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crossfire_traffic [2022/06/19 01:44] leaf Traffic update for 2022-May |
crossfire_traffic [2022/07/08 02:11] leaf Traffic update for 2022-June |
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===== 2022 ===== | ===== 2022 ===== | ||
+ | |||
+ | ==== June 2022 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Add classic face image for water of the wise | ||
+ | * Add additional art to the classic face set for water of gemstone cycle | ||
+ | * Add classic face set empty water bottle to match now-complete set of classic face waters | ||
+ | * Adjust smoothing for grass to have less coverage | ||
+ | * This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges | ||
+ | * Make new large bullet wall art derived from recent bwall art, move old images to classic face set | ||
+ | * New image to the classic face set for Firebrand sword | ||
+ | | ||
+ | === GTKv2 Client === | ||
+ | * Return to character selection if accountplay fails - fixes a problem for characters leaving the game and logging back in without exiting the game client | ||
+ | | ||
+ | === Maps === | ||
+ | * Tweak Treasure Island quest in Wolfsburg | ||
+ | * Remove line breaks from dialog | ||
+ | * Give Black Beard a reasonable reply | ||
+ | * Move quest start trigger to boat to (instead of back from) island | ||
+ | * Add error handling to 'status' command | ||
+ | * Fixed a broke exit and entrance issues with the Guild's Big Chest maps | ||
+ | * NPC dialogue updates to Goth's Tavern in Scorn | ||
+ | * Quest System correction for Jade Chest quest - it now recognizes when the quest has been completed | ||
+ | |||
+ | === Server === | ||
+ | * Fixed issue that was causing monsters being totally passive | ||
+ | * Fix crash loading malformed artifact files | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/924/|Bug #924 Unpaid items inside container are not charged for or are destroyed]] - Players with unpaid items in containers are now correctly charged the price for the item | ||
+ | * Fix for login-related bug preventing players from successfully connecting with another client while still logged in to the game (i.e., dropped network connection and trying to connect again to play) | ||
+ | * Fix possible segfault when monsters attempt to bob and weave across map boundaries | ||
+ | * Add '@identify' dialog keyword | ||
+ | * This dialog keyword goes inside a '@match' block that identifies the speaker, for example, inside a '@match name' for when a player asks the NPC for their name | ||
+ | * Initialize memory for good measure | ||
+ | * This was proposed on IRC and is reported to fix a crash on startup | ||
+ | * Save all players when the server shutdown command is used | ||
==== May 2022 ==== | ==== May 2022 ==== |