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crossfire_traffic [2019/04/04 12:12]
leaf Add Bug or Patch label where necessary, moved item to server section
crossfire_traffic [2019/05/06 01:54]
leaf April-2019 traffic update
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 ===== 2019 ===== ===== 2019 =====
 +
 +==== April 2019 ====
 +
 +=== Archetypes ===
 +
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]]
 +    * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742)
 +    * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743)
 +    * Improve the damage from summon lesser golem from 20 to 25 (r20744)
 +    * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745)
 +      * Replace pixie with panther (r20745)
 +      * Replace skeleton with wolf (r20745)
 +    *  Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746)
 +    * Reduce casting time from 10 to 5 in spell, summon pet monster (20747) ​
 +
 +=== JX Client ===
 +  * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759)
 +  * Increase font size for items  (r20761)
 +
 +=== Maps ===
 +  * Minor cosmetic changes to Yarid'​s House, Entrance (scorn/​houses/​wizz.entry) for better wall and spike wall merging (r20749)
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​358/​|Patch #358 Adjust balance of Scorn'​s House of Healing]]
 +      * Lower purchase and selling price for balms, potions and staffs in House of Healing (/​scorn/​misc/​HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750) ​
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]]
 +    * Failed summons via Summoning skill no longer cost spell points (r20748)
 +  * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763)
  
 ==== March 2019 ==== ==== March 2019 ====
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   * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/​houses/​easy_house.floor1) in Scorn. (r20722) ​   * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/​houses/​easy_house.floor1) in Scorn. (r20722) ​
   * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723)   * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723)
-  * [[https://​sourceforge.net/​p/​crossfire/​patches/​355/​|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar'​s Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/​tower/​magetower1) in Navar. ​+  * [[https://​sourceforge.net/​p/​crossfire/​patches/​355/​|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar'​s Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/​tower/​magetower1) in Navar. ​(r20724) ​
   * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/​magara/​north_lighthouse/​floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/​magara/​north_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726)   * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/​magara/​north_lighthouse/​floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/​magara/​north_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726)
   * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/​magara/​south_lighthouse/​floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/​magara/​south_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/​magara/​south_lighthouse/​floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727)   * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/​magara/​south_lighthouse/​floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/​magara/​south_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/​magara/​south_lighthouse/​floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727)
crossfire_traffic.txt ยท Last modified: 2024/04/01 17:43 by leaf