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crossfire_traffic [2018/12/14 17:59]
leaf Traffic update for Nov-2018
crossfire_traffic [2019/09/05 16:47]
leaf Traffic updates for July-2019
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 Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only. Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only.
 +
 +===== 2019 =====
 +
 +==== July 2019 ====
 +
 +=== Archetypes ===
 +  * Part of [[https://​sourceforge.net/​p/​crossfire/​patches/​360/​|Patch #360]], this reduces the base price of balms so that the price of balms of first aid can be reduced (r20905)
 +
 +=== GTKv2 Client ===
 +  * Change key handling to reduce lag after holding down a key (r20918)
 +
 +=== Maps ===
 +  * Merge in patches [[https://​sourceforge.net/​p/​crossfire/​patches/​358/​|358]] and [[https://​sourceforge.net/​p/​crossfire/​patches/​359/​|359]] to change pricing of items for sale in Temple of Healing (navar_city/​misc/​templeofhealing) in Navar (r20919)
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​360/​|Patch #360 Reduce cost of balm of first aid]] Reduces the cost of balm of first aid (r20906)
 +
 +==== June 2019 ====
 +
 +=== Archetypes ===
 +  * Reduce color count and image file size of fishing pole (skills/​Skill_Tools/​fishing_pole.base.111.png) by changing from RGB image to Indexed image (r20822)
 +
 +=== JX Client ===
 +  * Make sure that disabled GUI elements actually ignore mouse clicks and key presses (r20830)
 +  * Fix --debug-protocol command line option to reliably log all messages (r20834)
 +  * Add "​color-disabled"​ to "​textbutton"​ in skin files (r20836)
 +  * Properly update combobox contents (r20837)
 +  * Suppress unneeded combobox updates ​ (r20838)
 +  * Prevent scrolling in comboboxes (r20839)
 +  * Add tooltips to comboboxes (r20840)
 +  * Order items in comboboxes ​ (r20841)
 +  * Add support for sending '​createplayer'​ commands with attributes (r20844)
 +  * Extend the "​Connecting to server..."​ phase until all requested information has been received from the server (r20848)
 +  * Add support for hiding comboboxes (r20850)
 +  * Add NewCharModel for storing options for character creation (r20851)
 +  * In create character dialog: Disable '​Create'​ button if no character name has been entered (r20852)
 +  * Support "​loginmethod 2": Allow the player to select options during character creation ​ (r20859)
 +  * Query metaserver immediately after program start (r20864)
 +  * Fix login issue with metalforge (r20866)
 +  * Fix display corruption when using magic map while fog-of-war is visible (r20877)
 +  * Properly update minimap after magic map (r20881)
 +  * Center book popup (r20882)
 +  * Make map square above player clickable for lookat (r20883)
 +  * Break long lines in meta server tooltips (r20884)
 +  * Resize close buttons on dialogs to match the height of the dialog title (r20886)
 +  * Add help icons to some dialogs (r20890)
 +  * Make applied/​worn items in inventory more visible (r20893)
 +
 +=== Maps ===
 +  * Cosmetic changes to Brest CVT (brest/​shops/​brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/​world_107_123) for entrance coordinate changes to Brest CVT (r20903)
 +
 +==== May 2019 ====
 +
 +=== Archetypes ===
 +  * Modify fishing pole graphic (skills/​Skill_Tools/​fishing_pole.base.111.png) to clean up and remove pixelation (r20816)
 +
 +=== GTKv2 Client ===
 +  * Use one window for metaserver and login dialogs (r20766)
 +    * Each of the metaserver and login dialogs used to be in a separate window that was raised and lowered in sequence. Now, all the pre-game dialogs are in one window that is not replaced until play starts.
 +  * Trim trailing whitespace from spell descriptions (r20767)
 +  * Add latency profiling command-line option (r20786)
 +  * Rename '​--time-redraw'​ to '​--profile-redraw'​ (r20786)
 +  * Restore option to allow connecting to a server directly when launching the client, i.e., --server <​server_name or IP address> (r20789)
 +
 +=== JX Client ===
 +  *  Slight layout changes: Move buttons in main screen to right side and use consistent border gaps in dialogs. (r20774)
 +  * Support color '​RED'​ in skin definitions (r20778)
 +  * Change layout of book popup dialog to allow for more text (r20780)
 +  * Use bold font in dialogs to emphasize important parts (r20781)
 +  * Use bold font in buttons (r20782)
 +  * Move the scrollbar in the message dialog to the right side (r20783)
 +  * Do not crash when using '​vertical'​ skin command outside dialogs (r20792)
 +  * Reliably raise dialogs after mouse clicks ​ (r20804)
 +
 +=== Maps ===
 +  * Cosmetic change to Yarid'​s House, Downstairs (scorn/​houses/​wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes. (r20806)
 +  * Add conversion computations,​ and a description of existing coins to bank teller dialogue (r20807)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​852/​|#​852 Stack of rings of Occidental mages all gain same effect on applying it]] Correctly split rings of Occidental Mages if needed before applying an effect (r20809)
 +==== April 2019 ====
 +
 +=== Archetypes ===
 +
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]]
 +    * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742)
 +    * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743)
 +    * Improve the damage from summon lesser golem from 20 to 25 (r20744)
 +    * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745)
 +      * Replace pixie with panther (r20745)
 +      * Replace skeleton with wolf (r20745)
 +    *  Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746)
 +    * Reduce casting time from 10 to 5 in spell, summon pet monster (20747) ​
 +
 +=== JX Client ===
 +  * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759)
 +  * Increase font size for items  (r20761)
 +
 +=== Maps ===
 +  * Minor cosmetic changes to Yarid'​s House, Entrance (scorn/​houses/​wizz.entry) for better wall and spike wall merging (r20749)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​358/​|Patch #358 Adjust balance of Scorn'​s House of Healing]]
 +      * Lower purchase and selling price for balms, potions and staffs in House of Healing (/​scorn/​misc/​HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750) ​
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]]
