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attack_types [2013/11/04 06:18] 127.0.0.1 external edit |
attack_types [2019/12/23 13:05] (current) karl Add AT_ decimals from attack.h to make it easier to edit monster entries |
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The following attack types have direct damage properties which removes a targets hp to the value of the damage dealt from a successful attack (after resistances are factored in): | The following attack types have direct damage properties which removes a targets hp to the value of the damage dealt from a successful attack (after resistances are factored in): | ||
- | * [[attack_types:Physical]] | + | * [[attack_types:Physical]] |
- | * [[attack_types:Magical]] | + | * [[attack_types:Magic]] |
- | * [[attack_types:Fire]] | + | * [[attack_types:Fire]] |
- | * [[attack_types:Electricity]] | + | * [[attack_types:Electricity]] |
- | * [[attack_types:Cold]] | + | * [[attack_types:Cold]] |
- | * [[attack_types:Acid]] | + | * [[attack_types:Acid]] |
- | * [[attack_types:Weapon magic]] | + | * [[attack_types:weaponmagic|Weapon Magic]] |
- | * [[attack_types:Ghost hit]] | + | * [[attack_types:ghosthit|Ghost Hit]] |
- | * [[attack_types:Chaos]] | + | * [[attack_types:Chaos]] |
- | * [[attack_types:God power]] | + | * [[attack_types:godpower|God Power]] |
- | * [[attack_types:Holy power]] | + | * [[attack_types:holyword|Holy Word]] |
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* [[attack_types:Confusion]]: Scrambles movement and spells | * [[attack_types:Confusion]]: Scrambles movement and spells | ||
* [[attack_types:Drain]]: experience is directly siphoned and given to source | * [[attack_types:Drain]]: experience is directly siphoned and given to source | ||
+ | * [[attack_types:Life Stealing]]: Like [[attack_types:Drain]], a portion of health from damage dealt is given back to the source | ||
* [[attack_types:Poison]]: Creates a damage over time (DoT) effect that causes poison type direct damage | * [[attack_types:Poison]]: Creates a damage over time (DoT) effect that causes poison type direct damage | ||
* [[attack_types:Slow]]: Slows movement speed and attack speed | * [[attack_types:Slow]]: Slows movement speed and attack speed | ||
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* [[attack_types:Fear]]: Forces flight response in a direction away from source | * [[attack_types:Fear]]: Forces flight response in a direction away from source | ||
* [[attack_types:Cancellation]]: Cancels magic | * [[attack_types:Cancellation]]: Cancels magic | ||
- | * [[attack_types:Depletion]]: Stat points are temporarily reduced | + | * [[attack_types:deplete|Depletion]]: Stat points are temporarily reduced |
* [[attack_types:Death]]: causes death | * [[attack_types:Death]]: causes death | ||
* [[attack_types:Counterspell]]: Counters spells | * [[attack_types:Counterspell]]: Counters spells | ||
* [[attack_types:Blind]]: Field of vision removed | * [[attack_types:Blind]]: Field of vision removed | ||
- | * [[attack_types:Life Stealing]]: a portion (0.3%) of damage dealt is given back to the source | ||
* [[attack_types:Disease]]: Damage from diseases | * [[attack_types:Disease]]: Damage from diseases | ||
+ | ==== Attack.h ==== | ||
+ | The monster archetype files usually contain an attack decimal: | ||
+ | <code> | ||
+ | #define AT_PHYSICAL 0x00000001 /* 1 */ | ||
+ | #define AT_MAGIC 0x00000002 /* 2 */ | ||
+ | #define AT_FIRE 0x00000004 /* 4 */ | ||
+ | #define AT_ELECTRICITY 0x00000008 /* 8 */ | ||
+ | #define AT_COLD 0x00000010 /* 16 */ | ||
+ | #define AT_CONFUSION 0x00000020 /* 32 The spell will use this one */ | ||
+ | #define AT_ACID 0x00000040 /* 64 Things might corrode when hit */ | ||
+ | #define AT_DRAIN 0x00000080 /* 128 */ | ||
+ | #define AT_WEAPONMAGIC 0x00000100 /* 256 Very special, use with care */ | ||
+ | #define AT_GHOSTHIT 0x00000200 /* 512 Attacker dissolves */ | ||
+ | #define AT_POISON 0x00000400 /* 1024 */ | ||
+ | #define AT_SLOW 0x00000800 /* 2048 */ | ||
+ | #define AT_PARALYZE 0x00001000 /* 4096 */ | ||
+ | #define AT_TURN_UNDEAD 0x00002000 /* 8192 */ | ||
+ | #define AT_FEAR 0x00004000 /* 16384 */ | ||
+ | #define AT_CANCELLATION 0x00008000 /* 32768 ylitalo@student.docs.uu.se */ | ||
+ | #define AT_DEPLETE 0x00010000 /* 65536 vick@bern.docs.uu.se */ | ||
+ | #define AT_DEATH 0x00020000 /* 131072 peterm@soda.berkeley.edu */ | ||
+ | #define AT_CHAOS 0x00040000 /* 262144 peterm@soda.berkeley.edu*/ | ||
+ | #define AT_COUNTERSPELL 0x00080000 /* 524288 peterm@soda.berkeley.edu*/ | ||
+ | #define AT_GODPOWER 0x00100000 /* 1048576 peterm@soda.berkeley.edu */ | ||
+ | #define AT_HOLYWORD 0x00200000 /* 2097152 race selective attack thomas@astro.psu.edu */ | ||
+ | #define AT_BLIND 0x00400000 /* 4194304 thomas@astro.psu.edu */ | ||
+ | #define AT_INTERNAL 0x00800000 /* Only used for internal calculations */ | ||
+ | #define AT_LIFE_STEALING 0x01000000 /* 16777216 for hp drain */ | ||
+ | #define AT_DISEASE 0x02000000 /* 33554432 disease attacktypes */ | ||
+ | </code> |