only get 20% of the normal experience for killing creatures, and incur a 4-point wc (to hit) penalty. See also [[:characters:braced]] ==== cast ==== You use the cast command to set your range-weapon to the spell you want. == Example: == 'cast burning hands sets your RANGE weapon to 'spell: burning hands' If you don't know the spell, the command output will show which spells you do know. It is helpful to bind strings like 'cast burning hands' to keys. See Also: [[player_commands#bind]]\\ See Also: [[player_commands#range]]\\ See Also: [[player_commands#invoke]] ==== chat ==== Sends a message to all players on the server. NOTE: Dialog with NPCs, they will only use and respond to the say command, so make sure to reference that when interacting with them. See Also: [[player_commands#say]]\\ See Also: [[player_commands#tell]]\\ See Also: [[player_commands#shout]] ==== clearinfo ==== Usage: clearinfo Cause all text (chat, shouts, attack and action information, et al.) displayed in the client to be removed or purged. Client-specific command: gtk-v2 FIXME - clarify documentation? ==== death ==== Death is not the final end for your character! When your character reaches -1 hit points or less, they experience death in the game. The first effect of death is, they are automatically transported back to their last used savebed (bed to reality). Pretty much means they are safely removed from the danger of the attacking monster or trap. Careful of your own spells though! Next, your character has lost some percentage of experience points in all skills. This amount will vary by server configuration. The only way to restore the lost experience is to regain it by slaying monsters, disarming traps, using spells to slay monsters, etc. Your character has also lost stat (as in Str, Dex, Con, etc.) points. More stats are lost at higher character levels. But, this can vary based on server settings. Don't worry, this stat loss is not permanent. You can restore the lost stats in a couple of ways. One way is to consume a Potion of Life which can be found in various shops (Such as House of Healing in Scorn), as quest rewards, or as random treasure. Which type of Potion of Life you need will depend on your character level. High-level characters will need a Supreme Potion of Life while a low-level character will need a Minor Potion of Life. A single potion will restore any and all lost stats from any and all character deaths they accumulated. Another way to restore lost stats is if you have the Praying skill, at a certain level in that skill, and follow a cult that grants Restoration. That means, having your character pray long enough on your cult's altar can eventually restore all the lost stats from all deaths. ==== delete ==== The delete command will permanently delete the active character (or, who you are logged in as) from the server. Usage delete When the command is executed, you will be prompted with a yes or no response to confirm character deletion. Hit 'y' to proceed with the character removal Hit 'n' to cancel the process Hit enter again to exit the process and you will see a message "OK, continuing to play." The JX Client will display a popup window to ask you to hit y or n. The GTKv2 Client asks y or n in the Messages window. This will not delete your login account or any of your other characters associated with your player account, just the active character file along with any of their apartments and the content of those unique maps. NOTE: On older servers, this command does not exist. The delete command was added to avoid confusion with the quit command which back then was used to purge the active character file in those older servers. See also: [[player_commands#quit|quit]] ==== dip ==== Mark an item (such as an empty potion bottle) and then use the apply command while standing over a fountain for a chance to fill the bottle (or other objects) with water for drinking. Lore Travelers refilling their empty bottles at fountains around the world often claim that water from their hometown tastes the best. This apparent conundrum was settled by leading alchemists from Nurnberg, who found no material differences between bottles of water collected from various fountains around the world. Still, this was not enough reason to sway the fanciful; some claim that fantastic things happen when they 'dip' their empty bottles or other belongings into fountains. ==== disarm ==== An alternative form of ''use_skill disarm traps''. server/trunk/server/c_object.c code comments suggest: //These functions (command_search, command_disarm) are really just wrappers for things like 'use_skill ...'. In fact, they should really be obsoleted and replaced with those.// ==== dm ==== Usage: 'dm password Become a dungeon master. The server must be configured to allow the player to become a dungeon master or else the message //Sorry Pal, I don't think so.// is displayed. Upon success, the server responds: The Dungeon Master has arrived! Ok, you are the Dungeon Master! All players see a //The Dungeon Master has arrived!// message. * See also: [[dm_commands#nodm]] * See also: [[player_commands#dmhide]] * See also: [[dm_commands]] ==== dmhide ==== Usage: 'dmhide password An alternative to the [[player_commands#dm|dm]] command. The server must be configured to allow the player to become a dungeon master or else the message //Sorry Pal, I don't think so.// is displayed. Upon success, the system responds: Ok, you are the Dungeon Master! Other players will no longer see you. //Player// leaves the game. //Player// left the game. It appears to other players that a player logged off rather than indicating that he is now a dungeon master. * See also: [[player_commands#dm]] * See also: [[dm_commands#nodm]] * See also: [[dm_commands]] ==== drop ==== The "drop" removes objects from the player's inventory and puts them on the floor or in an opened container. Multiple formats are possible. drop [number] name name is the name of the item(s) to drop. It may match multiple items. The name is matched against the start of the objects in your inventory. The name matching is case insensitive. == There are a few special name values: == * all - matches any item. * unpaid - matches unpaid items * cursed - drops items known to be cursed or damned * unlocked - drops items not locked in your inventory number is optional. This acts as the number of the object to drop. The object's number must be at least the number for it to be dropped. For example, if you do 'drop 10 scroll', only groupings of 10 or more scrolls will be dropped. A collection of 5 scrolls will not be dropped. drop * Drop all items of the specified type. Types are the same as the "pickup" command. drop # Drop the item at the specified index. Index 1 is the last item taken, and so on. See also '[[player_commands#dropall]]' and [[player_commands#mouse|mouse button control]] within client for dropping objects. ==== dropall ==== Syntax: dropall [type] The dropall command drops all items in your inventory to the ground, except locked items. The type parameter will also control what is dropped: * 'empty' (e.g., nothing specified): drops all objects except food, money, keys, and containers * weapons: drops weapons, bows, and arrows * armor (armor): drops armor, shield, and helmets * misc: drop horns, books, girdles, amulets, rings, cloaks, boots, gloves, bracers, scrolls, wands, rods, and potions * food: drops food and drink * flesh: drops all flesh See also [[player_commands#drop|drop]] and mouse button control within the client for dropping objects ==== empty ==== Empty will put all contents of the specified container either on the ground or in your opened container. Syntax: empty should be a container. If "all" is specified (i.e., empty all), all containers are emptied. ==== examine ==== Usage: examine examine item Show detailed information about an item If the item name is not specified, the information will be about an item the character is standing on If the item name is specified, information about one item is shown The item name may be a partial match. For instance, examine scroll shows information about a scroll ==== explore ==== Usage: explore This command must be enabled by a crossfire server administrator. The default settings leave this command disabled such that the server responds //Explore mode is disabled on this server, sorry.