User Tools

Site Tools


crossfire_traffic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
crossfire_traffic [2019/09/05 17:53]
leaf Traffic updates for Aug-2019
crossfire_traffic [2020/07/17 18:55]
leaf Traffic update for June-2020
Line 5: Line 5:
 Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only. Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only.
  
 +===== 2020 =====
 +
 +==== June 2020 ====
 +
 +=== Archetypes ===
 +  * Removed duplicate attributes in mining pick (r21244)
 +
 +=== GTKv2 Client===
 +  * Add metaserver refresh button to the metaserver selection window (r21245)
 +
 +=== Maps ===
 +  * Make Bank of Skud Vault (scorn/​shops/​bank-vault) an indoor map, corrects map creator error (r21234)
 +  * Cosmetic corrections and fixes to Bank of Wolfsburg Vault (wolfsburg/​shops/​bank-wolfsburg-vault),​ no functional changes (r21235)
 +  * Fix stairs in Marksel and Port Joseph Bank vault maps - they should go up instead of down (r21237)
 +  * Update Stoneville bank maps to use a consistent name of Stoneville Bank and Savings Vault - that is how the world map references it (r21238)
 +  * Update bank vault map Bank of Skud, Santo Dominion Branch (santo_dominion/​shops/​bank_santodominion_vault) - missed the Vault in the title (r21239)
 +  * Fix exit coordinates for Bank of Marksel (marksel/​shops/​bank_marksel),​ old coordinates went to the wrong world map tile (r21240)
 +  * Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent (r21241)
 +  * Update translation guide found in the Itteifuhen Apa-to (azumauindo/​suno-yamatoshi/​apartments/​lapartment1) apartment map (r21242)
 +  * Update note found in Astral Vault (planes/​astral-vault) with buildable tile count, give exit portals titles related to what destination they go to (r21243)
 +
 +==== May 2020 ====
 +
 +=== Archetypes ===
 +  * New animation for wizard players (r21227)
 +
 +=== Maps ===
 +  * Update Bank of Skud, Navar Branch (navar_city/​misc/​city1bank) to give more space in the lobby area for the conversion tables ​ (r21229)
 +  * Added a new region, Astral Plane (r21230)
 +  * New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps (r21231)
 +
 +==== April 2020 ====
 +
 +=== JX Client ===
 +  * Fix random client freezes when sound is enabled ​ (r21214)
 +  * Fix random sound freezes ​ (r21216)
 +  * Attempt to fix smoothing when no item no the same layer (r21218)
 +  * Snapshot release ( based on r21218)
 +
 +=== Maps ===
 +  * Fix entrance to Elven Moon (lake_country/​elven_moon) (r21220)
 +      * Fixed some water tiles with move_block set incorrectly that allow passage to the island even without the bridge
 +      * Move magic mouth underneath floor so it does not appear when 'show invisible'​ is cast
 +      * Make invisible barrier see-through
 +  * Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks (r21222)
 +  * Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/​suno-yamatoshi/​shops/​bank1),​ no functional changes (r21223)
 +  * Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks  (r21224)
 +
 +=== Server ===
 +  * Improve shutdown handling (r21202)
 +      * Shut down immediately on signal or '​shutdown now', instead of waiting up to 51 ticks
 +      * Warn players on login, and more often
 +  * Skill code handling improvements (r21203, r21204, r21205)
 +  * Add '​dumpabove'​ command, similar to '​dumpbelow'​ (r21208)
 +
 +==== March 2020 ====
 +
 +=== Archetypes ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​363|patch # 363]] Apply modified patch for rock mining (r21125)
 +  * Move non-generated files from server/lib/ to arch/ (r21127)
 +      * Logically, these files belong with the archs, since if the archs change, these files may need to change, too
