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server [2024/12/30 16:52]
leaf [Compiling] Add link to historical document on how to build the server using SVN
server [2025/01/15 15:25] (current)
leaf [Server] Fix link to the experience page
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 Server hosts may also choose to modify certain aspects of the game to suit their preference. ​ Server hosts may also choose to modify certain aspects of the game to suit their preference. ​
-  * [[:​characters:​score|Experience curve]] - A popular modification is to the experience curve and experience loss upon [[:​combat#​Death & Experience|death]] to make a particular server more or less challenging. ​+  * [[experience|Experience curve]] - A popular modification is to the experience curve and experience loss upon [[:​combat#​Death & Experience|death]] to make a particular server more or less challenging. ​
   * tickrate - Currently by default all servers run a tickrate of 120ms between ticks, or, 8.33 ticks per second. The tickrate is used to determine many in game properties like the time, movement and attack speed, grace and sp regeneration and food consumption.   * tickrate - Currently by default all servers run a tickrate of 120ms between ticks, or, 8.33 ticks per second. The tickrate is used to determine many in game properties like the time, movement and attack speed, grace and sp regeneration and food consumption.
   * [[:Maps:]] - Maps may be added or removed from particular servers to improve the in game experience.   * [[:Maps:]] - Maps may be added or removed from particular servers to improve the in game experience.
server.1735599135.txt.gz ยท Last modified: 2024/12/30 16:52 by leaf