//. ==== face ==== Usage: face face changes the direction you are facing without taking any other action. ==== fire ==== Turns on fire mode. Normally this is done automatically when using the fire key + direction combination. However, it is possible to invoke it manually, in which case the character will commence firing as quickly as possible in whatever direction is specified after the command is issued, either by the arrow keys or by typing it out. To fire only once you can use f. For example: "fire 1" starts to fire northeast until "fire_stop". The command "northeast f" fires once to the northeast. Use "stay f" to target yourself. You can turn off the fire command with fire_stop. To make a script or keybinding fire a single time in a particular direction, prefix the direction to the fire command. For instance, “east fire” See Also: [[player_commands#fire_stop|fire_stop]] ==== fire_stop ==== Usage: fire_stop Cancels fire mode. Normally this is done automatically when using the fire key+direction combination. However, if one's character becomes stuck in fire mode, issuing this command should return it to normal. Especially useful when using the fire command in scripts, to fire a skill like punching onto a spot, then the fire command should be terminated by fire_stop immediately. When a script exits then the player is still firing and they are in a distressed situation, it is very uncomfortable to type in fire_stop in the command line. See Also: [[player_commands#fire|fire]] ==== fix_me ==== Calls the object_sum_weight() and fix_object() server functions on the player's character. FIXME - Add documentation here and in the server help. ==== follow ==== syntax: follow Follow another player, including through exits and into permanent apartments. The player you are following must be in the same party as you. You can only start following another player if they are adjacent to you. To stop following, type 'follow' without any arguments. The 'follow' command can be used with a willing party member to visit their permanent apartments. To prevent party members from following you, you must leave the party. ==== forget_spell ==== The forget_spell command will cause your currently logged-in character to permanently lose knowledge of the specified spell. Usage: forget_spell Example: forget_spell light You lose knowledge of light. ==== get ==== A variant of the [[player_commands#take|take]] command that allows an item count to be specified. For example: get 10 platinum Another useful count is `all' to act like [[player_commands#pickup|pickup]] 4 and pickup 5: get all See Also: [[player_commands#take|take]]\\ See Also: [[player_commands#pickup|pickup]] ==== give ==== FIXME - Add documentation here and in the server help. The give command is not listed by //help commands//. ==== golem ==== Golems are creatures that the player has some control over. Note that many summoned creatures are considered golems, even if they are not called golems. If you have a golem in control your spell type will be listed as golem, with the creature name in parentheses. To control your golem, just press the fire key in the direction you want your golem to move. Your golem will then start moving in that direction, and keep moving in that direction until you change its direction. Note that once you leave the map that the golem is on, the golem will disappear. Also, once you select another spell to cast, or change your range type, your golem will disappear. ==== invoke ==== The invoke command is used to cast a spell immediately, or when it is necessary to give a parameter to the spell. Invoke will not set the range weapon. == Examples: == * 'invoke restoration * 'invoke magic rune of large fireball * 'invoke reincarnation of Iamdead * 'invoke create food of waybread It is very helpful to bind healing spells to keys like this: 'bind invoke medium healing c the c key now casts medium healing instantly See Also: [[player_commands#cast|cast]] ==== killpets ==== Usage: killpets kippets The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way. Any equipment they had will be left behind, but you will get no experience for their death. However, it kills them instantaneously. If a name is specified then only pets with that name will be killed, eg killpets bat will kill bats but not bees. If a number is specified, the pet corresponding to that number is killed. ==== knowledge ==== Displays known relevant information. Without any parameter, displays this help text. When using "knowledge list", you can see all you know. An additional parameter can restrict the output to a specific knowledge type. The available types are: * alchemy * god * message * monster With "knowledge show ", displays details about the specified item. With "knowledge search ", displays things having in summary or detail. With "knowledge attempt ", attempts to do alchemy or equivalent based on that recipe. ==== language ==== Lists the player's current language settings and the server-supported settings. language Your current language is set to: English Available languages: en: English fr: Français nl: Nederlands it: Italiano de: Deutsch To set the player's language, specify the language command with a two-letter language identifier after it. language en Your language setting has been changed to: English If translations for a particular language are missing or incomplete, English messages are output by default. ==== listen ==== Listen, sets the level of messages you will hear. Adjust the listening level to determine the messages visible to the player. Set it to 1 for only important messages, like when a player shouts, or choose 15 for verbose mode, displaying every message. If no parameters are set, the current listen level is shown: listen Set listen to what (presently 10)? If a numeric listen level is specified, the follow message is output: listen 10 Your verbose level is now 10. FIXME: Document the meaningful listen levels and what they do. ==== lock ==== Toggle the lock status of an item inventory. Locked items cannot be accidentally dropped. Usage: lock can be either all or part of an item's name. If multiple items could meet the partial name's criteria, the first one encountered will be selected. It should be noted that the first item encountered in inventory may not correspond to the first item listed in the inventory window. Locked items need to be unlocked in order to be dropped. Using the locked command a second time on the same item name will unlock the item. Locked items appear with an asterisk (*) next to the item in your inventory view. shield * Specify the name of the item to lock or unlock as a parameter. lock Lock what item? lock rucksack Locked rucksack lock rucksack Unlocked rucksack It is also possible to lock or unlock items by holding down the shift key and left-clicking with your mouse on the item or items in your inventory. ==== mapedit ==== The 'mapedit' client command obtains the map the player is currently on using 'mapinfo' and launches the map editor given by the environment variable CF_MAP_EDITOR on the path. This is intended to make launching the map editor easier. This is a GTKv2 Client only command. ==== mapinfo ==== The command mapinfo gives information about the map you are currently on. Output format:\\ () in \\ Created: []\\ [Modified: []]\\ This information is predominantly used for bug reports and similar development operations. ==== maps ==== Use the maps command to check on whether or not a map or several maps are in use. Usage: maps maps maps maps Examples: 'maps brest 'maps shop 'maps apart The headers shown are: Current time is = current real time on the server Path = the map file path on the server Reset In (HH:MM:SS) = real time on server when the map will reset Pl = players IM = in memory TO = timeout until the map is saved to disk ==== mark ==== The command mark is used to mark items for items that apply to other items. Examples of these are flint & steel marked for applying torches, or a weapon marked for improve weapon scrolls. Examples of use: mark sword +3 mark three torches mark broadsword mark will look for the best match first and then look for matches based on shortened name, object name, or archetype name. It prints the match it finds. mark without options shows your currently marked item. 