 +      * Moving them to arch should also remove the need for those running with custom maps/archs from needing to change the server tree
 +
 +=== GTKv2 Client ===
 +  * Update version number (r21139)
 +  * Improve latency profiler output (r21193)
 +
 +=== Maps ===
 +  * Mike Miller'​s house now uses the archetype cure_poison object instead of a custom item (r21176)
 +  * New map, Bank of Marksel (marksel/​shops/​bank_marksel) in the Hamlet of Lord Marksel. World map (world/​world_120_109) update for the bank map (r21177)
 +  * Add '​dip'​ command (r21185)
 +      * Dipping allows players to fill empty bottles from fountains
 +  * Shops in Brest now have a fixed reset time
 +  * Cosmetic changes to Bobo's Shop (pup_land/​rainbow/​red_town/​shop) to add more visual space on the map perimeter. Update Red Town (pup_land/​rainbow/​red_town/​town) for entrance coordinate changes. (r21200)
 +
 +=== Server ===
 +  * Allow multiple skills to share the same subtype (r21124)
 +    * This is useful for skills like harvesting (fishing, mining, and such) which work similarly and only differ in the skill
 +  * Numerous code optimization and improvements
 +  * Remove PlM column from '​maps'​ command (r21141)
 +  * Report skipped time in milliseconds (r21142)
 +  * Improve '​malloc'​ command output (r21143)
 +  * Retire MAX_OBJECTS (r21144)
 +  * Fix some crashes caused by accesses to missing archetypes (r21159)
 +  * Play sound for all kills (r21181)
 +  * Add more sound events for button, food and gate (r21183)
 +  * Improve '​maps'​ command output (r21184)
 +  * Party code imporvements (r21187 - r21189)
 +  * Add book about using the dipping with fountains (r21190)
 +
 +==== February 2020 ====
 +
 +=== Archetypes ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​367/​|Patch #367 Cracked potion]] Add cracked generic potion, and corresponding glass rubble (r21109)
 +
 +=== CRE ===
 +  * Now able to display background music information for maps (r21106)
 +  * Now able to display total number of maps (r21108)
 +
 +=== JX Client ===
 +  * Fix --debug-gui to properly show GUI elements in dialogs (r21093)
 +  * Make sounds work again (r21096)
 +  * Add support for mp3 sounds (r21098)
 +  * Play background music with lower volume (r21111)
 +  * Add some background music files (r21113)
 +  * Add scripts for building a Docker based build environment (r21121)
 +
 +=== Maps ===
 +  * New map, Bank of Wolfsburg (wolfsburg/​shops/​bank-wolfsburg) in Wolfsburg. World map (world/​world_128_109) update for the bank map (r21090)
 +  * New map, Port Joseph Bank (port_joseph/​town/​bank) in Port Joseph. World map (world/​world_101_114) update for the bank map (r21091)
 +
 +=== Server ===
 +  * Refactor cult-switching - takes more time and effort for the player to switch cults when they are higher level and/or if switching to enemy cult (r21102)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​363/​|Patch #363 Mining Skill (Pt. 1 Live off the Land Update)]] (r21110)
 +
 +==== January 2020 ====
 +
 +=== Archetypes ===
 +  * Minor pixel clean up and color tweaks to east west river bridge (river/​bridge_37.base.111.png) ​
 +
 +=== JX Client ===
 +  * Snapshot release - Improvements for scripting
 +
 +=== Maps ===
 +  * Cosmetic changes to Barracks (scorn/​houses/​barracks) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/​world_105_115) for entrance coordinate changes to Barracks.
 +  * Cosmetic changes to Mess Hall (scorn/​houses/​messhall) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/​world_105_115) for entrance coordinate changes to Mess Hall.
 +  * New map, Lake Country Bank (lake_country/​shops/​lc-bank) in Lake Country. World map (world/​world_109_126) for the bank map. 
