====== Thieves ====== {{classes:thief.base.151.png|}} Trained to be a thief from a young age, you've learned to [[:skills:stealing|steal]] and you're familiar with the value a fence will give you on your "finds". You've had some weaponry training, including [[:skills:missile_weapons|archery]] ; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects. You've had no time for either [[:spells:praying|religious]] devotion or the study of [[:spells:wizardry|magecraft]] , but your quick wits have been enough to keep you alive so far. The thief is selectable by players as their [[:classes|class]] . It has the following modifications to stat distribution: ====Stat Modifications ==== ^ [[:characters:Str]] ^ [[:characters:Dex]] ^ [[:characters:Con]] ^ [[:characters:Int]] ^ [[:characters:Wis]] ^ [[:characters:Pow]] ^ [[:characters:Cha]] ^ Net +/- ((Charisma not included in Net calculation.))^ | 0 | +3 | -2 | +1 | -1 | -1 | -3 | 0 | ====Stat Maximums ==== Class selection does not affect stat maximums ==== Resistance ==== * None ====Traits==== * [[:skills:bargaining]] * [[:skills:stealing]] * fighter skills * [[:skills:missile weapons]] * [[:skills:one handed weapons]] * [[:skills:two handed weapons]] * basic skills * [[:skills:disarm traps]] * [[:skills:find traps]] * [[:skills:literacy]] * [[:skills:punching]] * [[:skills:throwing]] * [[:skills:use magic item]] ====Starting Equipment==== * [[:items:armour:Cloak:]] * [[:items:armour:leather_ar|Leather Armour]] * [[:items:weapon:sword:Short Sword]] or [[:items:weapon:sword:Dagger]] * [[:items:skills:skill_tools:Lockpicks]] which should enable the skill [[:skills:lockpicking]] * [[:items:misc:container:Sack]] ===== See Also ===== * Classes : [[Ninjas]] * Races : [[:races:Halfling]] * Religion : [[:gods:Lythander]]