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crossfire_traffic [2020/11/04 01:18] leaf Traffic update for October 2020 |
crossfire_traffic [2021/02/15 12:04] leaf Fix external link in Jan-20201 Traffic posting |
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Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:sourceforge:svn_code#trunk]] only. | Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:sourceforge:svn_code#trunk]] only. | ||
+ | |||
+ | ===== 2021 ===== | ||
+ | |||
+ | ==== January 2021 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Reduce file size of base rainfall images (r21711) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/366/| Patch 366: New buildable materials]] - benches, burning fountain, lava well, forge, jeweler bench, stove bench, tanning bench, thaumaturgy bench, work bench (r21743) | ||
+ | * New Food Shop graphic (r21747) | ||
+ | * Enable crafting leather with sheepskin rugs and sheep's sheepskin (r21752) | ||
+ | * Fix formula ingredient for "sickle sword” (r21771) | ||
+ | * New Food Shop Barn graphic (r21778) | ||
+ | * Add coifs as a type of helmet to the game (r21809) | ||
+ | * Add a couple more ways coifs can spawn, including in shops (r21812) | ||
+ | * Add rings that can cast spells to the game (r21843) | ||
+ | * These function like low-power rods, since they regernerate spell points much slower and can cast fewer times before running out | ||
+ | * The list of spells is a lot more geared toward utility and infrequently-cast spells, such as summon <elemental> and dark vision for that reason | ||
+ | * Currently set to be pretty rare. If it turns out these should really be more common than rods, it can be done | ||
+ | * Buff two-handed weapons' stat blocks - large morning star, flail, big club, quarterstaff, long spear, pole axe, scythe, and shovel (r21845) | ||
+ | * Add blue and green dragon caves, to generate electric and cold dragons (r21852) | ||
+ | * Add spell effects to some balms and foods (r21853) | ||
+ | * Add animations to some generators - ghost, skull, vampire, zombie (r21854) | ||
+ | * Add Valkyrie guide (r21857) | ||
+ | * Add broken gravestone, it is spawned when a skeleton generator is destroyed (r21861) | ||
+ | * Add red, dark blue and light blue cave walls, based on the 'cave’ archetype (r21867) | ||
+ | * Add broken vampire sarcophagus, it is spawned when a vampire generator is destroyed (r21871) | ||
+ | * Diseased needle trap now has a graphic visible in game (r21872) | ||
+ | * Poisoned needle trap now has green coloring to depict poison (r21873) | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Merge sound server with GTK client (r21700) | ||
+ | * No longer install a stand-alone sound server | ||
+ | * Merge sound server with GTK client | ||
+ | * Version 1.75.0 released (r21702) | ||
+ | * Fix mapscale option for Pixmap (r21709) | ||
+ | * Client now supports larger maximum map size in the map view area | ||
+ | * Remove unused SDL_image dependency from SDL rendering (r21737) | ||
+ | * Implement preliminary support for map scaling using the SDL renderer (r21744) | ||
+ | * Fix undefined variable in Big-Endian SDL code. Resolves bug #885 | ||
+ | |||
+ | === JXClient === | ||
+ | * Increase the size of some dialogs so that character creation works again (r21721) | ||
+ | * Do not restore pickup modes which cannot be set through the pickup dialog (r21722) | ||
+ | * Add quests filters (r21738) | ||
+ | * Show only completed quests in the "Replayable" tab, not ones in progress (r21783) | ||
+ | * Fix possible display corruption (r21787) | ||
+ | * Fix various GUI layout issues (r21790) | ||
+ | * Allow to enable or disable background music and sound effects separately (r21794) | ||
+ | * Clean up --debug-screen messages (r21799) | ||
+ | * Increase minimum window size to 1000x730 to make sure that the start screen is visible (r21800) | ||
+ | * Improve --debug-gui: Also show the active component's coordinate and its parent component (r21805) | ||
+ | * Fix blank horizontal space on top of login screen (r21806) | ||
+ | * Add F11 and F12 as shortcuts for 'Quests' and 'Knowledge' dialogs respectively (r21810) | ||
+ | * Use a lighter violet for the top of the experience bar to make the number easier to read (r21811) | ||
+ | * Try to circumvent crash when playing sound in IcedTea (r21818) | ||
+ | * Correctly update the quests dialog when a quest completes or restarts (r21822) | ||
+ | * Make dialog resizing responsive again (r21827) | ||
+ | |||
+ | === Maps === | ||
+ | * Normalize quest title capitalization (r21703) | ||
+ | * Add 'report' command to report issues in-game (r21706) | ||
+ | * Add lever to avoid being trapped if the gates close in Iggy’s House in Navar (r21712) | ||
+ | * Scrolls can be erased when using the dip command and a fountain (r21719) | ||
+ | * Moving fog now uses Python 3 (r21723) | ||
+ | * Remove left and right brackets from dialog in Elven Moon maps in Lake Country (r21724) | ||
+ | * Dialog lines with left and right brackets display as an empty string in the GTK client | ||