 +    * Failed summons via Summoning skill no longer cost spell points (r20748)
 +  * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763)
 +
 +==== March 2019 ====
 +
 +=== Maps ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​353/​|Patch #353 rework of pup_land/​nurnberg/​reception/​*]]- Numerous changes to allow magic spells, cosmetic changes and and technical changes for playability improvements (r20718)
 +  * Make the sign more visible to alert players to the Ticket Office (r20719)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/​houses/​easy_house.floor1) in Scorn. (r20722) ​
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​355/​|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar'​s Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/​tower/​magetower1) in Navar. (r20724) ​
 +  * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/​magara/​north_lighthouse/​floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/​magara/​north_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726)
 +  * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/​magara/​south_lighthouse/​floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/​magara/​south_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/​magara/​south_lighthouse/​floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727)
 +  * Cosmetic changes to Lord Byron'​s Castle, Main Floor (santo_dominion/​lord_byron/​main) to add spiked wall sections in the shop areas. (r20729)
 +  * Cosmetic changes to Lord Byron'​s Castle, Armour (santo_dominion/​lord_byron/​armour) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20730)
 +  * Cosmetic changes to Lord Byron'​s Castle, General (santo_dominion/​lord_byron/​general) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20731)
 +  * Cosmetic changes to Lord Byron'​s Castle, Magic (santo_dominion/​lord_byron/​magic) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20732)
 +  * Cosmetic changes to Lord Byron'​s Castle, Weapons (santo_dominion/​lord_byron/​weapon) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20733)
 +  * Cosmetic changes to Lord Byron'​s Castle, 1st Floor (santo_dominion/​lord_byron/​1st_floor) to change bwall sections to castle walls (cwall). (r20734)
 +  * Cosmetic changes to Lord Byron'​s Castle, 2nd Floor (santo_dominion/​lord_byron/​2nd_floor) to change bwall sections to castle walls (cwall). (r20735)
 +  * Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/​shops/​bank_stoneville) and update entrance coordinates from the Stoneville world map (world/​world_103_127) to the bank. (r20740) ​
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​354/​|Patch #354 Added details to wizhelp for "​create"​]] - Update wizhelp for create command (r20720)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​858/​|Bug #858 Server r20721 does not compile, missing arch_types_valid.c ]] - Fix bug #858 and r20721 by making arch_types_valid.c be a standalone source file
 +  * Prevent active transports from being picked up (r20739)
 +==== February 2019 ====
 +
 +=== Maps ===
 +  * Remove empty row of map tiles in North Farm (santo_dominion/​north_farm) in Santo Dominion (r20712)
 +  * Update entrance coordinates to North Farm (santo_dominion/​north_farm) in Santo Dominion (r20713)
 +  * Update entrance coordinates to The Little Peacock (santo_dominion/​peacock) in Santo Dominion (r20714)
 +  * Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/​santo_dominion/​espen/​palace) in Santo Dominion (r20715)
 +  * Cosmetic changes to Undead Bungalow (/​santo_dominion/​houses/​house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/​world_102_108) to make it look more like a log cabin. No functional changes. (r20716)
 +  * Add swall sections around the Scorn Prison in The Kingdom of Scorn (/​world/​world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph (r20717)
 +
 +==== January 2019 ====
 +
 +=== Crossfire CRE ===
 +  * Crossfire CRE now migrated to Qt5 (r20705)
 +
 +=== GTKv2 Client ===
 +  * 1.73.0 Release
 +
 +=== Maps ===
 +  * Update Scorn Castle Gatehouse (r20689)
 +  * Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/​espen/​palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20700)
 +  * Cosmetic changes to The Little Peacock (santo_dominion/​peacock) in Santo Dominion to add more visual space on the bottom of the map. Update Santo Dominino world map (world/​world_102_108) for entrance coordinate changes. (r20701)
 +  * Cosmetic changes to North Farm (santo_dominion/​north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20702)
 +
 +=== Server ===
 +  * Penalize high encumbrance in throwing calculations instead of rewarding it (r20676)
 +      * Basically, you now get a penalty instead of a bonus with throwing while under high encumbrance
 +  * [[https://​sourceforge.net/​p/​crossfire/​feature-requests/​250/​|Feature Request #250: HP bar above mobs]] Add option to always enable HP bars above monsters (r20692)
 +      * The new '​always_show_hp'​ server option enables accurate HP bars for all living players and monsters, as if a high-level '​probe'​ spell was always in effect
 +  * Random map chests are of type TREASURE, not CONTAINER; Fixes bug introduced by r20590 (r10695)
 +  * Check unique map path before saving (r20696)
 +      * Unique maps are assumed to have had their paths correctly set to a writable directory in LOCALDIR. This assumption may not hold if a map maker errs (for example, when a player enters a unique map through an exit that does not have the unique flag set)
 +      * Check that the map path is in LOCALDIR before attempting to save it. Otherwise, the map may be saved to any directory to which the Crossfire process has write access, which is surprising at best and a security vulnerability at worst.
 +  * Add setting to always use crypt(3) (r20699)
 +      * Add new '​crypt_mode'​ setting. When set to 0 or left unset, preserve the legacy behavior of not hashing passwords on Windows and FreeBSD. When set to 1 (set for new installations),​ always use crypt(3)
 +      * This setting is also useful for hosting player files, originally created on Linux, on FreeBSD
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​840/​|Bug #840 Random map generator can generate wallstyles as decor ]] Change made so that wall sections should not block stairs or similar entrances to the next level in randomly generated maps (r20708)
  
