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skills:woodsman [2007/02/17 14:24] 127.0.0.1 external edit |
skills:woodsman [2020/09/03 14:07] (current) leaf Added note about woodsman avoiding drowning in a swamp |
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- | ====== Description ====== | + | ====== Skill Woodsman ====== |
+ | This [[:skills|skill]] is given to the [[:races]] of [[:races:Elves]] and [[:races:Fendrakis]] and furthermore the [[:classes|class]] of the [[:classes:Barbarians]] . | ||
+ | ===== Description ===== | ||
- | While the skill is readied, the possessor will move faster through "wooded" terrain (forest, grasslands, brush, jungle, etc.). If actively used, this skill will identify foods and flesh parts. | + | While the skill is readied, the possessor will move faster through "wooded" terrain (forest, grasslands, brush, jungle, etc.). \\ If actively used, this skill will identify [[:items:flesh:]] parts and presumably [[:items:food:|foods]] . \\ Foods are usually identified by the [[:skills:alchemy]] skill, especially poisoned foods, if they have not the flag 'identified' set in their [[:arch:]] archetype.arc configuration file. \\ |
+ | The woodsman skill can also be used to craft special food [[:items:]] on a [[:items:misc:Container:stove]] . | ||
+ | ==== Use Skill ==== | ||
- | ====== Use Skill ====== | + | Woodsman skill will identify flesh parts and possibly a few foods . \\ |
+ | Syntax :''use_skill woodsman'' | ||
- | Woodsman skill will identify foods and flesh parts. | + | ==== Ready Skill ==== |
- | ====== Ready Skill ====== | + | While the skill is readied, the possessor will move faster through "wooded" terrain (forest, grasslands, brush, jungle, etc.). \\ |
+ | Syntax : ''ready_skill woodsman'' | ||
- | While the skill is readied, the possessor will move faster through "wooded" terrain (forest, grasslands, brush, jungle, etc.). | + | ==== Passive Skill ==== |
+ | Having the woodsman skill also allows a player to avoid drowning death in swamp terrain. No need to have the skill active, also long as the character possesses the skill - they gain this bonus. |