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crossfire_traffic [2022/05/21 01:45]
leaf Traffic update for 2022-April
crossfire_traffic [2022/07/08 02:11]
leaf Traffic update for 2022-June
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 ===== 2022 ===== ===== 2022 =====
 +
 +==== June 2022 ====
 +
 +=== Archetypes ===
 +  * Add classic face image for water of the wise
 +  * Add additional art to the classic face set for water of gemstone cycle
 +  * Add classic face set empty water bottle to match now-complete set of classic face waters
 +  * Adjust smoothing for grass to have less coverage
 +    * This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges
 +  * Make new large bullet wall art derived from recent bwall art, move old images to classic face set
 +  * New image to the classic face set for Firebrand sword
 +  ​
 +=== GTKv2 Client ===
 +  * Return to character selection if accountplay fails - fixes a problem for characters leaving the game and logging back in without exiting the game client
 +  ​
 +=== Maps ===
 +  * Tweak Treasure Island quest in Wolfsburg
 +    * Remove line breaks from dialog
 +    * Give Black Beard a reasonable reply
 +    * Move quest start trigger to boat to (instead of back from) island
 +  * Add error handling to '​status'​ command
 +  * Fixed a broke exit and entrance issues with the Guild'​s Big Chest maps
 +  * NPC dialogue updates to Goth's Tavern in Scorn
 +  * Quest System correction for Jade Chest quest - it now recognizes when the quest has been completed
 +
 +=== Server ===
 +  * Fixed issue that was causing monsters being totally passive
 +  * Fix crash loading malformed artifact files
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​924/​|Bug #924 Unpaid items inside container are not charged for or are destroyed]] - Players with unpaid items in containers are now correctly charged the price for the item
 +  * Fix for login-related bug preventing players from successfully connecting with another client while still logged in to the game (i.e., dropped network connection and trying to connect again to play)
 +  * Fix possible segfault when monsters attempt to bob and weave across map boundaries
 +  * Add '​@identify'​ dialog keyword
 +    * This dialog keyword goes inside a '​@match'​ block that identifies the speaker, for example, inside a '​@match name' for when a player asks the NPC for their name
 +  * Initialize memory for good measure
 +    * This was proposed on IRC and is reported to fix a crash on startup
 +  * Save all players when the server shutdown command is used
 +
 +==== May 2022 ====
 +
 +=== Archetypes ===
 +  * Remove missile weapon skill from monk starting items
 +    * Monks are not allowed to wield weapons, so it is silly to start them out with a missile weapons skill
 +  * Prevent gods from appearing in readables
 +  * Fix number of feet
 +    * Most monsters with '​body_foot 1' do not have the correct number of feet, which prevents them from wearing shoes. In most cases, give them two feet
 +    * For some monsters (e.g. djinn), reduce number of feet to zero
 +  * Add Go board and pieces
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​460/​|Patch #460 Scorn Mansion Pet Necromancer]] - Create archetype for custom undead pet of Necromancer
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​459/​|Patch #459 Grace ring amulet patch ]] - Adjust grace bonuses
 +    * Change the grace from 2 to 3 for "ring of the Saint",​ since its item_power is very high (25) and is comparable to the item_power of the "rings of Miracles"​ (item_power 30) and "Death Priest"​ (item_power 20), which also have grace 3
 +    * Add grace 3 to the amulet of Holiness, but also makes item_power appropriate for the change
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​461/​|Patch #461 Remove fixed pre-enchant and add random magic 4 treasure]]
 +
 +=== GTKv2 Client ===
 +  * Add pop-up action menu when left-clicking on items
 +  * Add '​inv_menu'​ option to disable inventory action menu
 +  * Fix fractional map scaling
 +  * Print data to server in '​--debug-protocol'​
 +  * Add default bindings for '​reply'​ (;) and 'get all' (<)
 +
 +=== JX Client ===
 +  * Fix orange color in messages
 +  * Use a less striking background color for magic items
 +  * Make markers for locked and unpaid items more visible
 +  * Make applied items more visible
 +
 +=== Maps ===
 +  * Fix exit coordinates in Nethack in Crossfire -- Yendor map
 +  * Reduce Lord Eureca'​s AC to something reasonable (AC -127 to -20)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​452/​|Patch #452 Fix Darcap Manor White gems' positions ]]
 +    * Fix gem positions
 +    * Fix position of piles behind grates
 +    * Automatically compute union of positions
 +  * Change Ruby of Great Value arch to fix incorrect face displayed in Reception, Fire Level 7
