FIXME complete everything ====== Item Type and Attributes Guide ====== Some documentation on attributes of items, and their effects. ===== Generic Attributes ===== Attributes that work on all objects, unless otherwise specified. ==== Player Wieldable ==== Objects that players can wield. === (3) Rods === === (15) Weapons === === (16) Armour === ==== Connected Types ==== Items that use the "connected" attribute to trigger/be triggered by other objects. === (17) Pedestal === === (18) Connected Altar === === (26) Timed Gate === === (27) Trigger === === (29) Magic Ear === === (42) Creator === === Duplicator === Can be used to destroy items if the multiply factor is set to 0. === (74) Skill Tool === Allows use of a skill. (like pens) ==== Misc. Types ==== Types that don't fit in any other category. === Building Stuff == == Builder == == Destroyer == == Building Material == === Transformers === When applied, if an item is setup for it and marked, it will be replaced. The marked item must have "slaying" set in the format of "slayer:[yield ]new_item[;slayer:[yield ]new_item]*". Where "slayer" is the archetype of the transformer object, "[yield]" is the amount produced, and "new_item" is the archetype of the result. This pattern can be repeated an arbitrary amount of times using ";" as a seperator. ("[]"s identify optional parts) ^ attribute ^ use ^ | food | number of uses it is good for | | slaying | a verb, "transformerobject (VERBS) markedobject" | === (1) Player === A actual player. DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING. (can cause crashes, etc) === (2) Transport === The new transports that players can pilot. === (22) Map (obsolete?) === A literal map (the type players move around on). Obsolete i think. I DO NOT RECOMMEND TOUCHING THIS. === (37) Class (modifer) === Modifies the statistics of a player.