'mark broadsword (wielded) is marked It is also possible to mark or unmark an item by holding down the shift key and middle-clicking with your mouse on the item in your inventory. ==== melee ==== You fight to kill monsters. You can either use magic or weapons. To use weapons, simply wield a weapon (and wear armor!) and move into the monster you want to attack. To use magic or bows, read 'help spells and 'help range and 'help cast and 'help invoke See Also: [[player_commands#spells|spells]]\\ See Also: [[player_commands#range|range]]\\ See Also: [[player_commands#cast|cast]]\\ See Also: [[player_commands#invoke|invoke]] ==== mode ==== The mode commands are as follows: * applymode - adjusts how items are applied * bowmode - adjusts the way bows work * peaceful - sets how you react to other players * petmode - adjusts how your pets behave See Also: [[player_commands#applymode|applymode]]\\ See Also: [[player_commands#bowmode|bowmode]]\\ See Also: [[player_commands#peaceful|peaceful]]\\ See Also: [[player_commands#petmode|petmode]] ==== motd ==== The command motd displays the server's Message Of The Day file ==== mouse ==== The mouse is one possible way to move your character. But is primarily used to interface with objects and items in the game. In the map view: * Left-click: shows what the distant object is by name (i.e., sign or monster name) * Middle-click: use an active range attack such as fire arrows or cast a spell in the direction you click relative to your character * Right click on the map view and a yellow square will appear on the map, your character will attempt to move to that location by taking the shortest possible path. * Right click on a monster and your character will attack that monster Also, the mouse has the following inventory uses: * Left button: identify or examine the item * Middle button on item: apply or equip or consume the item (i.e., eat food item, read a scroll or book or spellbook) * Right button: drop the item(s) from your inventory to the ground or places the item(s) in an open or active container (i.e., pouch or chest or sack) The mouse command can use use keyboard commands for special applications in the Inventory window: * Left button + shift key: lock or unlock a clicked inventory item, see lock * Middle button + shift key: mark a clicked item (i.e., mark a torch & then apply flint and steel to light the torch), see mark The mouse has the following uses of items in the You see window: * Left button: identify or examine the item * Middle button: apply item (i.e., lever) if possible or applicable * Right button: picks up the item(s) and adds it to your inventory See Also: [[player_commands#lock|lock]]\\ See Also: [[player_commands#mark|mark]]\\ See Also: [[player_commands#apply|apply]]\\ See Also: [[player_commands#drop|drop]]\\ See Also: [[player_commands#get|get]]\\ See Also: [[player_commands#take|take]] ==== news ==== The news command will display the server news file. See Also: [[player_commands#motd|motd]]\\ See Also: [[player_commands#rules|rules]] ==== nextkey ==== This bound key allows you to move back through your previously used commands. This works best if you already have a key bound to the command called prevkey. You can also edit the command from the prevkey command list before you run it. This is just like the down arrow under most command-line interfaces (CLI). Special note for GTKV2, one has to use the bind command (i.e., 'bind nextkey) as the the keybinding GUI does not work with this command. See Also: [[player_commands#prevkey|prevkey]]\\ See Also: [[player_commands#bind|bind]] ==== output ==== The output count and sync commands are obsoleted as of server commit to SVN on 2009-08-14. The output count and sync feature is now client-side. The gtk-v2 implementation went stable 2009-09-03. jxclient has a client-side implementation as well. The gtk-v2 uses a fully graphical configuration dialog - not a command-based interface. As of version 0.91.7, new output handling was added. The behaviour is controlled with the output-sync and output-count commands. * [[player_commands#output-sync]] controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The default value is 16 ticks (about 2 seconds). * [[player_commands#output-count]] sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the message '10 times you kill orc' would be printed out. The default value is 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard. === output-count === see [[player_commands#output]] === output-sync === see [[player_commands#output]] ==== partial_commands ==== Control whether commands can match partially or not. When disabled, a command must match exactly to be executed. When enabled, the first letters of a command are enough if there is no ambiguity with other commands. Usage: partial_commands <1 or on, or 0 or off> Without any argument, the command displays the current status. Example: * when disabled, pe and pet are unknown commands * when enabled, pe is an unknown command, because it can mean peaceful or petmode, but pet will be equivalent to petmode ==== party ==== The 'party' command enables the creation of adventurer groups. A group of adventurers shares gained experience between members and has a private communication channel. You can't be a member of multiple parties. Note that a party is not a guild. Party membership is not saved between sessions by default, but this behavior may be changed through the 'party_rejoin' command. party join Puts you in a party, and prompts you for a password if there is one. party form Forms a party and puts you as the leader, partyname has a maximum of 32 characters. At the moment, being a party leader does nothing. May be used in the future. party list Lists currently formed parties and their 'leader'. party passwd Changes the password for the party you are a member of, 8 character max. party who List the members of the party you are in. party say Sends the message to party members. party leave Takes you out of the current party. ==== party_rejoin ==== Controls whether to rejoin or not party at login. Valid modes are: * no: don't rejoin party * if_exists: if the party exists when you login, and has the same password as when you logged off, you'll join it * always: if the party doesn't exist, create it with last password; else behaves like if_exists. With no argument, displays the mode. ==== passwd ==== The passwd command allows you to change your server or game account password Usage: passwd It prompts you for your current password, your new password, and a confirmation of your new password. Leaving any of these prompts blank cancels the password change operation. ==== peaceful ==== The 'peaceful' command will switch you between peaceful and hostile attack modes. Usage peaceful When peaceful is on you will not automatically attack other players when bumping into them and will do reduced damage against other players if you do attack them (friendly fire). Having peaceful mode enabled only lowers damage against other players, it does not affect damage done to monsters or other NPCs, so it is generally advisable to remain in peaceful mode unless you are looking for trouble. It is still entirely possible to kill other players when in peaceful mode so you should still be careful when interacting with other players. Hostile mode (peaceful off) will enable melee combat when bumping into other players and does normal damage for other attacks as well. Damage done by area effect attacks like cone spells, explosive detonations, fireballs, poisons, cloud or swarm attacks, runes, or disease is not modified by peaceful/hostile mode. **WARNING: Running around with hostile on means other players AUTOMATICALLY hit back when you bump them. If your low level character bumps into a high enough level melee character your character //will// die. Using hostile on servers that frown on player killing (PK) is just not smart and will likely result in your being banned from that server.** FIXME - Add a help file for hostile? It is not an actual command, but is often referenced so might be a good idea to have an explanation on that command? ==== petmode ==== Petmode controls how your pets (charmed monsters) will behave. Usage petmode normal petmode sad petmode defend petmode arena == The options are: == * Normal: As you would expect. * SAD (Search and Destroy): Pets will roam and seek out things to attack. * Defend: Pets will try to stay close and defend you. * Arena: As normal, except that pets will attack other players in the arena. FIXME - improve summary of petmode normal ==== pickup ==== The pickup command changes how you pick up items when you step on them. To pickup items manually, use the ',' (comma) key, or see the player commands [[player_commands#get|get]] and [[player_commands#take|take]]. * Mode 0: Don't pick up items. * Mode 1: Pick up one item * Mode 2: Pickup up one item and stop * Mode 3: Stop before picking up items * Mode 4: Pick up all items * Mode 5: Pick up all items and stop * Mode 6: Pick up all magical items * Mode 7: Pick up all coins and gems Modes above 7: Pickup items with a value density greater than the pickup mode. Value density is value in gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. Gold coins have a value density of 66, Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. You can also use the syntax 'pickup +' to just add the specified type to what you pickup. Valid types are: - debug: used in case of troubles only - inhibit: if chosen, then