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​667/​|Bug #667 Invisible barrier in Gothwolte'​s volcano]] - Prevent players from getting trapped
 +    * Replace the connection-triggered bridge that can only work one time with a creator that adds an invis_exit when the junction switch is thrown
 +  * Reduce farmability of Raffle1, by reducing the number of hill giants in the basement
 +  * Make cosmetic changes to Raffle2 to improve readability
 +    * Move no_magic to top and rename connected items
 +  * Make improvements to Raffle2'​s first "​wizard"​ path room
 +    * Notably, removing no_spells so that you can actually cast spells, and so that dimdoor doesn'​t become impossible in some cases. Also, rearrange some false walls so the door is separate from the false wall
 +  * Fix and improve an underground part of Raffle2
 +    * Removing no_spells allows the magic caster to actually use magic
 +    * Cleanup on the movers makes them more sane, but until they act on flying items, players can still bypass the puzzle
 +    * Some cleanup of walls and floors
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​454/​|Patch #454 In Darcap, extra sign from Navar]] - In Darcap, remove the extra sign from Navar and the "​double floor"
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​453/​|patch #453 Fix Darcap Manor Blue Second Chance kobold counting]]
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​456/​|#​456 Remove double floor in Nurnberg weapon shop]]
 +  * Make editor scripts work again
 +  * Fix typos in attribute names
 +  * Fix contents of "Proof Scroll"​ so the letter correctly displays
 +  * Adjust proof scroll text
 +    * The large proof scroll lettering gets mangled by non-monospace fonts and repeat message suppression
 +    * Fix by replacing with boring small text
 +  * Add power broker, a glowing crystal that sells mana
 +  * Update Scorn House of Power to use power brokers
 +  * Add no_spell tiles to shop tiles in City De Clouds
 +  * Add Go Dojo (azumauindo/​suno-yamatoshi/​buildings/​godojo)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​459/​|patch #459 Grace ring amulet patch ]] - Adjust Valriel'​s treasure
 +    * The ring of Valriel and Amulet of Valriel are supposed to be holy, so add grace 5 in addition to the existing sp 5
 +  * Add more teleporters to HallOfDMs
 +  * Removed double cwalls in multiple Azumauindo maps
 +  * Updates to Sword of Souls Python script
 +  * Exit coordinate corrections to Skud Tower, Court map
 +
 +=== Server ===
 +  * Player help file updates:
 +    * Party
 +    * Peaceful
 +    * Petmode
 +    * Pickup
 +    * Prepare
 +    * Prevkey
 +    * Printlos
 +    * Quest
 +    * Quit
 +    * Ready_skill
 +    * Rename
 +    * Report
 +    * Rotateshoottype
 +    * Range
 +    * Run
 +    * Run_stop
 +    * Save
 +    * Showpets
 +    * Disarm
 +    * Search
 +    * Search-items
 +    * Show
 +    * Skills
 +    * Sound
 +    * Spells
 +    * Statistics
 +    * Delete
 +    * Taken
 +    * Throw
 +    * Title
 +    * Hiscore
 +    * Unarmed_skill
 +    * Bind
 +    * Unbind
 +    * Use
 +    * Usekeys
 +    * Use_skill
 +    * Version
 +    * Whereabouts
 +    * Wimpy
 +    * Stay
 +    * Mouse
 +  * DM help file updates:
 +    * Abil
 +    * Accountpasswd
 +    * Addexp
 +    * Banish
 +    * Create
 +    * Debug
 +    * Dump
 +    * Follow
 +    * Forget_spell
 +    * Freeze
 +    * Goto
 +    * Hide
 +    * Invisible
 +    * Kick
 +    * Learn_special_prayer
 +  * Randomly make a room circular for the rogue layout in random maps
 +  * Update peaceful help file to reflect changes in pet (SAD mode) behavior changes
 +  * Add pkgconf check for Python < 3.10
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​916/​|Bu #916 Delete command not working, claims you are in DM mode]] - Fix DM flag check for '​delete'​ command
 +  * Include the error reason if an account character cannot be loaded
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​917/​|Bug #917 Unable to re-enter the game after applying a Bed to Reality]] - Don't check the current socket for already playing character
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​895/​|Bug #895 Cant "​properly"​ leave big dungeon]] - Consider all random maps from the same origin to be part of the same group for reset purposes
 +    * Also include initial and final maps in this group
 +    * Make all those maps reset only when the last map can reset, to ensure the whole map path is always valid, and not broken due to map reset
 +  * Add rudimentary support for Python 3.10
 +  * Fix crash if the character didn't have any account and in socket handling
 +  * Ignore blank lines in attackmess file
 +  * Fix possible crash after login due to access to an uninitialized variable
  
 ==== April 2022 ==== ==== April 2022 ====
crossfire_traffic.txt ยท Last modified: 2024/05/04 18:47 by leaf