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- | ====== Trunk ====== | ||
- | Many times you will see or read references to "Trunk" - what does this mean? | ||
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- | There is a Subversion (aka svn) directory at SourceForge for active development and testing. One can expect the following in Trunk: | ||
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- | * New features and changes | ||
- | * Latest development changes | ||
- | * New content (i.e., maps) | ||
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- | One should also be aware that Trunk is not as well tested (to name a few) for stability, game balance, bug fixes and compiling on non-Linux platforms. | ||
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- | Use trunk with caution unless you intend to take part in testing, bug reporting, development, etc. | ||
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- | As a player, here's a list of some (not all..) of the features that are different then in branch: | ||
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- | * Combat, and movement speed in general, has been slowed down | ||
- | * Combat calculations have changed - weapon class (Wc) improves at a different (slower) pace | ||
- | * Items and spells that grant a bonus to weapon class are much more useful | ||
- | * Monsters and spells are still in process for being rebalanced for the combat and movement changes | ||
- | * Monster population on newer maps (i.e., Pygmy Forest, Castle Saromok) are much less then due to the combat system changes, other maps should be modified as well | ||
- | * Player files from branch are incompatible with trunk; as in, branch characters will have combat stats that a trunk player could never achieve | ||
- | * Each player starts with an additional 20 hit points (or so) | ||
- | * When not moving (standing idle) hit point, spell point and grace regeneration is faster | ||
- | * When not moving (standing idle) food consumption is slowed down (food is still consumed to regenerate though) | ||
- | * Items such are armour and weapons that are enchanted (+1, +2, +3, et al.) are more rare | ||
- | * Lower level monsters drop more (silver) coins | ||
- | * Dragon characters chose their elemental focus during the character creation process | ||
- | * Many monster generators only produce a fixed number of monsters and then stop (until the next map reset) | ||
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- | See also [[trunk]], [[branch]], [[latest]], [[tags]] and [[stable]] |