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crossfire_traffic [2018/10/24 00:31]
leaf Traffic update for September 2018
crossfire_traffic [2019/04/04 12:27]
leaf [March 2019]
Line 4: Line 4:
  
 Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only. Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only.
 +
 +===== 2019 =====
 +
 +==== March 2019 ====
 +
 +=== Maps ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​353/​|Patch #353 rework of pup_land/​nurnberg/​reception/​*]]- Numerous changes to allow magic spells, cosmetic changes and and technical changes for playability improvements (r20718)
 +  * Make the sign more visible to alert players to the Ticket Office (r20719)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/​houses/​easy_house.floor1) in Scorn. (r20722) ​
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​355/​|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar'​s Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/​tower/​magetower1) in Navar. (r20724) ​
 +  * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/​magara/​north_lighthouse/​floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/​magara/​north_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726)
 +  * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/​magara/​south_lighthouse/​floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/​magara/​south_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/​magara/​south_lighthouse/​floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727)
 +  * Cosmetic changes to Lord Byron'​s Castle, Main Floor (santo_dominion/​lord_byron/​main) to add spiked wall sections in the shop areas. (r20729)
 +  * Cosmetic changes to Lord Byron'​s Castle, Armour (santo_dominion/​lord_byron/​armour) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20730)
 +  * Cosmetic changes to Lord Byron'​s Castle, General (santo_dominion/​lord_byron/​general) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20731)
 +  * Cosmetic changes to Lord Byron'​s Castle, Magic (santo_dominion/​lord_byron/​magic) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20732)
 +  * Cosmetic changes to Lord Byron'​s Castle, Weapons (santo_dominion/​lord_byron/​weapon) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20733)
 +  * Cosmetic changes to Lord Byron'​s Castle, 1st Floor (santo_dominion/​lord_byron/​1st_floor) to change bwall sections to castle walls (cwall). (r20734)
 +  * Cosmetic changes to Lord Byron'​s Castle, 2nd Floor (santo_dominion/​lord_byron/​2nd_floor) to change bwall sections to castle walls (cwall). (r20735)
 +  * Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/​shops/​bank_stoneville) and update entrance coordinates from the Stoneville world map (world/​world_103_127) to the bank. (r20740) ​
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​354/​|Patch #354 Added details to wizhelp for "​create"​]] - Update wizhelp for create command (r20720)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​858/​|Bug #858 Server r20721 does not compile, missing arch_types_valid.c ]] - Fix bug #858 and r20721 by making arch_types_valid.c be a standalone source file
 +  * Prevent active transports from being picked up (r20739)
 +==== February 2019 ====
 +
 +=== Maps ===
 +  * Remove empty row of map tiles in North Farm (santo_dominion/​north_farm) in Santo Dominion (r20712)
 +  * Update entrance coordinates to North Farm (santo_dominion/​north_farm) in Santo Dominion (r20713)
 +  * Update entrance coordinates to The Little Peacock (santo_dominion/​peacock) in Santo Dominion (r20714)
 +  * Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/​santo_dominion/​espen/​palace) in Santo Dominion (r20715)
 +  * Cosmetic changes to Undead Bungalow (/​santo_dominion/​houses/​house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/​world_102_108) to make it look more like a log cabin. No functional changes. (r20716)
 +  * Add swall sections around the Scorn Prison in The Kingdom of Scorn (/​world/​world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph (r20717)
 +
 +==== January 2019 ====
 +
 +=== Crossfire CRE ===
 +  * Crossfire CRE now migrated to Qt5 (r20705)
 +
 +=== GTKv2 Client ===
 +  * 1.73.0 Release
 +
 +=== Maps ===
 +  * Update Scorn Castle Gatehouse (r20689)
 +  * Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/​espen/​palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20700)
 +  * Cosmetic changes to The Little Peacock (santo_dominion/​peacock) in Santo Dominion to add more visual space on the bottom of the map. Update Santo Dominino world map (world/​world_102_108) for entrance coordinate changes. (r20701)
 +  * Cosmetic changes to North Farm (santo_dominion/​north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20702)
 +
 +=== Server ===
 +  * Penalize high encumbrance in throwing calculations instead of rewarding it (r20676)
 +      * Basically, you now get a penalty instead of a bonus with throwing while under high encumbrance
 +  * [[https://​sourceforge.net/​p/​crossfire/​feature-requests/​250/​|Feature Request #250: HP bar above mobs]] Add option to always enable HP bars above monsters (r20692)
 +      * The new '​always_show_hp'​ server option enables accurate HP bars for all living players and monsters, as if a high-level '​probe'​ spell was always in effect
 +  * Random map chests are of type TREASURE, not CONTAINER; Fixes bug introduced by r20590 (r10695)
 +  * Check unique map path before saving (r20696)
 +      * Unique maps are assumed to have had their paths correctly set to a writable directory in LOCALDIR. This assumption may not hold if a map maker errs (for example, when a player enters a unique map through an exit that does not have the unique flag set)
 +      * Check that the map path is in LOCALDIR before attempting to save it. Otherwise, the map may be saved to any directory to which the Crossfire process has write access, which is surprising at best and a security vulnerability at worst.
 +  * Add setting to always use crypt(3) (r20699)
 +      * Add new '​crypt_mode'​ setting. When set to 0 or left unset, preserve the legacy behavior of not hashing passwords on Windows and FreeBSD. When set to 1 (set for new installations),​ always use crypt(3)
 +      * This setting is also useful for hosting player files, originally created on Linux, on FreeBSD
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​840/​|Bug #840 Random map generator can generate wallstyles as decor ]] Change made so that wall sections should not block stairs or similar entrances to the next level in randomly generated maps (r20708)
  
