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spells:summoning [2018/04/01 06:48]
karl Formattings, add alphabetical sort, add internal links
spells:summoning [2020/09/20 01:59] (current)
leaf [Create Missile] Update summary text for 'cast create missile bolt' from r21449
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 ^ Level: ​ | 1  ^ SP:  | 5  ^ Path:  | Creation | ^ Level: ​ | 1  ^ SP:  | 5  ^ Path:  | Creation |
 ^ Attack Types: ​ | N/A  |^ Sources: ​ | books || ^ Attack Types: ​ | N/A  |^ Sources: ​ | books ||
-^ Notes: ​ | Creates arrows which can be used with a bow.  To create crossbow bolts, wield a crossbow when casting the spell. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using the following syntax: '''​cast create missile N''​ where N is +0, +1, +2, +3 or +4.  you can also create missiles of fire using  ' "cast create missile fire" ​ |||||+^ Notes: ​ | Creates arrows which can be used with a bow.  To create crossbow bolts, wield a crossbow when casting the spell or 'cast create missile bolt'. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using the following syntax: '''​cast create missile N''​ where N is +0, +1, +2, +3 or +4.  you can also create missiles of fire using  ' "cast create missile fire" ​ |||||
  
 ==== Summon Lesser Golem ==== ==== Summon Lesser Golem ====
 ^ Level: ​ | 1  ^ SP:  | 3  ^ Path:  | Summoning | ^ Level: ​ | 1  ^ SP:  | 3  ^ Path:  | Summoning |
 ^ Attack Types: ​ | physical ​ |^ Sources: ​ | books || ^ Attack Types: ​ | physical ​ |^ Sources: ​ | books ||
-^ Notes: ​ | Summons a fairly weak golem which does the caster'​s bidding. ​ The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off traps, etc.  The golem will exist for a limited time, which is reduced further when it takes damage. ​ Casting another spell will also cause the golem to disappear. ​   |||||+^ Notes: ​ | Summons a fairly weak golem which does the caster'​s bidding. ​ The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off floor as well as door traps, etc. If you don't have the Sorcery spell Disarm yet, this spell gives you a creative and versatile means of safely dealing with trapped doors as the golem will set off magical and physical traps on doors. It also costs less than the Disarm spell does and can be used to check multiple nearby doors in one casting. ​The golem will exist for a limited time, which is reduced further when it takes damage. ​ Casting another spell will also cause the golem to disappear. ​   |||||
  
  
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 ^ Level: ​ | 4  ^ SP:  | 6  ^ Path:  | Creation | ^ Level: ​ | 4  ^ SP:  | 6  ^ Path:  | Creation |
 ^ Attack Types: ​ | N/A  |^ Sources: ​ | books, rods, wands || ^ Attack Types: ​ | N/A  |^ Sources: ​ | books, rods, wands ||
-^ Notes: ​ | Creates a line of earth walls. ​ These are ordinary walls which cast no spells and do no damage, but they block vision and most creatures cannot pass through them.  These walls will remain until destroyed.\\ ​ A tip:  Create a bomb on the wall and run away; the wall and any creatures next to it will be destroyed. ​ This is one of the most-used combos in the game.    |||||+^ Notes: ​ | Creates a line of earth walls. These are ordinary walls which cast no spells and do no damage, but they block vision and most creatures cannot pass through them. These walls will remain until destroyed, or until you leave the map. Most enemies do not appear to attack the walls directly, allowing you to completely trap creatures such as dragons within. A very versatile spell, it can be used to trap enemies too difficult to deal with, cage enemies which move around randomly in order to hit them more easily, or to make a barrier to protect yourself from enemy spells and projectiles. \\  ​\\ A tip: Create a bomb on the wall and run away; the wall and any creatures next to it will be destroyed. ​ This is one of the most-used combos in the game.    |||||
  
 ==== Mystic Fist ==== ==== Mystic Fist ====
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 ^ Level: ​ | 4  ^ SP:  | 15  ^ Path:  | Summoning | ^ Level: ​ | 4  ^ SP:  | 15  ^ Path:  | Summoning |
 ^ Attack Types: ​ | physical ​ |^ Sources: ​ | books, scrolls || ^ Attack Types: ​ | physical ​ |^ Sources: ​ | books, scrolls ||
-^ Notes: ​ | Summons an earth elemental which is controlled with the Fire keys, like a golem. ​ Very durable, with powerful attacks, but slow.      |||||+^ Notes: ​ | Summons an earth elemental which is controlled with the Fire keys, like a golem. ​ Very durable, with powerful attacks, but slow. Will set off floor traps they walk over.      |||||
  
 ==== Summon Water Elemental ==== ==== Summon Water Elemental ====
 ^ Level: ​ | 5  ^ SP:  | 15  ^ Path:  | Summoning | ^ Level: ​ | 5  ^ SP:  | 15  ^ Path:  | Summoning |
 ^ Attack Types: ​ | physical, cold  |^ Sources: ​ | books, rods, scrolls, wands || ^ Attack Types: ​ | physical, cold  |^ Sources: ​ | books, rods, scrolls, wands ||
-^ Notes: ​ | Summons an elemental creature which is controlled with the Fire keys, like a golem. ​ Water elementals use cold and physical attacks, but are not immune to cold themselves. ​   |||||+^ Notes: ​ | Summons an elemental creature which is controlled with the Fire keys, like a golem. ​ Water elementals use cold and physical attacks, but are not immune to cold themselves. Will set off floor traps they walk over.    |||||
  
  
spells/summoning.1522583306.txt.gz ยท Last modified: 2018/04/01 06:48 by karl