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characters:shoottype [2018/04/05 18:30] karl created |
characters:shoottype [2018/04/08 02:40] (current) karl Add read also the topics on the guides:playing_crossfire page, add code structure as it is displayed in the client |
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====== Shoot Type == | ====== Shoot Type == | ||
+ | There are several categories that show in the bottommost range slot line of the stats pane of the [[:client]] . | ||
+ | ---- | ||
+ | |||
+ | Read also the topics of the Guide [[:guides:Playing Crossfire]] : | ||
+ | * #[[:guides:playing_crossfire#Shoot a Ranged Weapon]] | ||
+ | * #[[:guides:playing_crossfire#Cast a Spell]] | ||
+ | * #[[:guides:playing_crossfire#Use a Skill]] | ||
+ | * #[[:guides:playing_crossfire#Applying an Item]] | ||
See also the player command [[:player_commands#rotateshoottype]] . | See also the player command [[:player_commands#rotateshoottype]] . | ||
+ | ---- | ||
+ | |||
+ | ==== Code == | ||
+ | Available range attacks in //server/socket/info.c// : | ||
+ | * range_none: | ||
+ | * "Range: nothing" | ||
+ | * range_bow: | ||
+ | * FLAG_APPLIED; "Range: %s (%s)", query_base_name(op, 0), op->race ? op->race : "nothing" | ||
+ | * range_magic: | ||
+ | * settings.casting_time == TRUE | ||
+ | * casting_time == 0; "Range: Holding spell (%s)", pl->spell->name | ||
+ | * casting_time > 0; "Range: Casting spell (%s)", pl->spell->name | ||
+ | * casting_time < 0; "Range: spell (%s)", pl->contr->ranges[range_magic]->name | ||
+ | * else "Range: spell (%s)", pl->contr->ranges[range_magic]->name | ||
+ | * range_misc: | ||
+ | * "Range: %s", pl->contr->ranges[range_misc] ? query_base_name(pl->contr->ranges[range_misc],0): "none" | ||
+ | * range_golem: | ||
+ | * "Range: golem (%s)", pl->contr->ranges[range_golem]->name | ||
+ | * "Range: nothing" | ||
+ | * range_skill: | ||
+ | * "Skill: %s", pl->chosen_skill!=NULL ? pl->chosen_skill->name : "none" | ||
+ | * range_builder: | ||
+ | * "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) | ||
+ | * default: | ||
+ | * "Range: illegal" |