 ===== 2018 ===== ===== 2018 =====
  
-==== November ​2018 ====+==== December ​2018 ====
  
-No visible ​in-game ​for this monthbut there was behind ​the scenes ​changes with the GTKv2 Client.+=== Archetypes === 
 +  * Corrections with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype (r20669) 
 +  * Improvements to ship speed, they can now travel faster (r20639) 
 +  * Renamed ships, changed big galleon to galleon and galleon to caravel (r20638) 
 + 
 +=== GTKv2 Client === 
 +  * Improvements with detecting and installing sounds, if available (r20670) 
 +  * Show open containers in unlocked inventory view (r20627) 
 +  * Pass player and server name to client scripts (r20621) 
 + 
 +=== Maps === 
 +  * Move Greenway exits closer to their entrances (r20658) 
 +  * Make Are Nor outpost a bit more discoverable in world/​world_105_114 (r20657) 
 +  * Guards will now attack player if reputation is too low in Castle Gatehouse (scorn/​misc/​castle_gatehouse) (r20655) 
 +  * New feature ​Reputation Trigger; Python script that can cause NPCs to attack player(s) based on their reputation (r20654) 
 +  * New Map, Castle Gatehouse (scorn/​misc/​castle_gatehouse) in Scorn (world/​world_105_115) (r20653) 
 +  * Update and improve tracking of the in game reputation system - basically what monsters you kill and what religion you follow will raise or lower your reputation and that may cause some NPCs to attack you on sight (r20651) 
 +  * Navar now has access to the world map oceanbefore it was '​trapped on a landlocked lake' (r20644) 
 +  * Lake Country now has access to the world map ocean, before it was '​trapped on a landlocked lake' (r20643) 
 +  * Open sea passage from Port Joseph to Santo Dominion and Stoneville (r20642) 
 +  * Added more ships in Santo Dominion port and harbor (r20640) 
 +  * Replaced references to Dtabb (the old, small world continent name) with references to Darcap on multiple maps (r20637) 
 +  * Scorn Pawn Shop is now more greedy and does not pay out as much as it used to (r20636) 
 +  * Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion (r20635) 
 +  * Cosmetic ​changes ​to Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) and A Nice Little Hut, Level 2 (/​santo_dominion/​magara/​hut/​floor_2) for entrance coordinate changes. (r20634) 
 +  * Cosmetic changes to Seafarers Den (/​santo_dominion/​den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20633) 
 +  * Cosmetic changes to Vexatious Hut, Entrance (/​santo_dominion/​eeur/​hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20632) 
 +  * Update Santo Dominion world map (world/​world_102_108) so that the Herb Shoppe building is labeled correctly. (r20631) 
 + 
 +=== Server === 
 +  * Corrections ​with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype in archetypes (r2068) 
 +  * New titles (documentary,​ arcana, treasures, design notes, research notes, Laplace) for randomly generate book names (r20661) 
 +  * Simplify melee weapon auto-pickup to ignore chairs and tables (r20659) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​805/​|Feature Request 805]] - Cursed items sell for too high. Add a 20% sell price penalty to cursed and damned items, even when they are not identified items. (r20629) 
 +  * Updated text message for when a god given item is dropped by the player, now says: You drop the <​item>​. The gods who lent it to you retrieve it(r20617) 
 + 
 + 
 +==== November 2018 ====
  
 +No visible in-game changes for this month, but there was behind the scenes changes with the GTKv2 Client.
 ==== October 2018 ==== ==== October 2018 ====
  
crossfire_traffic.txt · Last modified: 2024/03/01 16:37 by leaf