no object is ever picked up - stop: if chosen, you will stop moving instead of picking up items - food - drink - valuables - bow - arrow - helmet - shield - armour - boots - gloves - cloak - key - missile - melee - magical - potion - spellbook - skillscroll - readables - magicdevice - notcursed - jewels - flesh - container - cursed Three options are possible for the first character: + will make you pick the item type, - will make you stop picking the item type and ! will toggle the pick mode. See Also: [[player_commands#get|get]]\\ See Also: [[player_commands#take|take]] ==== prepare ==== The prepare command is identical to the [[player_commands#cast|cast]] command. You use the prepare command to set your range to the spell you want. == Example: == 'prepare burning hands sets your RANGE weapon to 'spell: burning hands' If you don't know the spell, the command output will show which spells you do know. It is helpful to bind strings like 'prepare burning hands' to keys. See Also: [[player_commands#cast|cast]]\\ See Also: [[player_commands#bind]]\\ See Also: [[player_commands#range]]\\ See Also: [[player_commands#invoke]] ==== prevkey ==== Provides the last command input made and allows you to cycle through numerous previously entered commands. So if you wanted to run the second to last command you just ran, just hit this bound key twice and then hit Enter. You can also edit the command before you run it. This is just like the up arrow under most command-line interfaces (CLI). Special note for GTKV2, one has to use the bind command (i.e., 'bind prevkey) as the the keybinding GUI does not work with this command. See Also: [[player_commands#nextkey|nextkey]]\\ See Also: [[player_commands#bind|bind]] ==== printlos ==== Output shows a table that indicates Line-Of-Sight around the character. The command shows a grid of map squares the character can see through (//0//) and cannot see through (//1//). Example output: 0 1 2 3 4 5 6 7 8 91011121314151617 0: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3: 1 1 1 1 1 1 1 1 0 0 0 1 1 0 0 0 0 0 4: 1 1 1 1 1 1 1 1 0 0 0 1 0 0 0 0 0 0 5: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 6: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 7: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 8: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 9: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 10: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 11: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 12: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 13: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 14: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 15: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 16: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 17: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 The character is standing at row 10, column 8. ==== quest ==== The quest command displays quest-related information. Usage: * quest list * quest list all * quest info Available sub-commands: * list: displays quests you are currently doing * list all: displays quests you completed * info: displays information about the specified (by number) quest ==== quit ==== CRITICAL: If using a game client and/or server compiled or released before 2019-Dec-27, the quit command will permanently delete your game character!! The quit command will exit or close out your game client session. Usage: * quit GTKv2 CLient Usage: * File -> Quit When the quit command is used when logging back in you can find your character back at their last used save bed (aka Bed to Reality) or in the game map where you left the game at. This depends on how long you logged out of the game. WARNING: The map can reset while you were away and you may find yourself behind locked/closed doors, and/or surrounded by monsters. To safely leave and log out of the game, you must use a 'Bed to Reality'. Find a bed (probably in a building close to where you entered the game), place your character so they are "standing" on top of it, and apply the bed using the apply command or hitting the 'a" (for apply) key. See Also: [[player_commands#apply|apply]]\\ See Also: [[player_commands#delete|delete]] ==== range ==== Your range weapon can be one of several weapons, a spell you cast, a bow-and-arrow, a rod, or a wand, to name a few. Your range weapon is fired when you press SHIFT+direction and will be fired in that direction. See Also: [[player_commands#keys|keys]]\\ See Also: [[player_commands#move|move]]\\ See also: [[player_commands#cast|cast]]\\ ==== ready_skill ==== The ready_skill command will make the specified skill active for your next set of actions. The specified skill will be set as your active skill. Syntax: * ready_skill Example: * ready_skill punching The skill must be used by firing in a direction; ready_skill does not directly activate the skill. The result depends on the skill selected and what items are around you. See Also: [[player_commands#skills|skills]]\\ See Also: [[player_commands#use_skill|use_skill]] ==== rename ==== The rename command gives a custom name to the specified item in your inventory. Syntax: rename to (Note: <> are mandatory) Example: * rename to * Your shield will now be called defense2 If '' is omitted, the rename command defaults to the marked item. Example: * (mark the recently renamed shield called defense2 in your inventory) * rename to * Your shield will now be called defense3 If 'to ' is omitted, the rename command clears the custom name. Example: * rename * You stop calling your shield with weird names. * (The item is now shown as shield in your inventory again) Note: maximum allowed name length is for the new name is 127 characters. See Also: [[player_commands#mark|mark]] ==== report ==== Report a bug or ask for help from a dungeon master. Usage: report If enabled, this command sends a bug report or request for help to the dungeon masters. The report contains your character name, current map location, and issue description. If the command is not enabled, you will see: 'report' is not a valid command. ==== rotateshoottype ==== The command allows your character to cycle through all ranged attacks that are readied. Usage: * rotateshoottype * rotateshoottype - * rotateshoottype + * rotateshoottype [number] For instance, if a spell has been prepared (cast), a bow equipped, a rod readied, etc., then rotateshoottype cycles through them to select which one will will be used when the player fires an attack. apply bow Readied skill: missile weapons. You ready bow (readied). You feel one with the powers of magic! You will now fire arrows with bow (readied). apply rod You can no longer use the skill: missile weapons. Readied skill: use magic item. You ready rod of sunspear (lvl 57) * (readied). cast magic missile You can no longer use the skill: use magic item. You ready talisman of sorcery *. You can now use the skill: sorcery. You ready the spell magic missile rotateshoottype Switched to rod of sunspear (lvl 57). rotateshoottype Switched to skill: talisman rotateshoottype No ranged attack chosen. rotateshoottype Switched to bow +1 (readied) and arrows. rotateshoottype - No ranged attack chosen. An optional parameter may be specified, such as - (minus) or + (plus). For example, rotateshoottype - swaps the direction of the rotation. rotateshoottype with no parameters is similar to rotateshoottype +. Example: rotateshoottype [number] [number] will rotate through the shoot-types for the designated number of iterations.\\ [number] can be positive or negative to affect the direction of rotation.\\ If [number] is greater than the number of shoot-types available, it will rotate as if [number] was -1.\\ If no [number] is provided, 1 is used as a default. ==== rules ==== The rules command will display the server rules file. See Also: [[player_commands#news|news]]\\ See Also: [[player_commands#motd|motd]] ==== run ==== The run command causes your character to run in a direction until instructed otherwise. Run functions in two ways - When the "run" command without any parameters is entered, the play enters run mode. The player will continually run in any direction pressed. - When the "run" command is entered with a parameter of 1 through 8 (e.g. "run 1") the player will begin running in the corresponding direction. See below. 