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crossfire_traffic [2019/04/04 12:12] leaf Add Bug or Patch label where necessary, moved item to server section |
crossfire_traffic [2019/06/05 00:36] leaf Traffic update for May-2019 |
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===== 2019 ===== | ===== 2019 ===== | ||
+ | |||
+ | ==== May 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Modify fishing pole graphic (skills/Skill_Tools/fishing_pole.base.111.png) to clean up and remove pixelation (r20816) | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Use one window for metaserver and login dialogs (r20766) | ||
+ | * Each of the metaserver and login dialogs used to be in a separate window that was raised and lowered in sequence. Now, all the pre-game dialogs are in one window that is not replaced until play starts. | ||
+ | * Trim trailing whitespace from spell descriptions (r20767) | ||
+ | * Add latency profiling command-line option (r20786) | ||
+ | * Rename '--time-redraw' to '--profile-redraw' (r20786) | ||
+ | * Restore option to allow connecting to a server directly when launching the client, i.e., --server <server_name or IP address> (r20789) | ||
+ | |||
+ | === JX Client === | ||
+ | * Slight layout changes: Move buttons in main screen to right side and use consistent border gaps in dialogs. (r20774) | ||
+ | * Support color 'RED' in skin definitions (r20778) | ||
+ | * Change layout of book popup dialog to allow for more text (r20780) | ||
+ | * Use bold font in dialogs to emphasize important parts (r20781) | ||
+ | * Use bold font in buttons (r20782) | ||
+ | * Move the scrollbar in the message dialog to the right side (r20783) | ||
+ | * Do not crash when using 'vertical' skin command outside dialogs (r20792) | ||
+ | * Reliably raise dialogs after mouse clicks (r20804) | ||
+ | |||
+ | === Maps === | ||
+ | * Cosmetic change to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes. (r20806) | ||
+ | * Add conversion computations, and a description of existing coins to bank teller dialogue (r20807) | ||
+ | * [[https://sourceforge.net/p/crossfire/bugs/852/|#852 Stack of rings of Occidental mages all gain same effect on applying it]] Correctly split rings of Occidental Mages if needed before applying an effect (r20809) | ||
+ | ==== April 2019 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | |||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742) | ||
+ | * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743) | ||
+ | * Improve the damage from summon lesser golem from 20 to 25 (r20744) | ||
+ | * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745) | ||
+ | * Replace pixie with panther (r20745) | ||
+ | * Replace skeleton with wolf (r20745) | ||
+ | * Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746) | ||
+ | * Reduce casting time from 10 to 5 in spell, summon pet monster (20747) | ||
+ | |||
+ | === JX Client === | ||
+ | * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759) | ||
+ | * Increase font size for items (r20761) | ||
+ | |||
+ | === Maps === | ||
+ | * Minor cosmetic changes to Yarid's House, Entrance (scorn/houses/wizz.entry) for better wall and spike wall merging (r20749) | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/358/|Patch #358 Adjust balance of Scorn's House of Healing]] | ||
+ | * Lower purchase and selling price for balms, potions and staffs in House of Healing (/scorn/misc/HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750) | ||
+ | |||
+ | === Server === | ||
+ | * [[https://sourceforge.net/p/crossfire/patches/357/|Patch #357 Balancing changes to the summoning branch]] | ||
+ | * Failed summons via Summoning skill no longer cost spell points (r20748) | ||
+ | * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763) | ||
==== March 2019 ==== | ==== March 2019 ==== | ||
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* [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn. (r20722) | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn. (r20722) | ||
* [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) | * [[https://sourceforge.net/p/crossfire/patches/352/|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) | ||
- | * [[https://sourceforge.net/p/crossfire/patches/355/|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar. | + | * [[https://sourceforge.net/p/crossfire/patches/355/|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar. (r20724) |
* Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) | * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) | ||
* Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) | * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) |