 ===== 2019 ===== ===== 2019 =====
 +
 +==== December 2019 ====
 +
 +=== GTKv2 Client ===
 +  * Release of v 1.74.0 (r21057)
 +
 +=== Maps ===
 +  * Fix incorrect exit coordinates on Alfalfa'​s House ground level (r21042)
 +  * Added kite shield to Museum of Arms (navar_city/​magara/​houses/​museum) map in Navar. Requires archetype update r21039 or newer (r21054)
 +  * Add more farmland outside Scorn, add more farmland in the style of a manor outside Scorn (r21071)
 +  * New map, Serf's Housein Scorn County (r21073)
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​869/​|Bug #869 Default language in gtkv2 client always defaults to French]] Correctly find default language for new players (r21059)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​868/​|Bug #868 "​quit"​ should not delete a character]] Rename '​quit'​ command to '​delete'​. Make it harder to delete a character by renaming '​quit'​ to '​delete'​. New players have been known to accidentally delete their character despite the warning. (r21060)
 +  * Stop warning about magic items without inventory, some magical items like horn bases are not associated with a spell (r21061)
 +  * Always check weight in check_spell_knockback(),​ Since we check for nonzero weight in check_spell_knockback() anyway, do the check there and don't warn about it being nonzero (r21062)
 +  * Update item name when applying item. Applying an item identifies its enchantment,​ which changes the base name. Send the client a name update. (r21063)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​804/​|Bug #804 Container weight not updated on client when item is consume]] Send weight update after object_decrease_nrof(),​ This fixes bugs/804, where eating food out of a container in the player'​s inventory doesn'​t update the displayed container weight (r21067)
 +  * Add formulas for casting and melting rings and amulets (r21070)
 +  * Add citylife to scorncounty (r21072)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​861/​ |#861 Horn of Sirens appearing as random loot]] Players in possession of a Horn of Sirens now only have horns. Fix by adding the artifact back, but setting the chance to 0. (r21078)
 +
 +==== November 2019 ====
 +
 +=== Archetypes ===
 +  * Add missing newline to end of spell_sparkshower (r21030)
 +  * Add kite shield as a shield archetype (r21039)
 +  * Add kite shield to random treasure (r21040)
 +
 +=== Server ===
 +  * Refactor save_object() (r21031)
 +    * Split save_object() into a version that only stores the object string in a StringBuffer. This allows future code that stores objects in places other than map files.
 +  *  Use pkg-config to find Python (r21033)
 +    * This sets the stage to switch to Python 3, retiring our CF_CHECK_PYTHON ​
 +  * Fix build with Python 3.6 (r21034)
 +  * Add warning about failing to initialize curl (r21035)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​861/​|Bug 861: External Horn of Sirens appearing as random loot ]]Fix horn of Sirens as a random loot (r21038)
 +  * Add an artifact specific to new kite shield archetype -- kite shield of Flight (r21041)
 +
 +==== October 2019 ====
 +
 +=== Archetypes ===
 +  * Merge spell lore or summary text with some modifications from Spell_shuffle branch (r21028)
 +    * No spell schools, level, or other modifiers imported with this update
 +
 +=== JX Client ===
 +  * Make scripted commands work again (r21027)
 +
 +=== Server ===
 +  * CRE now uses C++11 for compilation (r21019)
 +  * CRE now correctly display report footer (r21022)
 +  * Tooltips and help updates in CRE (r21024)
 +
 +==== September 2019 ====
 +
 +=== Maps ===
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 4 (pup_land/​ancient/​mountain/​tower.4) for nicer merging between spiked walls and castle walls. No functional changes. (r21006)
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 3 (pup_land/​ancient/​mountain/​tower.3) for nicer merging between spiked walls and castle walls. No functional changes. (r21007)
 +  * Cosmetic changes to Tower of the Necromancer,​ Entrance (pup_land/​ancient/​mountain/​tower.1) for nicer merging between spiked walls and castle walls. No functional changes. ​ (r21008)
 +  * Cosmetic changes to Tower of the Necromancer,​ Dungeon (pup_land/​ancient/​mountain/​tower.b1) for nicer merging between spiked walls and rough walls. No functional changes. (r21010)
 +  * Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/​ancient/​mountain/​cave.b2),​ adjust rough walls for nicer merging with nearby walls. No functional changes. (r21012)
 +  * Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/​ancient/​mountain/​cave.b1). No functional changes. (r21013)
 +  * Cosmetic changes between spiked walls and normal walls in Kurte'​s Shop (pup_land/​ancient/​kurte/​shop) for nicer merging. No functional changes. (r21015)
 +  * Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/​ancient/​ruin/​path). No functional changes. (r21016)
 +  * New random food shop map, Wolfsburg Provisions (wolfsburg/​shops/​wolfsburg_provisions) in Wolfsburg (world/​world_128_109) (r21018)
 +
 +=== Server ===
 +  * Fixed a crash at login issue (r21017)
  
 ==== August 2019 ==== ==== August 2019 ====
crossfire_traffic.txt ยท Last modified: 2024/06/07 14:14 by leaf