+ | * Hide map lever mechanism in Elven Moon map in Lake Country (r21725, r21736) | ||
+ | * Move the "secret" zone and fix walls so it is better hidden in Iggy’s House in Navar (r21730) | ||
+ | * Add new map, Andustar General Store (r21732, r21735) | ||
+ | * Add Andustar region (r21733) | ||
+ | * Add road tiles to map world_105_114 (r21734) | ||
+ | * Fix some texts, and punctuation tweaks in Navar Build Shop (r21741) | ||
+ | * Change Darcap Post Office house to use the same face as Navar and Scorn (r21746) | ||
+ | * Use Food Shop graphic in Darcap (r21748) | ||
+ | * Change map name (Devourers Inner Sanctum -> Inner Sanctum of Devourers) to match the syntax and show it is related to the parent map (Sanctum of Devourers) (r21754) | ||
+ | * Add unlit braziers to Undead Church (scorn/misc/church) in Scorn, cosmetic change only, no functional changes (r21766) | ||
+ | * Allow empty flasks to be filled by a fountain (r21776) | ||
+ | * Update Wolfsburg Provisions to use food shop barn graphic (r21779) | ||
+ | * Fix incorrect teleporter coordinates and prevent player capture in the rooms in Butakis Elite training tower (r21814) | ||
+ | * Fix teleporters on floors 2 and 3 of Butakis Elite training tower (r21815) | ||
+ | * Change locked doors for colored ones in Dragon Quest (r21817) | ||
+ | * Replace giant rats (high level) with bears in Navar Smuggler’s Quest (r21834) | ||
+ | * Rename "sheepskin" to "sheepskin rug" so they can be used in alchemy (r21842) | ||
+ | * Block dimension door spell in various areas of the Elemental Houses in Darcap (r21847) | ||
+ | * Use blue and green dragon caves in Dragon Quest (r21855) | ||
+ | * Add Valkyrie guide to all Valkyrie temple maps (r21858) | ||
+ | * Move diamond altars so stairs appear at the desired place in Navar Apartment (r21860) | ||
+ | * Add ores in a mine outside Marksel, add random maps nearby (world_120_109) with ores (r21863) | ||
+ | * Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave’ ones in Dragon Quest (r21868) | ||
+ | |||
+ | === Server === | ||
+ | * Use same hit sound for different amount of damage (r21696) | ||
+ | * Implement miss sound (r21697) | ||
+ | * Implement footstep sounds (r21698) | ||
+ | * Play drink sound when applying potions (21699) | ||
+ | * Add the bell of Valkyrie's temple (r21704) | ||
+ | * Report total number of quests (r21716) | ||
+ | * Disallow use of unpaid skill tools on use_skill command (r21728) | ||
+ | * Prevent removal of unpaid items from shops via word of recall (r21729) | ||
+ | * Use media tags for quest information (r21740) | ||
+ | * Server version 1.75.0 released (r21756) | ||
+ | * Apply hiscore patch (r21762) | ||
+ | * Allow the server to run without collecting files in “arch” (r21764) | ||
+ | * It can now directly run with the "arch" directory along the "maps” one | ||
+ | * Rewrite the collect mechanism to use the server itself and not an external script | ||
+ | * Fix improper handling of icecube weight for inserting into containers (r21844) | ||
+ | * Change spell expiry message (r21849) | ||
+ | * The effects of your <spell_name> are draining ou | ||
+ | * The effects of your (spell_name> are about to expire | ||
+ | * Correctly display resistance changes when eating a special food (r21850) | ||
+ | * Allow a spell effect when applying a special food, like potions (r21851) | ||
+ | |||
+ | === Sounds === | ||
+ | * Add drink, gate, button, and step sounds (r21694) | ||
+ | * Add miss and improved potion sound (r21695) | ||
===== 2020 ===== | ===== 2020 ===== | ||
+ | |||
+ | ==== December 2020 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Add faces for animations to various horns (r21577) | ||
+ | * New firebolt graphics for diagonals (r21581) | ||
+ | * Update big tomato image (food/produce/tomato_big.base.111.png)so that it no longer has the light-colored outline (r21582) | ||
+ | * Add horn of Mysteries as a new horn type, casts wonder (r21583) | ||
+ | * Add new animation for counterwall (r21584) | ||
+ | * Remove damage_physical from flame_touch (r21590) | ||
+ | * Reduce image size for tinted ores (r21593) | ||
+ | * Add spell casting arrows as artifacts (r21601) | ||
+ | * Add animation to lamppost (r21616) | ||
+ | * Update the graphic for whirlwind exit's face (r21619) | ||
+ | * Fix violin's face (r21620) | ||
+ | * New item, unlit (or burnt out) brazier (r21690) | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Adjust Pixmap fog-of-war opacity (r21610) | ||
+ | |||
+ | === JX Client === | ||
+ | * Add "selectable_button" skin GUI element (r21641) | ||
+ | * Add "INVENTORY_OPTION" skin command (r21642) | ||
+ | * Add filter buttons to inventory dialog (r21643) | ||
+ | * Display quest status when clicking on a quest icon (r21657) | ||
+ | * Implement animations for items in the inventory and on the floor (r21699) | ||
+ | * Also show width and height of the active GUI element in --debug-gui (r21679) | ||
+ | * Properly display background in large GUIText elements (r21680) | ||
+ | * Use modifier names like "shift" or "ctrl" in keybindings file (r21686) | ||
