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crossfire_traffic [2020/12/13 02:56]
leaf [November 2020]
crossfire_traffic [2021/01/03 04:18] (current)
leaf Traffic update for December 2020
Line 7: Line 7:
 ===== 2020 ===== ===== 2020 =====
  
 +==== December 2020 ====
 +
 +=== Archetypes ===
 +  * Add faces for animations to various horns (r21577)
 +  * New firebolt graphics for diagonals (r21581)
 +  * Update big tomato image (food/​produce/​tomato_big.base.111.png)so that it no longer has the light-colored outline (r21582)
 +  * Add horn of Mysteries as a new horn type, casts wonder (r21583)
 +  * Add new animation for counterwall (r21584)
 +  * Remove damage_physical from flame_touch (r21590)
 +  * Reduce image size for tinted ores (r21593)
 +  * Add spell casting arrows as artifacts (r21601)
 +  * Add animation to lamppost (r21616)
 +  * Update the graphic for whirlwind exit's face (r21619)
 +  * Fix violin'​s face (r21620)
 +  * New item, unlit (or burnt out) brazier (r21690)
 +
 +=== GTKv2 Client ===
 +  * Adjust Pixmap fog-of-war opacity ​ (r21610)
 +
 +=== JX Client ===
 +  * Add "​selectable_button"​ skin GUI element (r21641)
 +  * Add "​INVENTORY_OPTION"​ skin command ​ (r21642)
 +  * Add filter buttons to inventory dialog ​ (r21643)
 +  * Display quest status when clicking on a quest icon (r21657)
 +  * Implement animations for items in the inventory and on the floor (r21699)
 +  * Also show width and height of the active GUI element in --debug-gui ​ (r21679)
 +  * Properly display background in large GUIText elements (r21680)
 +  * Use modifier names like "​shift"​ or "​ctrl"​ in keybindings file (r21686)
 +  * Make inventory, knowledge, minimap, messages, quests, and spells dialogs user-resizable ​ (r21689)
 +
 +=== Maps ===
 +  * Add chest style maps (r21586)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​364/​|Patch 364: Spell Emitter Arrows]] - Add spell casting script for arrows (r21599)
 +  * Update stair coordinate to Church of Valkyrie in Scorn (r21621)
 +  * Replace Temple of Valkyrie by Church of Valkyrie, adjust walls around (r21622)
 +  * Use Valkyrie'​s temple instead of a generic church in Navar (r21646)
 +  * Update structure name to match the internal map name (Church of Valkyrie) in Navar world map (world/​world_122_117) (r21672)
 +  * New map, Devourers Inner Sanctrum (navar_city/​temples/​devourers_lvl2) to add some lore outside of Navar (world/​world_121_116),​ updates to Devourers Sanctum (navar_city/​temples/​devourers) to link to the Inner Sanctum ​ (r21674)
 +
 +=== Server ===
 +  * Use a style map for chests in random maps instead of hardcoding the list (r21587)
 +  * Add speech bubble to NPCs (r21597)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​349/​|Patch 349: Stacked transmutation bugfix]]
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​883/​|Patch 883: Monsters will not apply weapons in their inventory]] -  Monsters will now apply weapons in their inventory
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​384/​|Use Patch: 384 Use tilde (~) for player-unique map paths]]
 +  * Fix reset of pickup mode at player death (r21614)
 +  * Switch server build to use Python 3 (r21625)
 +  * Add cfdb_convert,​ This Python 3 utility converts Python 2 bsddb '​shelve'​ databases to the default Python 3 '​shelve'​ format (r21626)
 +  * Fix monster knowledge not correctly saved (r21629, r21630)
 +  * Simplify party linked list removal code (r21644)
 +  * Fix resetting unique maps (r21651, r21652)
 +  * Add a client specific command to display quest information (r21656)
 ==== November 2020 ==== ==== November 2020 ====
  
crossfire_traffic.txt ยท Last modified: 2021/01/03 04:18 by leaf