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crossfire_traffic [2019/02/08 17:36] leaf Traffic update for January-2019 |
crossfire_traffic [2019/07/05 00:26] leaf Traffic updates for June-2019 |
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===== 2019 ===== | ===== 2019 ===== | ||
+ | |||
+ | ==== June 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Reduce color count and image file size of fishing pole (skills/Skill_Tools/fishing_pole.base.111.png) by changing from RGB image to Indexed image (r20822) | ||
+ | |||
+ | === JX Client === | ||
+ | * Make sure that disabled GUI elements actually ignore mouse clicks and key presses (r20830) | ||
+ | * Fix --debug-protocol command line option to reliably log all messages (r20834) | ||
+ | * Add "color-disabled" to "textbutton" in skin files (r20836) | ||
+ | * Properly update combobox contents (r20837) | ||
+ | * Suppress unneeded combobox updates (r20838) | ||
+ | * Prevent scrolling in comboboxes (r20839) | ||
+ | * Add tooltips to comboboxes (r20840) | ||
+ | * Order items in comboboxes (r20841) | ||
+ | * Add support for sending 'createplayer' commands with attributes (r20844) | ||
+ | * Extend the "Connecting to server..." phase until all requested information has been received from the server (r20848) | ||
+ | * Add support for hiding comboboxes (r20850) | ||
+ | * Add NewCharModel for storing options for character creation (r20851) | ||
+ | * In create character dialog: Disable 'Create' button if no character name has been entered (r20852) | ||
+ | * Support "loginmethod 2": Allow the player to select options during character creation (r20859) | ||
+ | * Query metaserver immediately after program start (r20864) | ||
+ | * Fix login issue with metalforge (r20866) | ||
+ | * Fix display corruption when using magic map while fog-of-war is visible (r20877) | ||
+ | * Properly update minimap after magic map (r20881) | ||
+ | * Center book popup (r20882) | ||
+ | * Make map square above player clickable for lookat (r20883) | ||
+ | * Break long lines in meta server tooltips (r20884) | ||
+ | * Resize close buttons on dialogs to match the height of the dialog title (r20886) | ||
+ | * Add help icons to some dialogs (r20890) | ||
+ | * Make applied/worn items in inventory more visible (r20893) | ||
+ | |||
+ | === Maps === | ||
+ | * Cosmetic changes to Brest CVT (brest/shops/brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/world_107_123) for entrance coordinate changes to Brest CVT (r20903) | ||
+ | |||
+ | ==== May 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Modify fishing pole graphic (skills/Skill_Tools/fishing_pole.base.111.png) to clean up and remove pixelation (r20816) | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Use one window for metaserver and login dialogs (r20766) | ||
+ | * Each of the metaserver and login dialogs used to be in a separate window that was raised and lowered in sequence. Now, all the pre-game dialogs are in one window that is not replaced until play starts. | ||
+ | * Trim trailing whitespace from spell descriptions (r20767) | ||
+ | * Add latency profiling command-line option (r20786) | ||
+ | * Rename '--time-redraw' to '--profile-redraw' (r20786) | ||
+ | * Restore option to allow connecting to a server directly when launching the client, i.e., --server <server_name or IP address> (r20789) | ||
+ | |||
+ | === JX Client === | ||
+ | * Slight layout changes: Move buttons in main screen to right side and use consistent border gaps in dialogs. (r20774) | ||
+ | * Support color 'RED' in skin definitions (r20778) | ||
+ | * Change layout of book popup dialog to allow for more text (r20780) | ||
+ | * Use bold font in dialogs to emphasize important parts (r20781) | ||
+ | * Use bold font in buttons (r20782) | ||
+ | * Move the scrollbar in the message dialog to the right side (r20783) | ||
+ | * Do not crash when using 'vertical' skin command outside dialogs (r20792) | ||
+ | * Reliably raise dialogs after mouse clicks (r20804) | ||
+ | |||
+ | === Maps === | ||
+ | * Cosmetic change to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes. (r20806) | ||
+ | * Add conversion computations, and a description of existing coins to bank teller dialogue (r20807) | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/852/|#852 Stack of rings of Occidental mages all gain same effect on applying it]] Correctly split rings of Occidental Mages if needed before applying an effect (r20809) | ||