+ | * Make inventory, knowledge, minimap, messages, quests, and spells dialogs user-resizable (r21689) | ||
+ | |||
+ | === Maps === | ||
+ | * Add chest style maps (r21586) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/364/|Patch 364: Spell Emitter Arrows]] - Add spell casting script for arrows (r21599) | ||
+ | * Update stair coordinate to Church of Valkyrie in Scorn (r21621) | ||
+ | * Replace Temple of Valkyrie by Church of Valkyrie, adjust walls around (r21622) | ||
+ | * Use Valkyrie's temple instead of a generic church in Navar (r21646) | ||
+ | * Update structure name to match the internal map name (Church of Valkyrie) in Navar world map (world/world_122_117) (r21672) | ||
+ | * New map, Devourers Inner Sanctrum (navar_city/temples/devourers_lvl2) to add some lore outside of Navar (world/world_121_116), updates to Devourers Sanctum (navar_city/temples/devourers) to link to the Inner Sanctum (r21674) | ||
+ | |||
+ | === Server === | ||
+ | * Use a style map for chests in random maps instead of hardcoding the list (r21587) | ||
+ | * Add speech bubble to NPCs (r21597) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/349/|Patch 349: Stacked transmutation bugfix]] | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/883/|Patch 883: Monsters will not apply weapons in their inventory]] - Monsters will now apply weapons in their inventory | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/384/|Use Patch: 384 Use tilde (~) for player-unique map paths]] | ||
+ | * Fix reset of pickup mode at player death (r21614) | ||
+ | * Switch server build to use Python 3 (r21625) | ||
+ | * Add cfdb_convert, This Python 3 utility converts Python 2 bsddb 'shelve' databases to the default Python 3 'shelve' format (r21626) | ||
+ | * Fix monster knowledge not correctly saved (r21629, r21630) | ||
+ | * Simplify party linked list removal code (r21644) | ||
+ | * Fix resetting unique maps (r21651, r21652) | ||
+ | * Add a client specific command to display quest information (r21656) | ||
+ | ==== November 2020 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Added Ranger class option, this allows greater emphasis on missile weapons in early game (r21536) | ||
+ | * Adjust starting equipment for the Ranger class - they now have leather armor (r21537) | ||
+ | * Image update for the lamp post in the classic image set (r21538) | ||
+ | * New image for the composite bow (r21541) | ||
+ | * Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do (r21543) | ||
+ | * Make the lamia's hair color match in both facings, before it was green when facing to the right and yellow when facing to the left (r21572) | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Fix issue with clicking on the map displaying summary information being listed multiple times, now it only displays the object information once (r21534) | ||
+ | * Fix line wrapping issue in the client message window (r21555) | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/877/| Bug #877 Trunk GTK client does not handle faceset selection from Configuration menu]] - client configuration option for selecting a face set works again (21556) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/372/| Patch #372 Adjust colors in default client theme to improve contrast]] - Adjust standard theme background colors, the colors are more muted, somewhat lighter, to give better contrast on the default light colored background (r21564) | ||
+ | * Fix Pixmap renderer smoothing (r21566) | ||
+ | * Yes, the smoothing option for world map tiles works again in the client | ||
+ | |||
+ | === JX Client === | ||
+ | * Report correct command names in error messages for "issue take" or "issue drop" script commands (r21559) | ||
+ | * Increase inventory size to 20x6 items (r21574) | ||
+ | |||
+ | === Maps === | ||
+ | * Update Rainbow Islands (pup_land/rainbow/islands) map to have the same width and height as Pup Land world map for proper alignment and tiling in Mapper, no functional changes (r21570) | ||
+ | * Layout changes to A Small Shop (brest/shops/a_small_shop) to add more cosmetic changes to the map exterior, teleporter adjustments and world map entrance (world/world_107_123) update (r21571) | ||
+ | |||
+ | === Server === | ||
+ | * Fix issue spawn issues with citylife plugin (r21529) | ||
+ | * NPCs created from citylife plugin no longer drop inventory items when killed (r21530) | ||
+ | * Starting equipment is correctly identified automatically now (r21532) | ||
+ | * Fix segfault in Yarid's house from finding an unanimated trap (r21533) | ||
+ | * Fix segfault crash issue during the player creation process and switching between player characters (r21539) | ||
+ | * Fix issue that was preventing boats from traveling on the world map (r21553) | ||
+ | * Make invisible lighting not be pushed around by spells. (r21554) | ||
+ | * Make doors denotate traps and runes when successfully lockpicked on the first attempt (r21568) | ||
+ | * Make spell flavor text not appear on unidentified items, also fix lack of book name when examining an unidentified spellbook (r21569) | ||
==== October 2020 ==== | ==== October 2020 ==== |