8 1 2 \|/ 7- -3 /|\ 6 5 4 "run 1" for example will begin running north. Alternatively, " r" also can be used like the run command. For example, "northeast r" will cause you to run northeast until another direction is supplied. If no direction is given, you will start to run in a direction starting with your next direction command. Hitting a wall will not end run mode. To stop this run behavior use [[player_commands#run_stop|run_stop]]. Additionally, depending on client implementation, you may stop running if you release the run key (default "control" key). See [[player_commands#bind|bind]]. At the time of writing the JX Client seems to stop running when the run key is released but the GTK client does not. See Also: [[player_commands#bind|bind]]\\ See Also: [[player_commands#run_stop|run_stop]] ==== run_stop ==== The run_stop command will make your character stop running when using the run command. See Also: [[player_commands#run|run]]\\ See Also: [[player_commands#bind|bind]] ==== save ==== The save command updates a character's status on the server disk. Usage: save This can be useful for making sure your character's recent achievement (i.e., level up or learning a new spell) or item find (i.e., relic ring or weapon) is saved if you fear or worry that the server is about to crash. WARNING – if you want to leave the game without losing progress or other accomplishments with your character, you must find a 'Bed to Reality' (probably in a building close to where you entered the game), place your character so they are "standing" on top of it, and apply the bed using the apply command or hitting the 'a" (for apply) key. Doing 'save and then quitting the client or using the [[player_commands#quit|quit]] command (see warnings about using the [[player_commands#quit|quit]] command!) may very well result in lost experience, levels, items, and/or other character accomplishments and improvements. Still, see the warning about the [[player_commands#quit|quit]] command on older versions of the game. See Also: [[player_commands#apply|apply]]\\ See Also: [[player_commands#quit|quit]] ==== search ==== An alternative form of use_skill find traps. The default key for his command is 's'. Searches for traps and other hidden objects in the tiles immediately surrounding the character and under the character. The odds of finding hidden traps are dependent upon the player's find traps skill. See Also: [[player_commands#skills|skills]]\\ See Also: [[player_commands#disarm|disarm]] ==== search-items==== Issuing the search-items command causes the character to examine the contents of every tile they enter and pick up any objects which match a specified item name or partial name. Usage: search-items Example: search-items ring The character will now pick up any rings and ringmail armor they walk over. Using this is a fast way to grab specific wanted items from large piles of junk, but it reduces movement speed significantly when active. ==== showpets ==== The showpets command displays a numbered list of charmed or summoned pets that are under the character's control. If no pets are in use, the player will see the message: You have no pets. Usage: showpets Example output: Pets: 1 greater dwarven guard - level 20 2 greater dwarven guard - level 20 3 greater dwarven guard - level 20 4 dwarf priest - level 15 5 dwarf priest - level 15 6 dwarf priest - level 15 7 dwarf priest - level 15 8 dwarf priest - level 15 When a number is specified with the command, it instead shows a detailed printout about that pet Usage: showpets Example: showpets 3 Example Output: level 20 greater dwarven guard 600/600 HP, 9/9 SP Str 30 Dex 14 Con 0 Int 9 Wis 0 Cha 0 Pow 43 wc 2 damage 35 ac -11 ==== show ==== The show command toggles through the various inventory windows or activates a specific inventory tab. NOTE: This is a gtkv2 client command only Usage: show show Available parameters: * all - All Items * applied - Applied Items * unapplied - Unapplied Items * unpaid - Unpaid items * cursed - Cursed items * magical - Magical items * nonmagical - Nonmagical items * locked - Inventory locked items * unlocked - Inventory unlocked items * unidentified - Inventory unidentified items * icons - Quick icon view See Also: [[player_commands#apply|apply]]\\ See Also: [[player_commands#lock|lock]] ==== skills ==== Use the skills command to display your character's available skills and what level you are in each skill. Usage skills The values shown are: * The name of the skill. You use this name for commands like use_skill or ready_skill. * The skill level. * The current experience. * The experience needed to level up. * The permanent experience ratio is relative to current experience. You'll never fall below permanent experience even if you die over and over. Example output: Player skills: disarm traps lvl: 15 (xp:3300556/4100000/50%) find traps lvl: 15 (xp:3300934/4100000/50%) one handed weapons lvl: 56 (xp:103300018/109100000/50%) oratory lvl: 1 (xp:0/2000/0%) praying lvl: 57 (xp:113301000/115200000/50%) two handed weapons lvl: 57 (xp:113350025/115200000/50%) You can optionally add a parameter of '-l' for a longer display with more details on permanent experience. Usage skills -l Example output: Player skills (long format): disarm traps lvl: 15 (xp:3300556/4100000) perm lvl: 12 (xp:1650278/2000000) find traps lvl: 15 (xp:3300934/4100000) perm lvl: 12 (xp:1650467/2000000) one handed weapons lvl: 56 (xp:103300018/109100000) perm lvl: 43 (xp:51650009/52000000) oratory lvl: 1 (xp:0/2000) perm lvl: 1 (xp:0/2000) praying lvl: 57 (xp:113301000/115200000) perm lvl: 45 (xp:56650500/58600000) two handed weapons lvl: 57 (xp:113350025/115200000) perm lvl: 45 (xp:56675012/58600000) You can optionally add a search string to only show skills that include the matched text. Usage skills -l Example: skills -l traps Example output: Player skills (long format): (matching 'traps') disarm traps lvl: 15 (xp:3300556/4100000) perm lvl: 12 (xp:1650278/2000000) find traps lvl: 15 (xp:3300934/4100000) perm lvl: 12 (xp:1650467/2000000) ==== sort_inventory ==== If sort_inventory is set, items will be inserted into your inventory in order by type than alphabetical. This, all scrolls will be grouped together, but in alphabetical order. Same for all weapons. This only applies to new items you pick up - items that you are already holding will not be sorted. If sort_inventory is not set (default), items will be inserted via type, subtype and magic. This, all axes will be grouped together in magic order, all daggers by magic order, etc. Unforunately, for scrolls and rings, new ones just get inserted last. If you have a lot of stuff that is not in alphabetical order but you would like it to be, the best method is to drop all of it and then pick it up. FIXME - Is this command still valid?\\ Looks like the sort_inventory command, added in v0.92.6, is no longer a valid command. Both GTKv2 and JX Client show: 'sort_inventory' is not a valid command. ==== sound ==== Toggles sound on/off. Usage sound Example output: The sounds are enabled. Sounds are turned off. ==== spells ==== To cast a spell, you must first learn it. To learn prayers: * The praying skill or a holy symbol in your inventory * A relatively high Wisdom score * A prayerbook with a prayer level relative to your skill level in praying. To learn spells: * One of the wizardry based skills (i.e., summoning, invoker, pyromancy, etc.) or related talisman for one of the wizardry based skills * A relatively high Intelligence score * A spellbook (or flametome, grimoire, codex, etc.) relative to your skill level in your wizardry skill Apply the spellbook or prayerbook for a chance to learn the spell. To cast a spell, you can either use the cast or invoke commands. See Also: [[player_commands#apply|apply]]\\ See Also: [[player_commands#cast|cast]]\\ See Also: [[player_commands#invoke|invoke]]\\ See Also: [[player_commands#skills|skills]] FIXME - Make prayer references it's own help file entry? ==== statistics ==== The statistics command shows various useful information about your character. Usage statistics The output displays: * How much experience your character has and what is needed for your next level * Shows natural, real, and maximum statistic values * Your natural stat is the stat without any items/spells applied * Real is what the current value is (same as in the stat window in the game client) * Maximum is the maximum value for your natural stat which is based on your character race * Attack mode, which is either peaceful or hostile * Dam/Sec is a calculation of your character's current Damage per Second (dps) that assumes every attack hits the target or foe and does *not* take into account partial resistance values, misses, or other protection such as Armor and Ac * The command will also display the total amount of time this particular character has been logged in to the server using the internal time tracking of the server (ticks) and also converting the ticks to hours and minutes. Example output: Experience: 150 Next Level: 2000 Stat Nat/Real/Max Str 24/ 24/ 23 Dex 18/ 18/ 18 Con 25/ 25/ 24 Int 10/ 10/ 