This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
crossfire_traffic [2024/01/05 16:41] leaf [2023] Traffice update for 2023-December |
crossfire_traffic [2024/03/01 16:37] leaf [February 2024] Traffic update for 2024-February |
||
---|---|---|---|
Line 4: | Line 4: | ||
Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:sourceforge:svn_code#trunk]] only. | Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:sourceforge:svn_code#trunk]] only. | ||
+ | |||
+ | ===== 2024 ===== | ||
+ | |||
+ | ==== February 2024 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | |||
+ | * Limit violent fungi growth rate | ||
+ | * Finally make forward progress on the stews food items | ||
+ | * Add the basic crafting recipes for stews | ||
+ | * The code for recipes assumes more ingredients is rarer, but these buck that trend | ||
+ | * Need to figure out a way to get these in game without them incidentally being rarer than late-game recipes | ||
+ | * Add the first few artifact stew definitions | ||
+ | * Add a recipe for making cooking pots | ||
+ | * Takes some liberties with the alloy proportions for molybdochalkos | ||
+ | * Add topaz to gem treasurelists | ||
+ | * Currently a rarer drop than other gems since it has no uses in recipes | ||
+ | * Add bloodstone to the random gem generation | ||
+ | * Add some recipes using bloodstones, which are now available to generate in treasurelists | ||
+ | * Slowly phase out some of the stat potion recipes | ||
+ | * Make the world map use a fixed-size font | ||
+ | * Increase chance of mining success | ||
+ | * Since mining does not offer experience, the 10% chance of success was painfully low | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | |||
+ | * Fix a client crash when using the mapedit command without CF_MAP_EDITOR set | ||
+ | |||
+ | === Maps === | ||
+ | |||
+ | * Replace empty book with random_reading book in Hut (/wolfsburg/volcano/huts/hut-11) | ||
+ | * Replace empty book with random_reading book in Hut (/wolfsburg/volcano/huts/hut-05) | ||
+ | * Replace empty book with random_reading book in Hut (/wolfsburg/volcano/huts/hut-03) | ||
+ | * Replace empty book with random_reading book in Hut (/wolfsburg/volcano/huts/hut-08) | ||
+ | * Replace empty book with random_reading book in Hut (/wolfsburg/volcano/huts/hut-06) | ||
+ | * Mark libraries fixed_reset | ||
+ | * Libraries are like shops where players frequently check back to see if it's been reset | ||
+ | * Make outdoor, remove some guards and janitors in Goth's Tavern, Guest Rooms | ||
+ | * Make outdoor and add lighting for ambiance in Scorn Prison | ||
+ | * Reduce Lord Spectre dungeon depth (now 30 levels instead of 50) | ||
+ | * Adjust bank table movement blocking in Lake Country Bank | ||
+ | * Fix pushable walls in Navar Tower of Illusions | ||
+ | * Rebalance bulk purchase tables in Nurnburg Alchemy Shop | ||
+ | * Previously, the mineral oil table was wildly imbalanced, since the philosophical oil recipe only requires them | ||
+ | * This allowed endless shenanigans with a cauldron and maybe 20 levels of alchemy | ||
+ | * After some calculations, multiplying the cost by about four seems to make it close to break-even now | ||
+ | * Additionally, there were two tables for salt, each a different cost | ||
+ | * Set those to be the same cost while here. | ||
+ | * Allow the priest of Valriel to give more keys, in case the player gets killed and the church reset meanwhile | ||
+ | * Give unique 'slaying' fields to keys | ||
+ | * Remove uranium and derivative piles | ||
+ | * Two reasons: | ||
+ | * 1. There is no way to obtain these in-game | ||
+ | * 2. uranium is very out of place in medieval fantasy IMO. | ||
+ | * Merge branch weather in master | ||
+ | * Note that this renders the weather branch for maps obsolete | ||
+ | * Additionally, there are still more areas with missing elevation, but those can be added directly to master | ||
+ | |||
+ | === Server === | ||
+ | |||
+ | * Mountains no longer have unlimited supply of harvest-able minerals | ||
+ | * Map load and game performance improvements and optimizations | ||
+ | * Fix spectres being always visible | ||
+ | * Fix crash when examining a rod with that contains no spell | ||
+ | |||
+ | ==== January 2024 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | |||
+ | * Add formulae to allow for lead pile and lead bar conversions | ||
+ | |||
+ | === Maps === | ||
+ | |||
+ | * Replace empty books with random_reading books in Tower of the Stars, Library | ||
+ | * Replace empty books with random_reading books in Grey Master | ||
+ | * Replace empty book with random_reading book in Grey Cavern, Dungeon | ||
+ | * Replace empty books with random_reading books in Fortress Ang, Tower Level 2 | ||
+ | * Cosmetic wall changes for nicer visual merging and alignment in Fortress Ang, Tower Level 2 map | ||
+ | * Correct Modified name reference in map header to Creepy House, Dungeon Level 2 | ||
+ | * Updates to Creepy House, Dungeon Level 2 | ||
+ | * Remove the spike wall death trap. Add more challenges to the map to acquire the upgraded treasure. | ||
+ | * Treasure reward update to Creepy House, Dungeon Level 2 | ||
+ | * Change potion to balm of traveling - which is more familiar and used in other maps, updated quantity from 1 to 2 | ||
+ | |||
+ | === Server === | ||
+ | |||
+ | * Fix map scrolling with large scroll values | ||
+ | * Truncate when exceeding MAXSOCKBUF | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/952/|BUG # 952 Compile problem with Python 3.12.1, Fedora 39]] - Fix build with Python 3.12 | ||
===== 2023 ===== | ===== 2023 ===== |