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arch:arch_attributes:d [2018/04/11 13:50]
karl created
arch:arch_attributes:d [2018/04/18 08:38] (current)
karl Add darkness
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 Object attributes beginning with the letter **d** . Object attributes beginning with the letter **d** .
  
-Taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .+Partly taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .
  
-===== List ==+===== List of attributes ​==
  
  
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 Meaning: Meaning:
- 
  
 ==== dam_modifier ==== ==== dam_modifier ====
 Type: uint8 Type: uint8
 +
 +Comment: How going up in level effects damage
  
 Meaning: Meaning:
 +
 +==== darkness ==
 +Type:#​define MAX_DARKNESS 5
 +
 +Comment: /* maximum map darkness, there is no practical reason to exceed this */ 
 +
 +Meaning: Maps have darkness set.
 +
 +See also [[c#​can_see_in_dark]] .
  
 ==== Dex ==== ==== Dex ====
Line 23: Line 33:
 Meaning: Meaning:
  
-==== direction ​==== + 
-Type: sint8+ 
 +==== duration ​==== 
 +Type: sint16 
 + 
 +Comment: How long the spell lasts
  
 Meaning: Meaning:
 +
 +==== duration_modifier ====
 +Type: uint8
 +
 +Comment: how level modifies duration
 +
 +Meaning:
 +
 +----
 +
 +====== Server struct obj {} object ==
 +These are not archetype attributes, but server internal variables. \\
 +Read more on the [[:​dev:​object_fields]] page.
 +
 +==== dialog_information ====
 +Type: struct_dialog_information *
 +
 +Comment: Parsed dialog information for this object. Valid if FLAG_DIALOG_PARSED is set (but can be NULL).
 +
 +Meaning: NEW introduced since ?
  
 ==== divine_giver_name ==== ==== divine_giver_name ====
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 Specified god has blessed the item. Used to avoid accumulating blessings. Specified god has blessed the item. Used to avoid accumulating blessings.
  
 +==== direction ====
 +Type: sint8
  
-==== duration ==== +CommentMeans the object is moving that way.
-Typesint16+
  
 Meaning: Meaning:
  
-==== duration_modifier ==== 
-Type: uint8 
- 
-Meaning: 
  
  
arch/arch_attributes/d.1523472608.txt.gz · Last modified: 2018/04/11 13:50 by karl