18 Wis 2/ 2/ 19 Pow 1/ 1/ 18 Cha 1/ 1/ 19 Attack Mode: Peaceful Dam/Sec: 80 You have played this character for 327 ticks, which amounts to 0 hours and 0 minutes. See Also: [[player_commands#peaceful|peaceful]] ==== take ==== The take commands take object(s) on the space the player is standing on, and inserts them into the players inventory. If no parameter is given, take will get the top object that can be taken and put it in the players inventory. If no object can be taken, that will be stated. A parameter can be given to take. In this case, all object that have names that match the parameter will be picked up. Thus, if there is a 'sword of WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will pick all of them up. By default, take is bound to the comma key, with no parameters. To change this, look at the [[#bind]] command. See Also: [[player_commands#bind|bind]] ==== throw ==== Throw a marked, or random, item in the direction the character is facing. Usage: throw Only items that have a throwing property to them can be used with the throw command. To name a few: throwing dagger, throwing star, spear, trident FIXME - clarify on how to find throwing items and identify them. Does the mark command apply? What about quivers for throwing items? ==== title ==== The title command will add or change the title appended to the character name. The title is displayed alongside the character name in some clients and on the [[player_commands#hiscore|hiscore]] list. When you start a new character, the character's title defaults to “the ”. This is also the title that your character will default to when using the clear or default command option. Usage * title * title * title clear * title default title - If no new title is specified your current title is printed. title - will set your title to 'new title' title clear - resets the title to its default value title default - resets the title to its default value Example: title Your title is 'the gnome'. title the fierce title Your title is 'the fierce'. title clear Your title is 'the gnome'. See Also: [[player_commands#hiscore|hiscore]] ==== unarmed_skill ==== The unarmed_skill command determines what skill you will use in unarmed combat. If unarmed_skill is not set, a default skill will be used. That default will be karate, clawing, flame touch, punching, and wraith feed. For dragons, clawing will be tried first, then the rest in that same order. The unarmed skill can always be overridden by explicitly using ready_skill for the desired skill. For example, you have set the unarmed_skill to flame touch. However, you are fighting a flame resistant creature, you can use karate by doing a 'ready_skill karate'. You will continue to use karate until you change it again or use some other skill (equip a weapon, cast a spell, etc) This value is saved and is persistent across logins. It is a property of the character, so different characters can be set with different unarmed_skill values. Suggestions for unarmed_skills based on race & class: Dragons: unarmed_skill clawing Fireborn: unarmed_skill flame touch Wraith: unarmed_skill wraith feed Monks: unarmed_skill karate or unarmed_skill punching See Also: [[player_commands#bind|bind]] ==== unbind ==== The unbind command is used to remove a shortcut, alias, or key sequence associated with a key (i.e., F3) or keyboard combination (i.e., shift + F3). Usage: * unbind * unbind # * unbind -g # * unbind reset Summary: * unbind - lists all available keybindings that are enabled * unbind # - will reset the character keybinding of the specified number (i.e., unbind 23 will unbind keybinding number 23) * unbind -g - will use the global bindings, which means a binding that is based on your login account and applies to all your characters * unbind -g # - will reset the global keybinding of the specified number (i.e., unbind -g 23 will unbind keybinding number 23) * unbind reset - will reset your character to all default keybindings See Also: [[player_commands#bind|bind]] ==== use ==== Syntax: use with Will try to use both items together. Result depends on the items themselves. The order is important. Example: use slicing knife with apple This will turn a whole apple into two apple halves Example: use file with silver bar This will turn the silver bar into 1000 silver filings Example: use slicing knife with leather This will turn a crafted leather hide in to 50 leather strips FIXME - More details needed or wanted for the use command? ==== use_skill ==== The use_skill command will apply the designated skill to all objects in your inventory, or on objects located under your character. Usage: use_skill The use_skill command is also used for crafting. For instance, by placing specific items in a cauldron, you would apply the alchemy skill to try and create something new in the cauldron. Example: use_skill alchemy This command is best used with keybindings (see help bind), as it does not set the designated skill as your active skill (see help ready_skill). See Also: [[player_commands#bind|bind]]\\ See Also: [[player_commands#skills|skills]]\\ See Also: [[player_commands#ready_skill|ready_skill]] ==== usekeys ==== The usekeys option determines the behavior of using keys when encountering locked doors. Usage: usekeys usekeys Values are: * usekeys: displays that the current value is set to * inventory: Only keys in the top-level inventory are used (default) * keyrings: Only keys inside of active keyrings are used. * containers: Only keys inside active containers are used. Example: usekeys containers Note that keyrings are just specialized containers, so the containers will also find keys in keyrings. Meaning, that if containers are the active setting the game client will check all active keyrings and all active containers (i.e., chests, backpacks, sacks, pouches, etc.) Only active containers are used - keys will not jump out of closed containers, but hints will be given if you have keys in closed containers. ==== version ==== The version command displays the current version of the Crossfire server in use. Usage: version This consists of the name and the version number of the server. Example: Crossfire v1.75.0 If the server is built from the Git repository, it will include a revision number in the version output. Example: Crossfire v1.75.0-ga725943 A summary of that output: The first set of digits relates to the tagged release (i.e., 1.75.0) The middle number of information (i.e. 1316) includes a commit number. That way the versions can still be sorted in chronological order. The last string of text indicates a git commit (i.e., ge19bd3e61) ==== whereabouts ==== The whereabouts command gives a summary of the regions in which players are currently occupying. Usage: whereabouts Example: In the world currently there are: 3 players in The Kingdom of Scorn 4 players in The Sultanate of Darcap ==== wimpy ==== The wimpy command is a percentage of hitpoints left. When hitpoints drop below this level the character will blindly run away automatically. Usage: wimpy wimpy <#> wimpy without an argument shows the current setting. Example: Your current wimpy level is 0. If a numeric argument is specified, the wimpy level is set and shown: Example: wimpy 10 Your new wimpy level is 10. Your character will flee in a random direction when hit points fall to 10% total or lower. ===== Debug ===== ==== verify ==== This command is only available if the server was compiled with DEBUG_MALLOC_LEVEL defined. FIXME - Clarify documentation here and in the server help. ===== Directional ===== ==== east ==== ==== north ==== ==== northeast ==== ==== northwest ==== ==== south ==== ==== southeast ==== ==== southwest ==== ==== west ==== Move the character in the indicated direction. ==== stay ==== A direction command which indicates the space that the character is standing on. Usage: stay For example, to fire a rod of heal on the character: apply -a rod of heal Readied skill: use magic item. You ready rod of heal (lvl 60) * (readied). stay fire You are already fully healed. ===== Information ===== ==== help ==== 'help commands for help to list available commands. ==== keys ==== These are the basic movement keys: y k u h l b j n Running is done by holding the control key down, keeping it held down, and tapping a direction key once. Release the control key to stop running. Running is recommended - especially when attacking. Firing a ranged attack ('help range) such as a bow, crossbow, wand, staff, rod, throwing weapon, or spellcasting ('help cast) is done by holding down the shift key, keeping it held down, and tapping a direction key once to fire in that direction. 'help mouse for help on what the mouse buttons do. 