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crossfire_traffic [2019/04/04 12:12] leaf Add Bug or Patch label where necessary, moved item to server section |
crossfire_traffic [2019/05/06 01:54] leaf April-2019 traffic update |
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===== 2019 ===== | ===== 2019 ===== | ||
+ | |||
+ | ==== April 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | |||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742) | ||
+ | * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743) | ||
+ | * Improve the damage from summon lesser golem from 20 to 25 (r20744) | ||
+ | * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745) | ||
+ | * Replace pixie with panther (r20745) | ||
+ | * Replace skeleton with wolf (r20745) | ||
+ | * Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746) | ||
+ | * Reduce casting time from 10 to 5 in spell, summon pet monster (20747) | ||
+ | |||
+ | === JX Client === | ||
+ | * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759) | ||
+ | * Increase font size for items (r20761) | ||
+ | |||
+ | === Maps === | ||
+ | * Minor cosmetic changes to Yarid's House, Entrance (scorn/houses/wizz.entry) for better wall and spike wall merging (r20749) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/358/|Patch #358 Adjust balance of Scorn's House of Healing]] | ||
+ | * Lower purchase and selling price for balms, potions and staffs in House of Healing (/scorn/misc/HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750) | ||
+ | |||
+ | === Server === | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Failed summons via Summoning skill no longer cost spell points (r20748) | ||
+ | * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763) | ||
==== March 2019 ==== | ==== March 2019 ==== | ||
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* [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn. (r20722) | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn. (r20722) | ||
* [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) | ||
- | * [[https://sourceforge.net/p/crossfire/patches/355/|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar. | + | * [[https://sourceforge.net/p/crossfire/patches/355/|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar. (r20724) |
* Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) | * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) | ||
* Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) | * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) |