+ | ==== April 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | |||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742) | ||
+ | * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743) | ||
+ | * Improve the damage from summon lesser golem from 20 to 25 (r20744) | ||
+ | * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745) | ||
+ | * Replace pixie with panther (r20745) | ||
+ | * Replace skeleton with wolf (r20745) | ||
+ | * Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746) | ||
+ | * Reduce casting time from 10 to 5 in spell, summon pet monster (20747) | ||
+ | |||
+ | === JX Client === | ||
+ | * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759) | ||
+ | * Increase font size for items (r20761) | ||
+ | |||
+ | === Maps === | ||
+ | * Minor cosmetic changes to Yarid's House, Entrance (scorn/houses/wizz.entry) for better wall and spike wall merging (r20749) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/358/|Patch #358 Adjust balance of Scorn's House of Healing]] | ||
+ | * Lower purchase and selling price for balms, potions and staffs in House of Healing (/scorn/misc/HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750) | ||
+ | |||
+ | === Server === | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Failed summons via Summoning skill no longer cost spell points (r20748) | ||
+ | * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763) | ||
+ | |||
+ | ==== March 2019 ==== | ||
+ | |||
+ | === Maps === | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/353/|Patch #353 rework of pup_land/nurnberg/reception/*]]- Numerous changes to allow magic spells, cosmetic changes and and technical changes for playability improvements (r20718) | ||
+ | * Make the sign more visible to alert players to the Ticket Office (r20719) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn. (r20722) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/355/|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar. (r20724) | ||
+ | * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) | ||
+ | * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) | ||
+ | * Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas. (r20729) | ||
+ | * Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor. (r20730) | ||
+ | * Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor. (r20731) | ||
+ | * Cosmetic changes to Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) to better match the Lord Byron's Castle, Main Floor castle look and decor. (r20732) | ||
+ | * Cosmetic changes to Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) to better match the Lord Byron's Castle, Main Floor castle look and decor. (r20733) | ||
+ | * Cosmetic changes to Lord Byron's Castle, 1st Floor (santo_dominion/lord_byron/1st_floor) to change bwall sections to castle walls (cwall). (r20734) | ||
+ | * Cosmetic changes to Lord Byron's Castle, 2nd Floor (santo_dominion/lord_byron/2nd_floor) to change bwall sections to castle walls (cwall). (r20735) | ||
+ | * Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) and update entrance coordinates from the Stoneville world map (world/world_103_127) to the bank. (r20740) | ||
+ | |||
+ | === Server === | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/354/|Patch #354 Added details to wizhelp for "create"]] - Update wizhelp for create command (r20720) | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/858/|Bug #858 Server r20721 does not compile, missing arch_types_valid.c ]] - Fix bug #858 and r20721 by making arch_types_valid.c be a standalone source file | ||
+ | * Prevent active transports from being picked up (r20739) | ||
+ | ==== February 2019 ==== | ||
+ | |||
+ | === Maps === | ||
+ | * Remove empty row of map tiles in North Farm (santo_dominion/north_farm) in Santo Dominion (r20712) | ||
+ | * Update entrance coordinates to North Farm (santo_dominion/north_farm) in Santo Dominion (r20713) | ||
+ | * Update entrance coordinates to The Little Peacock (santo_dominion/peacock) in Santo Dominion (r20714) | ||
+ | * Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion (r20715) | ||
+ | * Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes. (r20716) | ||
+ | * Add swall sections around the Scorn Prison in The Kingdom of Scorn (/world/world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph (r20717) | ||
==== January 2019 ==== | ==== January 2019 ==== |