'help melee for advice on how to fight 'help traps for help with finding and disarming traps See Also: [[player_commands#range|range]]\\ See Also: [[player_commands#mouse|mouse]]\\ See Also: [[player_commands#melee|melee]]\\ See Also: [[player_commands#traps|traps]]\\ See Also: [[player_commands#cast|cast]] ==== move ==== These are the basic movement keys: y k u h l b j n It is also possible to use the arrows keys to move, but that does not conveniently allow you to move diagonally (i.e., northwest, northeast, southwest, southeast) Numeric keypad: 7 - northwest 8 - north 9 - northeast 4 - west 5 - not used 6 - east 1 - southwest 2 - south 3 - southeast Important Note: certain clients in combination with certain operating systems may require you to enable or disable NumLock in order to actively use the numeric keypad for movement. Generally, one direction key press is one step in that direction. This is good for slow and careful movement. But this does NOT work well for combat and for that you should use the run key. Running is done by holding the control (ctrl) key down, keeping it held down, and tapping a direction key once. Release the control key to stop running. Running is recommended - especially when attacking. Firing a ranged attack ('help range) such as a bow, crossbow, wand, staff, rod, throwing weapon, or spellcasting ('help cast) is done by holding down the shift key, keeping it held down, and tapping a direction key once to fire in that direction. 'help mouse for help on what the mouse buttons do 'help melee for advice on how to fight 'help traps for help with finding and disarming traps See Also: [[player_commands#range|range]]\\ See Also: [[player_commands#mouse|mouse]]\\ See Also: [[player_commands#melee|melee]]\\ See Also: [[player_commands#traps|traps]]\\ See Also: [[player_commands#cast|cast]] === help mouse === The mouse isn't a great way to move your character. It'll work, but you'll be handicapped unless you use the keyboard for this. However, the mouse has the following inventory uses: * Middle button on item: apply or equip an inventory item, or use an item on the ground. * Right button: drop or pickup item on ground or an inventory item. * Left button: display information about an item on the map or an inventory item. * Shift key + left button: lock an inventory item. * Shift key + middle button: mark an inventory item.FIXME - Add documentation here. ==== hiscore ==== The hiscore command shows the top fifty scores on the server. Usage:\\ hiscore\\ hiscore \\ hiscore \\ hiscore -s\\ hiscore -s:<skill_name> Output: Number Score Who <max hp><max sp><max grace> <rank> <xp total> <player name> <title> <last seen|left the game|quit the game> on map <name of map> <max hp><max sp><max grace> Example: Overall high scores: Rank Score Who <max hp><max sp><max grace> 1 522489565 Sven the Knight was last seen on map apartments <524><38><302>. 2 868154 Wraith the wraith left the game on map world_105_115 <115><1><1>. 3 246 Moh the human was last seen on map Hall of Dungeon Masters <43><1><32>. 4 150 test the dwarf left the game on map Wanderer Inn <49><1><1>. 5 135 Hahn the human quit the game on map Wanderer Inn <42><38><33>. You can also search the hiscore list by player name by adding the character name string to the end of the command. Example: hiscore test Will display: 4 150 test the dwarf left the game on map Wanderer Inn <49><1><1>. It is also possible to search the hiscore list by title by adding the character name string to the end of the command. Example: hiscore human Will display: 3 246 Moh the human was last seen on map Hall of Dungeon Masters <43><1><32>. 5 135 Hahn the human quit the game on map Wanderer Inn <42><38><33>. Another option is to get a hiscore list by skill name by adding -s to the command Example: hiscore -s Will display: High scores for the skill literacy: Rank Score Who <max hp><max sp><max grace>. 1 10461 Jose the human left the game on map Wanderer Inn <49><1><1>. High scores for the skill one handed weapons: Rank Score Who <max hp><max sp><max grace> 1 555 Jose the human left the game on map Wanderer Inn <49><1><1>. It is also possible to get a hiscore list by skill category, but adding the skill name to the hiscore skill search, hiscore -s:<skill_name> Example: hiscore -s:literacy Will display: High scores for the skill literacy: Rank Score Who <max hp><max sp><max grace> 1 10461 Jose the human left the game on map Wanderer Inn <49><1><1>. Note: for multiple word skills (i.e., one handed weapons, missile weapons, et al.), you just use the first word with the hiscore -s:<skill_name> command Example: hiscore -s:one That will show: High scores for the skill one handed weapons: Rank Score Who <max hp><max sp><max grace> 1 555 Jose the human left the game on map Wanderer Inn <49><1><1>. ==== inv ==== Prints the player's item list as it is displayed in the inventory window in the message window. <code> 's inventory (1469268): 473.0 kg - 1 guide to Faith * (1469309) 4.0 kg - 1 bag (1469369) 0.0 kg - 1 a dwarvish key ring (1469378) 0.1 kg </code> ==== inventory ==== List the inventory carried by the character and report its total weight. A parameter may be specified that requests the inventory of a specific object. The object is identified by a number, but players do not normally know object numbers, so this form is only useful to a dm. FIXME: Is there a way for a player to use the inventory command to show the contents of a container? ==== mapinfo ==== mapinfo gives information about the map you are currently on. Output format: <map name> (<map path>) in <map region> Created: <date> <developer name> [<developer email>] [Modified: <date> <developer name> [<developer email>]] This information is predominantly used for bug reports and similar development operations. ==== maps ==== List the maps that are currently loaded in server memory and show data about them. For example: Current time is: 16:46:56. Path Pl PlM IM TO Dif Reset /HallOfSelection 0 0 2 0 1 17:37:54 Path = the map file path on the server. Pl = players. PlM = players on map. IM = in memory. TO = timeout until the map is saved to disk. Dif = map difficulty. Reset = real time on server when the map will reset. FIXME: Add more information about the data columns. Function //map_info// in file //server/server/c_misc.c// : ^Path | The map file path(( map.h: struct mapdef { char path[HUGE_BUF]; /* Filename of the map */ }mapstruct; )) on the server. ( 18 chars ) | ^Pl | Players(( map.h: struct mapdef { sint16 players; /* How many players are on this level right now. Automatically updated by the object handling functions. */ )) . Teleporter usage adds +1 player ... | ^PlM | Attempt to count "Real Players((swap.c: players_on_map() ))" on map. | ^IM | In memory value(( map.h: MAP_IN_MEMORY 1, MAP_SWAPPED 2, MAP_LOADING 3, MAP_SAVING 4 )) . | ^TO | Timeout(( map.h: struct mapdef { sint32 timeout; /* swapout is set to this */ )) until the map is saved to disk. | ^Dif | Map difficulty(( map.h: struct mapdef { uint16 difficulty; /* What level the player should be to play here */ )) . | ^Reset | Real time on server when the map will reset(( map.h: #define MAP_WHEN_RESET(m) ((m)->reset_time); struct mapdef { uint32 reset_time; /* when this map should reset */ )). | ==== motd ==== motd displays the Message Of The Day file. ==== news ==== news displays the server news. ==== quest ==== Quest displays quest-related information. 'quest alone gives the following information: Quest commands: - list: displays quests you are currently attempting add 'all' to show completed quests also - info: displays information about the specified (by number) quest === quest list === 'quest list displays the name of the started quests and their numbers. (to be used in 'quest info)\\ It also displays how many quests are finished and how many of them may be made again.