Table of Contents

Spells

Example with fireball, level 1 spell:

Thus fireball has 3 adjustement variables.

At level 10 (9 levels over base level), the fireball can be:

modifier damage weight duration weight radius weight damage duration radius
(none) 5 5 5 1 + (9 * (5/15)) * 3 = 10 1 + (9 * (5/15)) * 1/3 = 2 1 + (9 * (5/15)) * 1 = 4
small 5 5 0 1 + (9 * (5/10)) * 3 = 14 1 + (9 * (5/10)) * 1/3 = 2 1 + (9 * (0/15)) * 1 = 1
long 5 9 5 1 + (9 * (5/19)) * 3 = 8 1 + (9 * (9/19)) * 1/3 = 2 1 + (9 * (5/19)) * 1 = 3
longest 5 100 5 1 + (9 * (5/110)) * 3 = 3 1 + (9 * (100/110)) * 1/3 = 4 1 + (9 * (5/110)) * 1 = 1
strong 9 5 5 1 + (9 * (9/19)) * 3 = 14 1 + (9 * (5/19)) * 1/3 = 2 1 + (9 * (5/19)) * 1 = 3
strongest 100 5 5 1 + (9 * (100/110)) * 3 = 26 1 + (9 * (5/110)) * 1/3 = 1 1 + (9 * (5/110)) * 1 = 1
quick strong 9 0 5 1 + (9 * (9/14)) * 3 = 18 1 + (9 * (0/14)) * 1/3 = 1 1 + (9 * (5/14)) * 1 = 4

and so on. Modifiers can be combined (quick strong for instance).

List of modified should be correctly defined (suggestion: 4 modifiers per parameter, weakest / weak / strong / strongest)

Resistances and attacks

Monsters and players

Maps, items, skills

Random ideas