 ===== 2018 ===== ===== 2018 =====
  
-=== September ====+==== December 2018 ==== 
 + 
 +=== Archetypes === 
 +  * Corrections with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype (r20669) 
 +  * Improvements to ship speed, they can now travel faster (r20639) 
 +  * Renamed ships, changed big galleon to galleon and galleon to caravel (r20638) 
 + 
 +=== GTKv2 Client === 
 +  * Improvements with detecting and installing sounds, if available (r20670) 
 +  * Show open containers in unlocked inventory view (r20627) 
 +  * Pass player and server name to client scripts (r20621) 
 + 
 +=== Maps === 
 +  * Move Greenway exits closer to their entrances (r20658) 
 +  * Make Are Nor outpost a bit more discoverable in world/​world_105_114 (r20657) 
 +  * Guards will now attack player if reputation is too low in Castle Gatehouse (scorn/​misc/​castle_gatehouse) (r20655) 
 +  * New feature - Reputation Trigger; Python script that can cause NPCs to attack player(s) based on their reputation (r20654) 
 +  * New Map, Castle Gatehouse (scorn/​misc/​castle_gatehouse) in Scorn (world/​world_105_115) (r20653) 
 +  * Update and improve tracking of the in game reputation system - basically what monsters you kill and what religion you follow will raise or lower your reputation and that may cause some NPCs to attack you on sight (r20651) 
 +  * Navar now has access to the world map ocean, before it was '​trapped on a landlocked lake' (r20644) 
 +  * Lake Country now has access to the world map ocean, before it was '​trapped on a landlocked lake' (r20643) 
 +  * Open sea passage from Port Joseph to Santo Dominion and Stoneville (r20642) 
 +  * Added more ships in Santo Dominion port and harbor (r20640) 
 +  * Replaced references to Dtabb (the old, small world continent name) with references to Darcap on multiple maps (r20637) 
 +  * Scorn Pawn Shop is now more greedy and does not pay out as much as it used to (r20636) 
 +  * Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion (r20635) 
 +  * Cosmetic changes to Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) and A Nice Little Hut, Level 2 (/​santo_dominion/​magara/​hut/​floor_2) for entrance coordinate changes. (r20634) 
 +  * Cosmetic changes to Seafarers Den (/​santo_dominion/​den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20633) 
 +  * Cosmetic changes to Vexatious Hut, Entrance (/​santo_dominion/​eeur/​hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20632) 
 +  * Update Santo Dominion world map (world/​world_102_108) so that the Herb Shoppe building is labeled correctly. (r20631) 
 + 
 +=== Server === 
 +  * Corrections with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype in archetypes (r2068) 
 +  * New titles (documentary,​ arcana, treasures, design notes, research notes, Laplace) for randomly generate book names (r20661) 
 +  * Simplify melee weapon auto-pickup to ignore chairs and tables (r20659) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​805/​|Feature Request 805]] - Cursed items sell for too high. Add a 20% sell price penalty to cursed and damned items, even when they are not identified items. (r20629) 
 +  * Updated text message for when a god given item is dropped by the player, now says: You drop the <​item>​. The gods who lent it to you retrieve it. (r20617) 
 + 
 + 
 +==== November 2018 ==== 
 + 
 +No visible in-game changes for this month, but there was behind the scenes changes with the GTKv2 Client. 
 +==== October 2018 ==== 
 + 
 +=== Archetypes === 
 + 
 +  * Use magic field in treasurelist to specify gain level for Dragon players (r20603) 
 +  * Finish r20603 to make magic field in dragon ability treasurelist define the number of levels at which the ability is gained (r20604) 
 + 
 +=== GTKv2 Client === 
 + 
 +  * Make blessed items display '​(blessed)'​ to denote they are blessed. This is mostly for scrolls, where being blessed makes a difference. (r20606, r20607) 
 + 
 +=== Server === 
 + 
 +  * Add '​illuminated text' as the name for religion books. Also correct spelling of '​gilt'​ (was '​guilt'​) (R20598) 
 +  * Fix long lines of lore messages in books getting split at buffer ends (r20600) 
 +  * Allow for items to make the wielder confused. Also add helmets that make the wielder confused. (r20608) 
 + 
 +==== September ​2018 ====
  
 === Archetypes === === Archetypes ===
Line 24: Line 146:
   * Add a mimic type for objects to become monsters when applied (20587)   * Add a mimic type for objects to become monsters when applied (20587)
   * Make mimics rarely spawn in random dungeons (r20590)   * Make mimics rarely spawn in random dungeons (r20590)
- 
 ==== August 2018 ==== ==== August 2018 ====
  
crossfire_traffic.txt · Last modified: 2024/03/01 16:37 by leaf