\\ Example output: You have completed 8 quests, of which 2 may be restarted You have started the following quests: ( 9) Darcap's Elemental quest ( 10) The Scorn Nobility ( 11) Gramps Malone's Earhorn ( 12) Kill the Bandit Guuh at Terry's Farm 'quest list all also displays the name and number of the finished quests and adds a (can be replayed) behind the name if it can be done again. As an example: You have completed the following quests: ... some quests ( 6) Gork's Treasure Hoard (can be replayed) ....more quests You have started the following quests: ... some more quests (see previous example) === quest info <number> === gives detailed information about the quest specified by <number>\\ Here is an example for an unfinished quest: Description: Using either the keys, your weapon or your lockpicking skills, open all three doors and claim the treasure in the chest at the end. Current Status: I must open the first door, which uses a standard key, I can either use one of the keys beside the door, or I can attempt to break it down or I can use my lockpicking skill do open it. The sign beside the door will tell me how to do this. and an example after the (same) quest was finished: Quest: Getting Past Locked Doors Description: Using either the keys, your weapon or your lockpicking skills, open all three doors and claim the treasure in the chest at the end. This quest has been completed. Outcome: I have opened the final door, I should open the chest and claim my reward. ==== report ==== Report a bug or ask for help from a dungeon master. Usage: report <description of issue> If enabled, this command sends a bug report or request for help to the dungeon masters. The report contains your character name, current map location, and issue description. ==== resistances ==== FIXME - Add documentation here and in the server help. ==== rules ==== rules displays the rules in effect on this server. ==== skills ==== Use the skills command to learn your experience and level of your skills. The values shown are: * The name of the skill. You use this name for commands like use_skill or ready_skill. * The skill level. * The current experience. * The experience needed to level up. * The permanent experience ratio relative to current experience. You'll never fall below permanent experience even if you die over and over. You can optionally add a parameter of '-l' for a longer display with more details on permanent experience. You can optionally add a search string to only show skills that include the match text. Example: skills -l traps ==== statistics ==== statistics shows various useful information about your character. None of the information it shows is stuff that is not contained in the documentation. As of now, it shows how much experience you need for your next level. It also shows natural, real, and maximum statistic values. * Your natural stat is the stat without any items/spells applied. * Real is what the current value is (same as in the stat window.) * Maximum is the maximum value for your natural stat. ==== time ==== Displays in-game time. Some game-play might be affected by game time-of-day. time It is 21 minutes past 3 o'clock am, on the Day of the Moon The 15th Day of the Month of the Frost Giant, Year 17 Time of Year: The Season of New Year Another way to find out game time is by applying clocks found throughout the world. ==== version ==== Displays the version of the server. This is Crossfire v1.trunk-r12190M The authors can be reached at crossfire@metalforge.org ==== weather ==== :!: The weather command is supported by servers until version 1.11.0 . See [[:dev:weather]] . Displays the weather conditions the player is facing when on a world map. It's currently -7 degrees Centigrade out. It is muggy. There is a strong wind coming from the west. Snow is falling very heavily. ==== whereabouts ==== The whereabouts command gives a summary about the region in which players are currently standing. whereabouts In the world currently there are: 2 players in The Kingdom of Scorn ==== whereami ==== Gives some lore about the region the player is standing in. For example: whereami You are in The Kingdom of Scorn. Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn is a safe and welcoming place for those who pass by. Its position on the Imperial highway allows it to maintain its importance as a stopping off point between the other major cities along the route and an attractive location for trade and commerce. This combined with the sheltered harbour and extensive shipping lines, ensures that Scorn remains a key crossroads bustling with activity, long after its former military dominance has diminished. ==== who ==== Display a list of currently logged in players. The map the player's character is on is shown. For example: Total Players in The World. (2) -- WIZ(0) AFK(1) BOT(0) meflin-f the fireborn </random/level0222> Rayvin Scripter </usr/games/crossfire/var/crossfire/players/Rayvin/_scorn_apartment_apartments> DM's can use the [[dm_commands#hide]] command to hide themselves from this command. NOTE: Players may be connected to the server and may be able to see chats and shouts, etc. even though they are not logged in. FIXME - Add documentation here and in the server help. =====Communication===== ==== chat ==== Chat sends a message to the chat channel on the current server. Anyone with '[[player_commands#listen]] 10 enabled will see your message. On some servers 'chat is preferable over '[[player_commands#shout]] as a way to communicate with all players. Chat usage: 'chat [insert a message that you want everyone to see] ==== cointoss ==== Simulates a coin toss so players may make heads or tails decisions. For example, Jeff types: cointoss You flip a coin... Heads! Other players see: Jeff flips a coin... Heads! ==== gsay ==== gsay This command requires that a party has been formed and you are a member of that party. The gsay command can be used in place of the command, party say <message>. gsay sends a message to all members of your current party. gsay usage: 'gsay [Message that you want all party members to see] Example: gsay hello Will display: <party_name> You say: hello FIXME - In the "help commands" output, the command is listed as a regular command and not a communication command. The chat command appears in the communication command section. Should only the emotes should be in the communication section? If not at least the commands should be shown consistently in the help. ==== listen ==== Listen, sets the level of messages you will hear. Listen usage:\\ * 'listen 0 - turns off listen and shows **no** messages.\\ * 'listen 10 - default listen level on modern Crossfire servers. This enables seeing messages on the [[player_commands#chat]] channel. ==== me ==== The me command acts like /me in IRC. Players on the same map see the character's name followed by some descriptive phrase: me cries Joe cries ==== orcknuckle ==== Parameters are ignored when using this command. To use this command successfully, a character must have enough dice in his inventory, or else the command returns: orcknuckle You need at least 4 dice to play orcknuckle! See also: [[http://crossfire.real-time.com/guides/orc_knuckle/index.html|The Guide to Orc Knuckle]]. FIXME - Add documentation in the server help. ==== reply ==== Send a private reply to the last player that most recently used the [[player_commands#tell|tell]] command to tell the player something private. WARNING: reply can send a private reply to an unexpected person if a tell from another player comes in while typing in the reply command. The tell command is safest because it always goes to the specified character. FIXME - Clarify documentation here and in the server help. ==== say ==== Players on the same map see the message the character said. Usage: say <message> If player Joe types: say hi! Everyone in the same map sees: Joe says: hi! FIXME - Clarify documentation in the server help. ==== shout ==== Usage: shout <something> Sends a message to all players on the server. ==== tell ==== Sends a private message to a particular person. Usage: tell <person> <message> <person> is case sensitive If Joe types: tell Jack Hi! Player Jack sees: Joe tells you: Hi! see also [[#reply]] FIXME - Clarify documentation in the server help. ===== Emotives ===== Emotives without a parameter [[player_commands#say]] a canned message related to the command. For example, Jeff types: bleed You bleed all over your nice new armour. Other players in the vicinity see a slightly different message: Jeff is bleeding all over the carpet - got a spare tourniquet? Emotives may also be entered with a character name as a parameter. For example, Jeff enters: smile Joe You smile at Joe. Joe sees: Jeff smiles at you. Other players see: Jeff smiles at Joe. ==== accuse ==== ==== beg ==== ==== bleed ==== ==== blush ==== ==== bounce ==== ==== bow ==== ==== burp ==== ==== cackle ==== ==== chuckle ==== ==== clap ==== ==== cough ==== ==== cringe ==== ==== cry ==== ==== dance ==== ==== flip ==== ==== frown ==== ==== gasp ==== ==== giggle ==== ==== glare ==== ==== grin ==== ==== groan ==== ==== growl ==== ==== hiccup ==== ==== hug ==== ==== kiss ==== ==== laugh ==== ==== lick ==== ==== nod ==== ==== poke ==== ==== pout ==== ==== puke ==== ==== scream ==== ==== shake ==== ==== shiver ==== ==== shrug ==== ==== sigh ==== ==== slap ==== ==== smile ==== ==== smirk ==== ==== snap ==== ==== sneeze ==== ==== snicker ==== ==== sniff ==== ==== snore ==== ==== spit ==== ==== strut ==== ==== sulk ==== ==== thank ==== ==== think ==== ==== twiddle ==== ==== wave ==== ==== whistle ==== ==== wink ==== ==== yawn ====